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Real-Time Simulations
Real-Time Simulations
3. A simulation environment.
4. Step length considerations.
5. Modelling a second order system.
6. The complication of motor drive limits.
7. Practical controller design.
8. Adding dynamics to the controller.
9. Sensors and actuators.
12. Putting it into practice.
13. Observers.
14. More about the mathematics.
16. Solving the state equations.
17. Discrete time and the z operator.
18. Root locus.
19. More about the phase plane.
20. Optimisation and an experiment.
21. Problem systems.
20. Optimisation and an experiment.
Predictive1.xhtml
Ballbeam1.xhtml
BallbeamPred.xhtml
Ballbeam2.xhtml
Locus4.xhtml
Ballbeam3.xhtml
Locus5.xhtml
Locus6.xhtml
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