Chapter 1 Principles & Elements of Outstanding Scriptwriting
See some great links to websites relevant to the textbook content. Review, Reflection and Analysis, AND Envisioning Exercises
LINKS
For examples of adjectives
See “Character Types” online
See Wayne Gladstone’s The Top 5 Worst Lines of Dialogue (From Movies That Don’t Actually Suck) online
Animation World Network, The Importance of Theme in Screenwriting online
For more themes from The Hunger Games
Sound metaphors: see “Metaphors of/for Language in Popular Culture”
For The Hunger Games soundtrack, just Google and type in “The Hunger Games soundtrack”, and links will be provided to the film’s music.
For The Hunger Games sound clips
For The Hunger Games sound FX
For the 50 greatest movie soundtracks
REVIEW, REFLECTION AND ANALYSIS
- To deepen your understanding of how to elicit an emotional reaction in your audience: watch a television show or film (online or on DVD), and do the following:
- Monitor your emotional reactions to the program. Note moments of pity: sympathy, empathy, and antipathy, and which characters are connected to these feelings as you watch. Note how they affect the P-Level.
- Note moments of fear: suspense and anticipation of what will happen next, and how this feeling was elicited (i.e. interesting dialogue, changing to another scene at dramatic moment, character being harmed or threatened, etc.), and how it also affects the P-Level.
- Jot down notes about the characters (protagonist, antagonist, a foil, confidant, and/or stereotype), and what you see them do that causes you to feel this way. If it is a fictional drama or comedy, note the protagonist and antagonist and what it is about them (their values, traits, mannerisms, etc.) that makes you feel positively or negatively towards them.
- Note character(s) with a tragic flaw(s), and how the flaw is revealed to viewers.
- Identify and describe the type(s) of conflict evident in the TV show or film, who is experiencing each conflict, what you see happen that makes the conflict evident to you. Is it a subtle look or non-verbal behavior, an argument, or what?
- Identify character beats and character plot points in the program and create a script diagram that charts the program’s plot/subplots.
- Note moments in the program when your “suspension of disbelief” is interrupted and why this occurred.
- Identify examples of diction/dialogue or narration that are lean, believable and interesting
- Note and describe how the spectacle/setting/lighting/visual effects enhance the characters and story
- Note and describe examples of song/music/sound effects, and how they affect the P-Level.
- Identify examples of camera shots, movement, or staging that make a scene more interesting, revealing, and/or meaningful.
- Describe the program’s theme/message that you perceived from the story.
- To deepen your understanding of creating characters for film and television: review the components of character triune nature, then describe each aspect of your own (or another’s—friend or family member’s) triune nature.
- What do they value the most, and what behavior(s) reveal this value?
- What personality traits do they have, and what behavior(s) reveal their personality?
- What mannerisms distinguish them from other friends/family members?
- How do these components invite conflict with others? What kinds of conflict?
- Reflect on (and describe) examples of the use of metaphor in your favorite film or television show that enhanced your emotional and/or intellectual engagement in the program. Note how the metaphor was conveyed via diction, music or sound FX, or spectacle—the setting and other relevant imagery. See the sources for more examples on the complementary website—including examples, explanations, and exercises for building your verbal, visual, and aural metaphorical literacy:
ENVISIONING EXERCISES
- People-Watching & Story Creation: plant yourself and a friend in your school’s quad/social-meeting place, or a park, coffee shop, mall, or other gathering place where there are plenty of different kinds of people. Pick an interesting looking person in the area, and begin to think out loud (quietly and discretely), and create the following:
- Sketch an identity for your protagonist. Based on their mannerisms (appearance and movement, etc.) their age, job, education, house location, kind of car they drive, married or single, favorite food and hobbies, etc.
- What is their greatest goal in life, and what is the conflict that keeps them from achieving that goal, and why? Is it an internal conflict: a tragic flaw or lack of confidence, or is it an external conflict: a controlling wife, a jealous and fearful boss, or someone else?
- Create a situation where your character is seen doing something that reveals a positive value or personality trait, and makes them a likeable and sympathetic character.
- Create a situation that reveals their tragic flaw or weakness.
- Create a situation where we meet the source of their conflict.
- Create a situation where your character meets with a confidant who convinces them to confront the source of the conflict in order to work towards reaching their goal.
- Create a situation that reveals a complication involving a foil character that sets them back, causes them to doubt, or causes some other setback.
- Create a situation that shows them realizing the path that they must take, then overcoming (or failing to overcome) the conflict/problem.
- Show them doing something after the victory/failure, revealing satisfaction/ disappointment, and the meaning of the victory/defeat (resolution)
- Create a protagonist character, based on a present or past friend, a family member, or a mixed composite character that has a combination of characteristics and features that might make an interesting and sympathetic character. Then create the same sketch as listed in 1A-I above.
- Read a newspaper or magazine story, or watch a news story on TV, and create a set of characters which are included in (or related to) the story:
- Create a protagonist character, and provide the following for your character:
- A name
- A job
- A home/place to live
- A set of values and traits
- Mannerisms that reveal their values and traits
- A goal that’s consistent with the character, but conflicts with the antagonist’s goal.
- Create an antagonist character, and provide the following for your character:
- A name
- A job
- A home/place to live
- A set of values and traits
- Mannerisms that reveal their values and traits
- A goal that’s consistent with the character, but conflicts with the protagonist’s goal.
- Create a foil character, confidant, and stereotype character (if appropriate). Provide them with the following:
- A name
- A job
- A home/place to live
- A set of values and traits
- Mannerisms that reveal their values and traits
- A goal that’s consistent with the character, but conflicts with antagonist’s goals.
- Then take these characters and apply them to items 1D to J (in exercise 1 above).
- Create a protagonist character, and provide the following for your character:
- Build on exercise 1, 2 or 3, and envision and create some appropriate visual and aural metaphors to enhance your characters, story, and theme.
NOTE: use the envisioning exercises above as a basis for beginning the process of writing your own first film/TV drama or comedy script. Chapters two to six include “Build On” exercises where you can take one of the envisioning exercises above, and “build on” the work that you’ve begun. This will help you in creating interesting, complex characters, story, plot, loglines, treatments, and other items—leading up to a first draft of your script.
Chapter 2 Vision & Language of Scriptwriting
Scriptwriters need to know about camera techniques, visual-special effects, and transitions that can be included in your scripts. The “quick-look” charts provide definitions/descriptions AND when and why you’d use them – based on the “feeling/purpose/application” that you’re seeking to achieve in the program.
NOTE: to see examples of imagery/video clips and sounds – click through the tabs.
QUICK LOOK CHARTS
Camera Shots & Moving Camera Techniques
Website Table 2.1
Technique & Script Abbreviation or Reference |
Description: |
Feeling/Purpose/Application: |
Extreme Close Up (ECU) |
Can be extremely-close shot of part of person’s body (eg. just eyes) or part of object, or show top horizon of shot frame cut off below hair line w/bottom horizon showing room below chin |
….take viewer extremely close to subject/object to see detail or that takes the viewer into the mind/soul of the character revealing thought/reflection, truth/lie, extreme emotion, fright, etc |
Medium Close Up (MCU) |
Chest on bottom horizon w/some head room; a less closer look at subject than ECU |
…reveal character thoughts, feelings, etc. Also, to heighten dramatic tension by tight framing and not showing bad guys coming! To emphasize an important moment, or just provide a closer look at subject/object |
Medium Shot (MS) |
Waist on bottom horizon w/some head room |
...reveal character appearance (clothing, size, build, etc.)—to introduce character in scene |
Cover Shot (CS) |
Wide angle shot of someone or setting |
…reveal character size and/or the setting-- to show character alone or with other(s), etc.. |
Over-the-shoulder (OTS) |
Two people looking at each other. Camera looking over the shoulder of one with person 1 in background facing toward the camera and person 2 in foreground facing toward person 1 |
…reveal character positions in relation to each other |
Three-quarter face shot |
Person is looking at someone or something off to the side of the camera |
…reveal facial features; used often in all program types |
Full-face shot |
Occasionally referred to as “breaking the fourth wall” – the character is looking directly into camera lens |
…make the viewer feel like they’re one of the characters in the story. An engaging, jarring feel to it. Stylized shot, to be used strategically and/or sparingly. |
Rack focus |
Usually as a CU or MS shot, the one object/subject in the frame defocuses to show another subject/object behind or in front of the first subject/object |
…direct viewer’s attention from one thing to another in the frame. Used to dramatically- show the lover or bad guy or good guy secretly behind someone at a dramatic moment. Or to dramatically reveal place- environment-location. |
High Angle |
Camera shot looking down on person/object |
…make the viewer perceive the character as small, weak, sick, inferior, defenseless, and/or vulnerable |
Low Angle |
Camera shot looking up at person/object |
...make viewer perceive the character as large, strong, powerful, etc. |
Dolly In/Out |
Camera moves towards or away from person/object |
...creates illusion/feel of a character or viewer walking towards a person/object |
Truck Right/Left |
Camera moves right to left or left to right—interior or exterior |
...follow characters walking and talking or simulate what a character sees as they’re walking |
Boom Up/Down |
Up: camera moves up and away from the scene, making things get smaller Down: moving down and towards the scene, making things larger |
… reveal the environment or signal the end of a story or scene, or make an object or subject look small and alone, etc. Has a God-like feel to it—as if God is looking down on us …focus viewer’s attention on the character or object in the shot, rather than the environment or other things/subjects in the frame. Both shots have a grand feel to them. |
Pan Left/Right |
Camera on tripod turns from left to right or right to left |
…a slow revelation of a subject/object/ |
Swish pan |
Camera in fixed position quickly pans left to right or right to left from one person/object to another |
…startle the viewer by shifting the viewer’s attention from one thing to another—either from a character’s or from an omniscient perspective; or used as a cut-away shot showing what someone sees after the pan |
Tilt Up/Down |
Shot on static tripod, tipping up or down to slowly/quickly reveal more in shot |
…emphasize mystery, titillation, enhance viewer fear; move can also show perspective of a character looking around |
Zoom in/out |
Narrowing or broadening the “field of view”--what is seen |
…direct viewer’s attention to a face or object by making it larger in frame or to reveal more detail or to reveal character’s perspective/ emotion, etc.; suggests “this is important!” |
Visual Special Effects
Website Table 2.2
Effect |
Description |
Feeling/Purpose/Application |
Slow motion (SLO MO) |
Movement of person/object slows down |
…to make fast action visible; extend screen time and heighten dramatic moments, or to amplify romance or violence, or give the viewer a longer, more detailed look at something, etc. |
Fast motion (FAST MO) |
Movement of person/object speeds up |
…speed up/condense time to show things more quickly or for comedic effect or as a special effect to convey superhero power, etc. |
Freeze frame |
Static image appears in midst of action |
…direct viewer attention to subject/object and/or show detail of character appearance/action, etc. |
Colorization: |
A layer of white, red, green, blue, etc. over a regular color image |
…eliminate normal color detail and provide a background for superimposing text on a busy background; or suggest a character dreaming |
Pixillation |
A grid of pixel-squares blurs a part/all of an image |
…hide someone’s face/identity, or a body part, etc. |
Solarization |
Whole or partial change of image where dark areas go light and light areas go dark |
…convey character’s dream-like state or sudden cuts to show an effect of unusual occurrence (eg. a nuclear blast, etc.) |
Black and white (B & W) |
Image only includes black, white, and shades of gray |
…convey idea of an old film (silent era, etc.); for dream-scene, or flashing forward or backward in time, etc. |
Fish-Eye Lens |
A rounded, wide angle lens shot w/distortion. Things in middle of screen are larger than things on edges. |
....heighten a comedic moment, or show a drug or drunken-like character state or show what the world might look like from a fish’s perspective! |
Split screen |
Two separate images on left & right side of screen |
…show two people/scenes simultaneously; reveal reaction shots in real time—rather than cutting back and forth to individuals, etc.; show parallel action happening at same time. |
Quad split |
Four separate images on screen |
…show four people/scenes simultaneously; show reaction shots in real time, etc.; show parallel action at same time |
Circle/box insert |
Shape of circle or box with separate image is inserted into another full-frame image |
…show someone on corner of screen doing sign-language in a narrated program, or show a person listening in to someone’s comments or show closer shot/detail of full-frame image, etc. |
Montage |
A series of shots edited together which convey meaning, reveal thoughts/the past/future, tell a story, etc. |
…provide backstory, or reveal some aspect of a character’s life, or connect an idea/theme/ incident in a short period of time |
Time-Lapse Photography |
A series of frames are shot at much lower rate than what will be used to play them back. |
…condense time of events (eg. Sunrise or sunset, a flower opening or closing, etc.; a feeling of passage of time, new season, etc. |
Stop Motion/Stop Frame Animation: |
People/object(s) are moved in small increments between individually-shot frames. Creates illusion of movement when frames are played as a continuous sequence |
…give life/human characteristics to real or hand-drawn or digitized imagery or objects, etc; often used for comical effect |
Chroma key |
Subject/object in front of a green wall in a studio being superimposed over another scene/location that was filmed previous to or after the studio shoot. |
…for weather reporters showing maps, storms, graphics, etc.; to place subjects/ objects in a different place, time, etc. Can be a time/money saver! |
Graphic-Key |
Words, numbers, and/or objects are superimposed over a person, scene, and/or object |
…to complement and supplement meaning; reveal a person’s name and title (to establish credibility or simply ID them); to reveal a date/day, time or place; to reveal muffled or unintelligible words from talent; to reveal what a story or scene is about. |
Objects |
Things photographed or recorded and shown with or under other imagery, graphics, etc. |
…show a basketball or a tree or a bar of soap (or whatever) to complement or supplement a sports broadcast or botany documentary or soap commercial |
Logo |
A word or symbol that represents an organization, business, product, brand, or individual |
…ID a commercial sponsor for a product, service, or issue |
CG/Titles |
CG=character generated text superimposed over images, objects, or people |
…ID a person, place, thing, time, etc. |
Shot Transitions & Editing Techniques
Website Table 2.3
Transition |
Description |
Feeling/Purpose/Application |
Cut |
Instantaneous change from one shot to another |
…show continuous movement, action, etc., or when you want to show a different person/subject/ place, etc. |
Hard Cut |
An instantaneous change from the last frame of scene one to the first frame of scene 2 |
…make sure that the abrupt feel and nature of the scene continues to the next scene and the editor doesn’t use a fade, wipe, or dissolve to the next scene to interrupt that feeling |
Smash Cut |
A sudden & instantaneous change from one shot to another in the middle of a conversation or scene |
…cut someone off who is talking or to startle the audience w/o warning or suddenly go to credits, etc. |
Dissolve |
One shot replaces another w/a brief-temporary overlap of both |
…suggests a passage of time in story, or subtle change of place. Pace of transition affects feel: slower for more reflective moments. |
Wipes (circle, square, diamond, or other shapes) |
One shot is replaced by another through the use of a line or pattern moving & revealing what’s under the 1st shot |
…suggests a passage of time or change of place or end of scene/story |
Flashback, flashforward |
Shots/scenes of past or future character incidents/events. |
…provide back story or future events. Used to create fear/anticipation, explanation for present/past behavior, etc. |
Fade in (slow, med, or fast) |
A gradual overlapping transition from black to an image/scene, etc. |
...suggest beginning of a show/section/scene/story |
Fade out (slow, med, or fast) |
A gradual overlapping transition from an image/scene etc., to black |
…suggest end of a show/section/ |
Sound Techniques
Website Table 2.4
Technique | Description |
Feeling/Purpose/Application |
Natural sound (NAT SOUND) |
Sounds of things that appear on- screen: cars, birds, wind, water, etc. |
…hear things being seen to help establish setting |
Ambient sound |
Sounds of things that don’t appear on-screen |
…establish setting w/o having to show things on the screen (eg. air conditioning, birds chirping/singing, cars moving outside of building, airplanes overhead, etc.) |
Sound Effects |
Artificially created or enhanced sounds. Can be natural or unnatural sounds – from foot-steps to screeching sounds of car crash, etc. |
…to establish setting, time, place, and tone of subject/story/scene/ |
Echo |
Repetitive and delayed sounds—be they voices, footsteps, doorslams, etc. |
…suggest a large, enclosed interior. Use it for conveying vast interior space, aloneness; heightening fear, etc. |
Reverberation (reverb) |
Repetitive (but less delayed) sounds than echo |
…suggests large, open exterior space with hills/buildings, etc. nearby |
Clips & Supplementary Instruction
Case study for Promenade: A Short Film Engaging Example:
The Lot from Point Loma Nazarene University on Vimeo.
Case study for 1984 Engaging Example:
The Ultimate Guide to Camera Shots—over 50 types of shots
Time-Lapse Photography Example
Stop Motion/Stop Frame Animation Example
For more descriptions and examples of film / TV script jargon
Sound FX examples here and here
Here’s a great glossary of terms for television and film:
For Official Associated Press (AP) Pronunciation Guide
Chapter 3 - The Visions: Creativity and the Process of Scriptwriting
See some scenes/clips of The Hunger Games….and learn how to write a synopsis, step-outline, and treatment – based on The Hunger Games.
CLIPS
HOW TO WRITE A SYNOPSIS
Your synopsis for this screenplay will be a 3.5-page document and is, essentially, a more detailed description of the film’s content revealed in the logline. The synopsis consists of the following:
- The main plot points in each act
- Any foreshadowing incidents
- The climax and resolution to the story
- Settings and situations briefly-described with character behaviors, actions that reveal character thoughts, feelings & attitudes
- Characters are included and names are CAPITALIZED
- Written in present tense—which makes it more engaging
- Simple, direct sentence structure describing the action
- Appropriate adjectives & vivid verbs
- Descriptions of dialogue in key places
Your synopsis lays out the basic, most important incidents that happen in the beginning, middle, and end. The purpose is to clarify the story to confirm your ideas and provide an opportunity for praise and constructive criticism. Your goal is to make the story as interesting and engaging as possible, and the best way to do that is to hear from others who aren’t as emotionally and/or intellectually close to the story as you are. They have a distance which allows them to look at the story more objectively—providing more opportunities for discussion and critique and, hopefully, to make the story better.
As you read the synopsis below, notice the emphasis on showing the story, rather than telling the story. Showing requires turning character psychology (thoughts and attitudes) into character behavior and action, and envisioning scenes where these behaviors and actions emanate and flow together organically (believably and meaningfully) out of the characters and their situations in compelling ways.
A Synopsis:
The Hunger Games
Overview:
In a dystopian future, the totalitarian nation of Panem is divided between 12 districts and the Capitol. Each year two young representative-“tributes” from each district are selected by lottery to participate in the Hunger Games—a gruesome and sadistic version of the Olympics where tributes are forced into a survival-of-the-fittest killing game. The last person standing is the victor. Part entertainment, part brutal retribution for a past rebellion, the televised games are screened throughout Panem. The 24 participants are forced to eliminate their competitors while the citizens of Panem are required to watch. When 16-year-old KATNISS’ young sister, PRIM, is selected as District 12's female representative, KATNISS volunteers to take her place. She and her male counterpart PEETA, are pitted against bigger, stronger representatives, some of whom have trained for this their whole lives.
THE BEGINNING (Act I)
SENECA CRANE and CAESAR FLICKERMAN discuss the background-history of The Hunger Games event before a television audience. KATNISS EVERDEEN wakes up to comfort her young sister, PRIMROSE, who is worried about the coming announcement (“reaping”) of who will be the tributes (participant in the Games) from District 12 in the Hunger Games. KATNISS goes out to hunt for dinner, and ends up meeting up with and dreaming what it would be like to live a life lived outside of the District 12 fences with her male-friend, GALE HAWTHORN. KATNISS' younger sister, PRIMROSE, is chosen as a “tribute,” but KATNISS bravely-volunteers to replace her sister and becomes District 12's female tribute. The male tribute is named PEETA MELARK. Then KATNISS comforts her mother and encourages her to take care of sister PRIMROSE before she’s taken to Panem
KATNISS and PEETA are escorted via high-speed train to the capitol by EFFIE. KATNISS and PEETA are shocked and disgusted by rich food and treats. They’re introduced to their mentor (and jaded alcoholic), HAYMITCH ABERNETHY--a former winner of the Hunger Games. KATNISS doesn’t like him, while PEETA is drawn to him. They come together, and HAYMITCH reveals the key to their survival.
THE MIDDLE (Act II)
All participants arrive at the Capitol to a shouting and cheering crowd, and KATNISS and PEETA are escorted to their stylist, CINNA, who sets them up with firey costumes—sure to draw attention and win support from viewers. They get weaponry, combat training and survival skills. Meanwhile, CATO—a hot-headed and imposing is introduced—foreshadowing the violent and dramatic climax to come.
PEETA is bullied by the other tributes, but then shows off his strength. Later, each tribute is instructed to show their skills to the game makers and sponsors, including SENECA CRANE. KATNISS shows off her archery skills, but is ignored by the audience. She then shoots an arrow into the audience area, going straight through an apple in a roasted pig's mouth. The game makers and sponsors are stunned. KATNISS sarcastically thanks them for their consideration and leaves. The tributes' scores are displayed and many achieve high scores of 9 to 10, including the Careers’ CATO and his partner CLOVE. PEETA receives an 8 while KATNISS scores an 11, the highest of all.
The President of the Capitol, SNOW warns SENECA that the Hunger Games is about giving the districts hope but that too much hope can be dangerous. The extravagant Hunger Games TV chat show is hosted by the flamboyant CAESAR FLICKERMAN. KATNISS’ firey dress gets attention. PEETA gets some laughs, along with KATNISS’ anger when he reveals his intense crush on KATNISS.
Just before the games, HAYMITCH gives some final advice to KATNISS, then the tributes are raised into the arena. They all race to get the weapons and backpacks, brutally attacking and killing each other in the process. Meanwhile, KATNISS grabs a pack, finds a rope, an empty canteen, and a coat inside the backpack. She locates water, then ties herself high up in a tree for the night. Canon bangs reveal that thirteen tributes were killed within the first eight hours.
Alliances are formed—PEETA joins a group of CAREERS during the night to find KATNISS. KATNISS explores too far into the outer regions of the arena, and the game controllers start a forest fire to force her further in to the center. She escapes and ends up with a nasty burn on her thigh. CATO and others chase KATNISS up a tree, and PEETA suggests that they wait her out till she needs food and water. That night, a parachute from HAYMITCH--filled with medicine for her leg wound—floats down from the sky with a mini-parachute to KATNISS. Healed by the medicine, her attention is then focused on a young 12 year old girl named RUE from District 11. RUE points out a large trackerjacker (killer wasps) nest just above and dangling over the CAREER group below—thinking their highly venomous bite will cause powerful hallucinations and/or death. KATNISS saws the branch off and the nest falls to the ground, exploding in a wave of wasps that kill or scramble CAREER group members below.
KATNISS is bitten, and begins to hallucinate, then sees PEETA approach her and seemingly yell at her to run. KATNISS escapes but eventually collapses. After a night of hallucinations and nightmares, some involving her father, KATNISS awakens to find bandages covering her stings. She stumbles around--thinking PEETA must have bandaged her. RUE appears and tells her that she was asleep for two days and that she has been taking care of her. The two girls team up and form a plan to destroy a mountain of food and supplies located in the starting meadow that the CAREER group is guarding. Their planned combination of small fires, booby-trapped mines and mockingjays (birds that mimic any tune, to signal to each other) works.
KATNISS shoots at a bag of apples on top of the pile which causes them to cascade down and detonate the mines. The pyramid explodes, sending food and supplies everywhere. Katniss watches, triumphant. Infuriated, CATO demands to know how such a thing could have happened. CATO’S anger turns murderous, and he snaps the boy's neck. KATNISS finds Rue trapped under a net and releases her just before they’re attacked by MARVEL, a tribute from District 1. MARVEL throws a spear but Katniss dodges the attack and shoots an arrow into his chest, killing him. However, when she turns to RUE, she sees that MARVEL's spear also went through RUE. RUE dies, then KATNISS gathers flowers from the forest and spreads them over RUE before her body is taken back to her district.
THE END (Act III)
RUE’s father is horrified and angered by his daughter's death and starts a riot. The 'Peace Keepers' (police) of District 11 shoot RUE's father dead. PRESIDENT SNOW, enraged by the rebellion in District 11, wants to ensure that KATNISS is killed. HAYMITCH pleads with SENECA to keep her alive--pointing out that the teen romance is a *great emotional story device that must stay. SENECA announces a rule change: two winners instead of just one will be allotted--so long as they belong to the same district. KATNISS sets out in search of PEETA. A trail of blood leads her to a camouflaged PEETA hiding in the rocks. KATNISS moves him and herself to a nearby cave.
*Even a past Hunger Games tribute (HAYMITCH) understands the importance of pathos!
KATNISS discovers that PEETA’s wound involves blood poisoning-- requiring a special medicine. Suddenly, magically, an announcement rings out that there will be something at the cornucopia that each tribute desperately needs. PEETA begs KATNISS not to leave him and risk her life trying to save him. KATNISS waits until PEETA has fallen asleep before leaving for the cornucopia.
KATNISS sprints and dodges towards the cornucopia to grab the medicine but is suddenly hit with a knife launched by CLOVE. The two wrestle and fight. CLOVE presses a knife to Katniss' throat and mocks her for teaming up with little RUE. Suddenly, THRESH appears and throws CLOVE against the cornucopia wall, and beats her to death as she cries out for CATO. THRESH releases KATNISS for helping RUE.
KATNISS administers medicine to PEETA and herself, healing their wounds, and they fall asleep in each other's arms. The next day, they split up to find food, and KATNISS hears a canon signaling another tribute death. Panicked, she runs back to PEETA, but finds him alive near a berry bush a handful of berries near the corpse of FOXFACE--also with berries in her hand.
The voice of THRESH crying out is followed by the sound of the cannon, signaling his death. Suddenly, a giant, vicious mutant dog leaps out and starts to chase them. They sprint through the forest as two more dogs enter the chase. They barely make it to the cornucopia and sit back in relief thinking the dogs will kill CATO, and they will be crowned the victors. Suddenly, CATO attacks KATNISS from behind, but she gets loose. CATO then gets PEETA in a choke hold to either break his neck or throw him to the mutant dogs.
KATNISS loads an arrow and points it at CATO, uncertain if her shot will take them both down to the dogs. CATO sadistically tells her that it’s all about entertainment to make the spectacle of death as painful and unnecessary as possible. CATO warns KATNISS that if she shoots him, then her 'lover boy' goes down too. KATNISS shoots his hand, CATO lets go, and PEETA pushes CATO down to the dogs who savagely attack him before KATNISS shoots an arrow into him, ending his misery. The last cannon goes off indicating they have won the Hunger Games. They embrace and wait for a helicopter to come take them home.
No helicopter comes. An announcement then states that the rule which allowed two winners has been revoked, and only one can remain. PEETA begs KATNISS to kill him. KATNISS then holds up some Nightlock berries to the cameras--hinting that she'd rather the Capitol have no winners instead of one. Before they commit suicide, an announcer says that they have both won. They are brought back to the Capitol. HAYMITCH tells them how foolish their defiance was, and instructs them to play up the star-crossed couple routine at their final interview.
SENECA CRANE is led into a finely polished room where he is forced to commit suicide. Meanwhile, PEETA and KATNISS return to District 12 and met with a hero's welcome. PRESIDENT SNOW watches the welcome on TV in a look of concern as he wonders what to do about the two victors and the feelings of rebellion they have created in the Districts.
In summary, the synopsis is an expansion of what the logline has introduced. The purpose is to flesh out more details of the characters and story and, through this, to provide an opportunity for the producer--and others who have a stake in the story and project--to critique and provide constructive criticism to the writer. This is where you can identify possible story, character, plot, and/or other potential problems--a powerful and useful document in the script development process. Finally, it’s also very important that the synopsis elicits some anticipation in the mind of the reader – to the point of wanting to see a detailed treatment or a complete script!
Storyline,” by Suzanne Collins, from: http://www.imdb.com/title/tt1392170/
Step Outline:
The Hunger Games
Act I
A graphical opening to be created and conveying the following: the nation of Panem--a post-apocalyptic North America-- consists of a wealthy Capitol region surrounded by 12 poorer districts. Early in its history, a rebellion led by a 13th district against the Capitol resulted in that districts destruction. Out of this turmoil came the creation of an annual televised event known as the Hunger Games. In punishment, and as a reminder of the power and grace of the Capitol, each district must provide one boy and one girl between the ages of 12 and 18 through a lottery system to participate in the games. These 'tributes' are chosen and forced to fight to the death, leaving only one survivor to claim victory.
Purpose: to provide an introduction to how and why the Hunger Games exists and how it works. Also, to create a sense of mystery and elicit a sense of anticipation in the audience.
NOTE: For all scenes after the prelude: it is assumed that every scene’s purpose is character and/or story revelation AND to elicit an emotional response and anticipation in the viewer. Therefore, although the “scene purpose” is known, the actual statements are not normally included in the Step Outline document. However, it’s not a bad idea to include them so that the producer, director (and others) understand what and why things are happening in each scene.
Scene 1: a brief portion of a television interview show includes the flamboyant CAESAR FLICKERMAN interviewing the serious Head Game Maker, SENECA CRANE. They discuss the background, tradition, and purpose of The Hunger Games is revealed. Just before he asks the second question, a sudden, shrill, and unexpected scream is heard.
Purpose: to reveal the importance and seriousness of The Hunger Games to the country and an introduction to what the people of the Capitol look like and what they value.
Scene 2: KATNISS is awakened in the early morning by her sister’s, PRIMROSE’S, shrill, nightmare-induced scream. She comforts her and tries to assure her that she won’t be picked to be in the Hunger Games, then leaves her in bed with a song.
Purpose: to introduce Katniss and her sister and foreshadow sister being selected as one of the District 12’s Tributes.
Scene 3: KATNISS goes out to hunt for food, and as she jogs through the dirt-roads of the district, a MONTAGE of images of poverty, decrepit buildings and despair fill the screen.
Purpose: to reveal the poverty and gloom of District 12
Scene 4: KATNISS ducks through a barbed wire fence with signs warning “electrified,” and “District Boundaries, No Access Beyond This Point.”
Purpose: to reveal how people who live outside of the Capitol and in Panem’s districts are treated like caged animals.
Scene 5: KATNISS retrieves a hidden bow and arrows hidden in a tree, than begins the hunt. She aims at a deer, and it runs away. She checks the movement of the wind to discover that she’s upwind from the deer, then moves downwind where the deer can’t smell her.
Purpose: to reveal that she is an independent, skilled hunter and has been doing this for years and knows her way in the forest.
Scene 6: She finds the deer, then, just as she aims and is about the shoot, KATNISS is distracted by the voice of GALE—KATNISS’ male friend. She misses the deer and it escapes into the forest. She scolds him for making her miss, then he throws a rock and scares out a flock of birds and KATNISS shoots one out of the air. Suddenly, a large flying ship floats over them and they hide under the trees.
Purpose: to introduce Gale and Katniss’ relationship, Katniss’ seriousness about hunting, her hunting talent, and reveal how the Capitol controls and keeps people caged in their districts.
Scene 7: EFFIE TRINKETT walks into and observes the final construction of the reaping ceremony area and platform set up in District 12
Purpose: to show parallel story action and to introduce Effie -- the gaudily dressed andmade-up liaison of the Capitol to the districts.
Scene 8: KATNISS and GALE argue about the Hunger Games’ purpose, the possibility of leaving the district and hiding out together, and GALE’S hopefulness and KATNISS’ cynicism. GALE hands KATNISS a bread-roll and she treats it like she has been given gold. The scene ends with GALE admitting that his time is probably up and the odds of being chosen are not in his favor.
Purpose: to reveal the status of Katniss’ and Gale’s relationship, along with their personalities, attitudes, and doubts about their present lives and the upcoming selection of tributes in their district.
Scene 9: a shot of an old barn with holes in the roof is filled with townspeople trading goods and food. KATNISS is given a mocking jay pin from an old lady.
Purpose: reinforces the poverty, oppression, and hopelessness of the townspeople, and foreshadows a later appearance of the mocking jay pin and a real mocking jay’s helpful appearance later in the film.
Scene 10: a shot of a young mother hugging and seeing her son off to the reaping ceremony as the Capitol police enter the district.
Purpose: to reinforce the real, human aspect of the reaping ceremony: young children forced to leave their homes to die a painful death.
Scene 11: KATNISS compliments and encourages her sister, PRIMROSE, as they dress and prep for the reaping ceremony in their ramshackle house.
Purpose: to show Katniss’ and Primrose’s mother-daughter-like relationship
Scene 12: a montage of shots of Katniss bathing and grooming and mother fixing her hair. Also, the horn sounds signal that the tribute selection is about to begin. KATNISS gives the mockingjay pin back to her sister.
Purpose: reveals Katniss’ close relationship with Primrose
Scene 13: the tributes sign-in for the reaping ceremony. In a Nazi-concentration camp-like treatment and feel, they line up in neat rows, but KATNISS loses her sister in the crowd. EFFIE welcomes them all in mock-jovial fashion as hundreds stand fearfully, quietly before her. Then a video is projected onto the screen revealing the background and reason for the reaping and the Hunger Games-- chiding the past-districts’ ancestors for the war and resultant situation, and the need and purpose of the Hunger Games. PRIMROSE’S name is selected as the female tribute—but KATNISS’ desperate shouts to replace her sister are accepted. PEETA MELARK is selected as male tribute. A flashback of their past meeting appears suddenly and briefly on the screen before they are required to shake hands.
Purpose: reveals how the tributes are chosen, and the cold, heartless authoritarianism of the Capitol and the Hunger Games event. Also, reveals Katniss’ valor and courage, and the prior meeting between Katniss and Peeta—foreshadowing a budding relationship to come.
Scene 14: KATNISS is in custody, and PRIMROSE and MOTHER see her off. She gives instructions to them about survival and their relationship together. PRIMROSE gives the mockingjay pin back to KATNISS, and KATNISS orders mom to stand strong. Then they are led away by Capitol police. GALE enters and encourages her to use her bow skills, then is led out.
Purpose: reveals relationship and Katniss’ mother-like relationships and leadership with her sister and mother.
Scenes 15-17: a montage of shots showing EFFIE telling KATNISS and PEETA about the luxurious train ride to come, then being escorted from car to train through the crowd of District 12 people looking on. Then they are led onto the train with luxurious rooms and food.
Purpose: reveals EFFIE’S shallowness and insensitivity, and begins to show the contrast between where they are and where they are headed.
Scene 18: KATNISS and PEETA talk for the first time as EFFIE exits to get HAYMITCH. As they talk, flashbacks of a past KATNISS and PEETA meeting is shown. A drunken HAYMITCH enters and reveals his lack of urgency and concern for their lives. He leaves and PEETA goes after him.
Purpose: reveals the difference between Katniss’ and Peeta’s attitudes about Haymitch and what’s coming.
Scene 19: KATNISS is watching a Sports-Center like portion of FLICKERMAN’S interview show as they show clips from past Hunger Games: people fighting and crushing each others’ heads with bricks.
Purpose: reveals the voyeurism and sadism of the Capitol’s residents, and what Hunger Games television show looks like.
Scene 20: KATNISS walks into the train-car where HAYMITCH and PEETA are quietly talking, while EFFIE is seeing to her makeup. KATNISS engages HAYMITCH and they have a tense conversation about how to stay alive: get people to like you and get “sponsors” (citizens who will give tools, medicine, water, etc. to those who they like). HAYMITCH lets KATNISS know that she’s not getting off to a good start. They arrive in the Capitol to cheering, rock-star idolizing crowds. KATNISS stares blankly, while PEETA waves back at the energetic crowds with a big smile. PEETA then invites KATNISS to the window to wave and smile, but she doesn’t oblige.
Purpose: reveals Katniss’ indecision to play along and cooperate, how the contestant’s sponsors can help them, and the contrast between Peeta’s and Katniss’ attitude.
A SIDE NOTE: Not all film and television programs will include the creation of a step outline exactly like this. Other television shows have similar documents. For instance, interview and news shows require the creation of a show run-sheet with show-blocks which identify the content for each portion of the show. A documentary can have a program outline. These documents are used to accomplish the same purposes that a step outline does for a dramatic or comedic film or television show: to provide a plan and guide for program production, but also to provide a document for getting feedback on program content. The goal is to help assure that the script’s content will, eventually, be as entertaining and effective as possible. Examples of these other documents are included in later chapters.
Treatment: The Hunger Games
Act I
A white-on-black statement appears on the screen: “From the treaty of the treason: In penance for their uprising, each district shall offer up a male and female between the ages of 12 and 18 at a public ‘Reaping.’ These Tributes shall be delivered to the custody of the Capitol. And then transferred to a public arena where they will Fight to the Death until a lone victor remains. Henceforth and forevermore this pageant shall be known as The Hunger Games.”
SENECA CRANE and CAESAR FLICKERMAN discuss the background-history of The Hunger Games event before a live television audience. KATNISS EVERDEEN wakes up to comfort her young sister, PRIMROSE, who is worried about the coming announcement (“reaping”) of who will be the tributes (participants) from District 12 in hte Hunger Games. KATNISS goes out to hunt for dinner. As she trots through the district, images of poverty, decrepit buildings and despair fill the screen: children digging in mud with sticks, dirty-clothed women carrying water buckets and hand-washing clothes in dirty-water… post-war zone survivors barely making it. KATNISS goes out for a hunt, finds and tracks a deer, then just as she’s about to shoot, gets distracted by her happy-go-lucky male-friend, GALE HAWTHORN, and misses the deer. Frustrated and angry, she chides him for his flippant attitude and the seriousness and importance of the hunt, then shoots a small bird out of the air. They end up dreaming what it would be like to live a life lived outside of the District 12 fences. Then KATNISS' younger sister, PRIMROSE, is chosen as a “tribute,” but KATNISS bravely-volunteers to replace her sister and becomes District 12's female tribute. The male tribute is named PEETA MELARK. Then KATNISS comforts her mother and encourages her to take care of sister PRIMROSE before she’s taken to Panem
KATNISS and PEETA are taken from their district by the gaudily dressed EFFIE TRINKET and travel to the Capitol on a bullet train. En route, they are fed rich food and treats but are disgusted by the amount of luxuries given to them and the occupants of the train while their families starve at home. They are introduced to their 'mentor' and a former winner of the Hunger Games, HAYMITCH ABERNATHY who appears to be a pessimistic alcoholic which repels KATNISS but attracts PEETA. HAYMITCH grabs a drink and food before leaving their train car. KATNISS and PEETA later reunite with HAYMITCH in another car and he tells them that the key to survival is ensuring they are well liked by the public so that they may get “sponsored.” By having sponsors they will have more access to survival tools such as matches, knives, or even water and medicine.
Act II
The train is greeted by a cheering crowd as they arrive in the gleaming city called “the Capitol.” PEETA waves to the residents but KATNISS refuses to show herself. HAYMITCH warns her that she better hold on to her knife and that PEETA actually knows what he is doing by attending to the crowd. KATNISS meets her stylist, CINNA, who tells her that, as tributes, they need to make an impression on the audience so that they're remembered, especially by the sponsors. CINNA proclaims that someone as brave as KATNISS should have a great costume for the Gala Entry Parade in which each pair of tributes wears an outfit reflecting their district's trade. KATNISS and PEETA wear black costumes with actual fire emanating from them to symbolize their home’s coal-mining history. They end up making a great impression on the audience. PEETA takes KATNISS' hand and raises it into the air during the parade for more effect. After the parade, the pair go to their penthouse.
The tributes undergo basic weaponry and combat training -- including the use of knives, swords, and bows. In spite of this training, their trainer stresses that survival skills should not be underestimated, as exposure and infection can kill just as effectively as any sword. One tribute named CATO is hot-headed and imposing, foreshadowing a serious threat later. Over a meal, HAYMITCH tells PEETA and KATNISS about the CATO’S CAREERS district. He explains how all of the possible tributes in CATO’S district train until they're 18 before openly volunteering to participate in the Hunger Games. HAYMITCH warns them that they win almost every year. He asks about KATNISS' bow and arrow skills, but KATNISS refocuses on PEETA, describing his impressive strength. But he rebuffs her compliments and confesses that his own mother thought KATNISS to be the superior tribute.
When PEETA is bullied by the other tributes during training, KATNISS suggests that he show off his strength by throwing a large weight across the room. PEETA manages to perform the feat successfully and gains a small amount of respect from the tributes. Later, in succession, each tribute is instructed to show off to the game makers and sponsors, including SENECA CRANE. When it's KATNISS’ turn, she decides to show off her archery skills. However, she misses her first shot badly and loses what little attention she already had. Despite her perfect second shot, she doesn't regain their respect, as they are ignoring her. Angered by the sponsors' attitude towards her, KATNISS fires an arrow straight through an apple into a roasted pig's mouth –within a few feet of the stunned sponsors. Then, she sarcastically thanks them for their consideration and leaves. The tributes' scores are then displayed on a television screen, ranking from 0 to 12. Many tributes achieve high scores of 9 to 10, including the CAREERS’ CATO and his partner CLOVE. PEETA receives an 8 while KATNISS scores an 11, the highest of all the tributes.
The President of the Capitol, SNOW, addresses SENECA and tells him that the Hunger Games is about giving the districts hope, but that too much hope can actually be dangerous – veiled threat that foreshadows SENECA’S demise. During another meal, HAYMITCH tells KATNISS about PEETA’S decision to go without his help because of the fact that there can only be one winner.
On the extravagant Hunger Games TV chat show, each tribute is introduced individually and interviewed by the flamboyant host, CAESAR FLISKERMAN. KATNISS elicits laughs from the audience during the interview and impresses them by showing off her firey dress as she twirls. CAESAR gives her the nickname 'girl on fire'. During his interview, PEETA gets great audience support and laughter. It is then that he announces his crush on KATNISS, which angers her. Backstage, KATNISS aggressively and angrily pins PEETA to the wall, demanding answers for his words. HAYMITCH separates the two and explains that this could help him: he could sell the pair as star-crossed lovers which might gain them sponsorship support during the games.
Just before the games, HAYMITCH warns KATNISS to avoid the bloodbath at the beginning by heading to the high ground in search of water -- despite having to leave her bow and arrow behind. The tributes are all injected with a tracking device in their arms as they travel via helicopter to the outdoor arena. The tributes are then taken underground where they report to certain checkpoints before being loaded onto platforms that deliver them to the ground level of the arena. Before being hoisted up, KATNISS says farewell to CINNA who has seen her off. He tells her that, if he was allowed to bet, he would bet on her winning the competition. Then she, along with the other tributes, are raised into the arena as the countdown to the Hunger Games begins. As the horn sounds, the tributes rush towards the center Cornucopia which is full of weapons and backpacks. Then they immediately commence brutal attacks and start killing each other by the Cornucopia. Meanwhile, KATNISS manages to grab a pack and barely escapes CLOVE, who embeds a knife in KATNISS’ backpack. Once at a safe distance, KATNISS finds a rope, an empty canteen, and a coat inside the backpack. She takes HAYMITCH’S advice and locates water in a nearby stream before she ties herself to some branches high up in a tree for the night and attempts to get some sleep. Loud bangs from a cannon and graphic pictures projected into the sky reveal the deaths of thirteen tributes killed within the first eight hours.
During the games, CAESAR keeps the public up-to-date with game incidents and alliances which have formed. KATNISS witnesses from her tree perch that PEETA has joined with a group of CAREERS during the night--with the intent of leading them to her. While exploring the next day, KATNISS gets too close to the outer regions of the arena, so the game controllers decide to start a forest fire to lure her further in to the center. She barely manages to escape but does receive a nasty burn on her thigh, causing her to limp and slow her down. KATNISS is then spotted by CATO and four other tributes, including CLOVE and GLIMMER who have all banded together. We learn that the CAREERS come, collectively, from Districts one, two, and four, and are trained illegally before volunteering to fight. The group chases KATNISS who eventually escapes by climbing a tree. CATO attempts to follow her up, but is unsuccessful. PEETA suggests that the group wait for KATNISS because she’ll eventually have to come down for food and water.
The group settles for the night beneath the tree and KATNISS ties herself to the tree to sleep. She is later awakened that night by a parachute (sent by HAYMITCH) containing much needed medicine for her leg wound. She applies the medicine to her burns and they miraculously-disappear. Her attention is then caught by a young 12 year old girl in an adjacent tree named RUE from District 11. RUE is friendly to KATNISS and quietly points out a large trackerjacker nest just above KATNISS and dangling over the sleeping CAREER group below. We learn that trackerjackers are genetically engineered wasps whose stings are highly venomous and can cause powerful hallucinations and death. KATNISS quietly climbs up the tree towards the nest and begins sawing at the branch holding it up. The trackerjackers become irritated and start stinging her but, eventually, the branch snaps and the nest falls to the ground, exploding in a wave of wasps. The CAREERS group flees, but GLIMMER is stung too many times and succumbs to the venom.
KATNISS manages to climb down the tree and grab a bow and arrows. As she begins to hallucinate, she sees PEETA approach her and seemingly yell at her to run. Regaining some sense, KATNISS escapes but eventually collapses. While she sleeps, we see what she sees: a night of hallucinations and nightmares, some involving her father. KATNISS awakens beneath a tree trunk with leave bandages covering her stings. Unclear as to who exactly helped her, KATNISS stumbles around, thinking it must have been PEETA. RUE appears and tells her that she was out cold for two days and that she has been taking care of her. The two girls decide to team up and go on the offensive. They form a plan to destroy a mountain of food and supplies located in the starting meadow that the CAREER group is guarding. RUE is to start small fires to distract the remaining CAREERS while KATNISS detonates the booby-trapped mines surrounding the mound. They agree to use Mockingjays, birds that mimic any tune, to signal to each other. The plan works. The CAREERS become distracted by the smoke of the fires while one tribute, a boy from District 3, remains at the cornucopia, standing guard. KATNISS then notices a female tribute unseen by the others. FOXFACE from District 5 sprints towards the pyramid of food and supplies, unnoticed by the guard. She picks her way through the mines, steals a backpack, and makes it back into the forest.
KATNISS then shoots at a bag of apples on top of the pile which causes them to cascade down and detonate the mines. The pyramid explodes, sending food and supplies everywhere. KATNISS watches triumphantly, as the CAREER group rushes back to the clearing. Infuriated, CATO demands to know how such a thing could have happened. The guard tribute from District 3 is equally confused, and CATO’S anger results in snapping the boy's neck. KATNISS is disturbed by CATO’S ease to kill, and leaves. She uses the bird call system to find RUE, but receives no response until she hears a scared voice calling to her. KATNISS finds Rue trapped under a net. She releases her just before they’re attacked by MARVEL, a tribute from District 1. MARVEL throws a spear but KATNISS dodges the attack and shoots an arrow into his chest, killing him. However, when she turns to RUE, she sees that MARVEL’S spear has gone through her chest. Distraught, KATNISS tries to calm RUE peacefully as she dies. KATNISS then gathers flowers from the forest and spreads them over RUE before her body is taken back to her district via hovercraft.
Meanwhile, RUE’S FATHER is horrified and angered by his daughter's death and starts a riot. His district follows his rebellious example and they destroy the stage showing the games. As KATNISS makes a peace gesture to the camera, the PEACE KEEPERS of District 11 arrive and shoot RUE’S father dead. PRESIDENT SNOW is enraged by the rebellion in District 11 and wants to change the game's rules and circumstances to ensure that KATNISS is killed. HAYMITCH pleads with SENECA to keep KATNISS alive--issuing a ploy of teen romance as a main reason. SENECA then announces that the rules of the game have been changed; two winners instead of just one will be allotted so long as they belong to the same district. With this knowledge and having just heard the announcement, the remaining CAREERS mention leaving PEETA for dead by the river. KATNISS hears them and sets out in search of him. She finds a trail of blood near the river and follows it to where PEETA has camouflaged himself in the rocks. KATNISS helps move him to a nearby cave where they are well hidden.
Act III
KATNISS attempts to heal PEETA’S sword wound but realizes he has blood poisoning--which can only be cured with medicine. KATNISS despairs, but then, as if by magic, an announcement rings out that there will be a feast at the cornucopia for all the tributes—which will also include something each tribute desperately needs. PEETA begs KATNISS not to leave him and risk her life trying to save him. KATNISS reluctantly agrees, knowing there may very well be medicine at the cornucopia that could save his life. They share a brief kiss—thinking it might help them gain more sponsors. However, a jealous and KATNISS-smitten GALE watches the kiss on the big screen in District 12. KATNISS waits till PEETA falls asleep—then heads for the cornucopia.
When she arrives, she sees FOXFACE sprinting towards the supplies and escapes without incident. KATNISS decides to mimic FOXFACE’S moves and sprints out to grab the medicine. But she is thrown off guard when a knife, launched by CLOSE, suddenly hits her. The two wrestle and fight, but CLOSE gets the upper hand and presses a knife to her throat. She teases and mocks her for teaming up with the “little monster from District 11,” RUE. Before CLOSE can slit KATNISS’ throat, CLOSE is lifted off of KATNISS by THRESH, the male tribute from District 11, who throws her against the cornucopia wall. He proceeds to beat her to death against the wall despite her cries for CATO. THRESH tells KATNISS that she gets this one chance to escape him since she helped RUE but, after this, everything is fair game. KATNISS runs off into the forest.
She returns to the cave with the medicine, quickly administers it to PEETA and herself, and the wounds heal immediately. The two genuinely hug each other and fall asleep into each other's arms. The next day, they split up to find food. During her hunt, KATNISS hears a cannon signaling another tribute death. Panicked, she runs back to where PEETA was, and finds him near a berry bush, standing bewildered with a handful of berries. A dead FOXFACE lies on the ground with berries in her hand. In a mix of anger and relief, KATNISS slaps PEETA, telling him that the berries are Nightlock and extremely poisonous. The pair consider if CATO would ever fall for the same trap that FOXFACE did. Unsure of what's to happen, they freeze and ready themselves for an impending attack.
In the distance, THRESH cries out followed by the sound of the cannon, signaling his death. They pause for a moment, but then a giant (polar-bear-sized), ferocious mutated dog leaps out at them and begins to chase them. KATNISS and PEETA sprint through the forest as two more dogs begin to pursue them. They are chased to the cornucopia where PEETA helps KATNISS climb on top -- barely making it up himself. They sit back in relief thinking the dogs will kill the last survivor, CATO, and they will be crowned the victors. CATO, however, is secretly already on the cornucopia and attacks KATNISS from behind and tries to throw her to the dogs. The three fight each other and CATO grabs KATNISS by the throat, holding her near the edge of the structure before PEETA manages to fight him off of her. CATO then gets the upper hand and puts PEETA in a choke hold to either break his neck (as seen before) and/or throw him to the mutant dogs viciously barking only feet away below.
KATNISS pulls an arrow and points it at CATO and PEETA--uncertain whether or not she can hit CATO. A bloodied and sadistic CATO tells her that he knows what the games are about now: tributes aren't just entertainment. They're all weapons designed to make the spectacle of death as painful and unnecessary as possible. Meanwhile, a choking PEETA is trying to tell KATNISS something. CATO warns that if she shoots him, then her 'lover boy' goes down with him…to the dogs. KATNISS then shoots CATO’S hand, forcing him to let go of PEETA. PEETA then pushes CATO off the edge to be mauled and eaten by the dogs. KATNISS and PEETA watch a moment, then KATNISS shoots an arrow into CATO, ending his misery. The last cannon goes off and KATNISS and PEETA realize they've won the Hunger Games. They embrace and wait for a helicopter to come take them home.
No helicopter comes. An announcement then reveals that the rules which allowed two winners has been revoked, and only one tribute can remain. PEETA begs KATNISS to kill him so that she may win, but she takes out her hand and holds out some Nightlock berries for all of the Capitol to see. She keeps some for herself and gives the rest to PEETA, hinting that she'd rather the Capitol have no winners instead of one. Before they can commit suicide together, a speaker suddenly pleads them to stop and announces that they have both won. They are brought back to the Capitol where HAYMITCH tells them how foolish they are to have defied the Capitol like that, and he instructs them to play up the star-crossed couple routine at their final interview. They oblige but HAYMITCH relents that it will never be enough for the Capitol.
We see SENECA CRANE being led into a finely polished room. The door is locked behind him while a goblet is set on a pedestal in front of him, containing Nightlock. Although we do not see it, we are led to believe that he is forced to commit suicide.
PEETA and KATNISS travel back to District 12 by train to a hero's welcome. HAYMITCH warns KATNISS that she is now a political enemy after such a public defiance against the Capitol’s leaders. PRESIDENT SNOW watches as the two are greeted by a crowd of cheering residents including PRIMROSE, KATNISS’ mother, and GALE. PEETA takes KATNISS' hand and holds it up in the air. SNOW walks away with a pondering look on his face: what to do about the two victors and the feelings of rebellion they may have created in the Districts.
Chapter 4 The Vision: Scriptwriting Formats
Use the tabs to see some great supplemental material on script formatting, storyboards, some pilot scripts, and free and for-pay scriptwriting software.
Supplementary Material
Mark Sanderson, “How Important is Screenplay Format?” Scriptcat, My Blank Page
Mario Moreno, “How to Write a Screenplay: Script Example and Screenwriting Tips,” Writers Store
Paul Binkley, Pepsi commercial storyboard, Famous Frames
Len Morganti, The Hunger Games storyboard, Famous Frames
Revised Pilot script of The Big Bang Theory
Modern Family Pilot Script
For more, just Google “Modern Family scripts”
ABC 7 News Scripts
Just select a date and scroll down
Scriptwriting Software & Story Development Tools
Free Software:
For Pay Software:
Final Draft—the industry standard
Chapter 5 TV and Film Drama
Use the tabs to camp out on the different genres of TV and film drama -- followed by links to some great scripts—including The Life of Pi and Argo. Then take a look at the textbook’s Lost--The Moth episode script (and a video of the writer of this episode), along with a link to synopses, character sketches, thematic analyses, videos, and much more information about every Lost episode. See script examples from Lost--The Moth -- which showcases how the writer wrote:
- One of the pre-commercial teases
- Scenes that integrated theme into the script
- A scene that integrated metaphor and the object lesson
- A recurring motif
- An unresolved sub-plot
- A climax and resolution
..along with a detailed plot diagram of the Lost-The Moth episode.
Genres
Website Table 5.1
Drama |
Serious plot-driven films portraying realistic characters, settings, life situations, and stories involving intense character development and interaction. This is the largest film genre, with many subsets. |
Action |
Includes all kinds of escapist big-budget stunts and chases, rescues, battles, fights, escapes, crises (floods, explosions, natural disasters, fires, etc.), and adventurous, often two-dimensional “good-guy” heroes (or heroines) battling “bad guys.” |
Adventure |
Exciting stories, new experiences or exotic locales, very similar to (or often paired with) the action film genre. They can include traditional swashbucklers, serialized films, and historical spectacles (similar to the epics film genre), searches or expeditions for lost continents, "jungle" and "desert" epics, treasure hunts, disaster films, or searches for the unknown. |
Crime & Gangster |
Stories revolving around the sinister actions of criminals or mobsters, including bank robbers, drug dealers, underworld figures, or ruthless hoodlums, stealing and/or murdering their way through life. |
Epic Historical |
Includes costume dramas, historical dramas, war films, medieval romps, or 'period pictures' that occur over long periods of time with vast, panoramic backdrops. They often share elements of elaborate adventure films. Epics take an historical or imagined event, mythic, legendary, or heroic figure, and add an extravagant setting and lavish costumes, accompanied by grandeur and spectacle, dramatic scope, high production values, and a sweeping musical score. They are often a more spectacular, lavish version of a biopic film. |
Thriller |
A thrilling, cliff-hanging, "edge of the seats" drama where tension arises when the character(s) is placed in a dangerous situation, a mystery, or a trap in which escape is impossible. |
Horror |
Includes movies designed to frighten and invoke our worst fears, often in a terrifying and shocking finale. Often combined with science fiction when the menace or monster is related to a corruption of technology, or when Earth is threatened by aliens. |
Musicals |
Includes films that emphasize full-scale scores or song and dance routines in a significant way (usually with a musical or dance performance integrated as part of the film narrative), or they are films that are centered on a combinations of music, dance, song or choreography. |
Romance |
Includes love between two protagonists and a theme that explores love at first sight, forbidden love, love triangles, and/or sacrificial love. Ending can be happy or tragic. |
Science Fiction |
Includes films that are often quasi-scientific, visionary and imaginative - complete with heroes, aliens, fantastic places, dark and shadowy villains, futuristic technology, unknown and unknowable forces, and extraordinary monsters ('things or creatures from space'), either created by mad scientists or by nuclear havoc. |
Fantasy |
Includes films with fantastic or exotic or make-believe places, creatures, etc., with magic, myth, or other extraordinary characters or content. Distinct from sci-fi and horror, but they can overlap |
War or Anti-War |
Includes films that glorify the heroism and sacrifice of war, while also acknowledging the horror and heartbreak. Anti-war films may focus on the horror and heartbreak of war, and can often convey a negative tone toward warfare. Either approach may include POW tales, stories of military operations, and training. |
Westerns |
Considered one of the oldest film genres in American filmmaking, and includes very recognizable plots and elements (six-guns, horses, dusty towns and trails, cowboys, Indians, etc.). They have been re-defined, re-invented and expanded, dismissed, re-discovered, and spoofed. |
Comedy |
Light-hearted dramas that amuse, entertain, and provoke enjoyment. Humorously exaggerates situations, language, action, and characters. They usually have happy endings, although the humor may have a serious or pessimistic side. |
Links
Want to read the full Argo script? You can find it online here.
Want to read the full Life of Pi script? You can find it online here.
Screen scene one—along with many other scenes in this move online at:
Scene 1
Starship Voyager bible reveals these and many other series details, and can be found online here.
See show bibles for Battlestar Gallactica, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and many others online here.
For more detailed explanation of the genres of dramatic programs
To see clips of the Lost episode called The Moth
See the script that the In-Depth Analysis of, Lost: The Moth, online at: http://www.imsdb.com/transcripts/Lost-The-Moth.html
To see Jennifer Johnson, the co-producer and co-writer for the Lost episode called The Moth, talk about the flashback scenes with Charlie and Liam and why they wrote them. The clip includes behind-the-scenes video of the filming of The Moth episode.
Six Benefits of Employing a Screenplay Flashback
To access the complete plot diagram for The Moth, see the attached PowerPoint slides
Lost Script Close Ups
NOTE: it’s not unusual for the order and content of the scenes in a television or film program to be different in the script. This is because changes are made in the script during production. Therefore, the script scene numbers in this section are scenes and sequences in their order in the film, and do not match the scene numbers in the script. However, I have included notations in the scene descriptions about which film scenes match the scenes included in the actual script—along with their page numbers. Also, one of the characters in the original script is misnamed: Ian (in script) is actually “Liam” in the program. I have used the name Liam in these script samples. Be sure to look at the actual script -- as this will allow you to compare how the script-version matches the actual screen version of this show.
Script Close-Up: How to Write Flashbacks
These next four scenes show you how to write a flashback that provides backstory without taking lots of screen time. See how the main character, Charlie, goes from being chased by a wild boar to confessing his sin and meeting up with his brother in a matter of seconds! The scene combines stirring, dramatically-compelling visual action with a sound overlap noted as “Pre-lap” (see highlighted below). This leads the viewer into the next two scenes which contain the flashback which reveals Charlie’s religious background and reveals why he’s a guitar player which led to drug addict: his own brother.
Scene Location: 2:05
3 EXT. JUNGLE - CLEARING - MEANWHILE
WIDE ON CHARLIE, alone, inexplicably standing in the middle
of a clearing, surrounded by tall, dense brush.
CUT IN CLOSE on his face - Looking pale, breathing shallowly.
His eyes dart around, anxiously. When suddenly he hears A
TWIG SNAP. His head SWINGS toward the direction. Whispers --
CHARLIE
Locke? Th-that you?
The SNAPPING becomes QUICKER, the nearby brush shakes, and we
hear an UNGODLY SCREECH! Something's charging --
AND CHARLIE RUNS FOR HIS LIFE! TRACK WITH him as he crashes
through the flora, weaving among the tall trees -- TIGHT ON
HIS FACE, terror in his eyes, when we hear:
CHARLIE (PRE-LAP) (cont'd)
Bless me, Father, for I have
sinned...
4 INT. CHURCH - CONFESSIONAL BOOTH - DAY - FLASHBACK 4
Someone kneeling, head bowed, penitent before a priest --
CHARLIE
It's been a week since my last
confession.
He lifts his head and we recognize that this CLEAN-CUT GUY IN
TAILORED CLOTHES is CHARLIE, five years younger. GONE is the
nail polish, the grungy clothes. He hesitates...
PRIEST
Go ahead, my son.
CHARLIE
Last night, I had... physical...
relations... with a girl I... I
didn't even know.
Charlie then confesses how he had sex with another girl right after the first one, then watched them as the two girls had sex with each other. He casts the blame for his sin on his rock band’s success and the temptations of girls throwing themselves at him, etc. The priest replies with a comment that includes (and foreshadows) the theme in this program: all people face temptations and that giving in to temptation is a choice. Life consists of a series of choices and we don’t have to make self-destructive choices. Charlie then tells the priest that he has made his choice—implying that he’s going to quit the band. But then Charlie’s tempter-brother Liam appears in this flashback sequence:
Scene location: 4:07
5 INT. CHURCH - A MOMENT LATER - FLASHBACK
As Charlie emerges from the confessional...
LIAM (O.S.)
And the meek shall inherit the
earth.
Charlie glances up to see, in a pew by the aisle...
LIAM, a "MU$IC $LUT" T-shirt and ripped jeans. (His look
should say OASIS, THE VERVE -- NOT HEAVY METAL.) A few years
older than Charlie, he's a guy you can't take your eyes off.
Good-looking, charismatic. His motorcycle boots draped over
the pew in front of him.
CHARLIE
(mortified, sotto)
Liam -- You're in a church! Get
your sodden boots off there.
Liam does so as Charlie wipes the pew with his jacket sleeve.
LIAM
Relax, Choir Boy. I bring tidings
of great joy...
He flashes a smile as he holds up a BUSINESS LETTER --
LIAM (cont'd)
We've just been signed to a
recording contract. You're gonna
be a rock god.
And as the news LANDS ON Charlie, we BLAST BACK OUT TO --
…scene six. But first, what did the flashback do?
- It revealed back-story very quickly and efficiently—screen-time wise
- It enhanced our understanding of Charlie as an imperfect guy who gives into lustful temptations that he knows are wrong.
- It introduces Liam -- the stereotypical, self-indulging fame-seeker who lures Charlie back into the rowdy, sex-crazed life of a rock band.
- It provides the much-needed back-story that helps us to understand later scenes in the program.
Script Close-Up: How to Write a Pre-Commercial Tease
The next two scenes follow the flashback sequence, and a continuation of the program’s A-plot. This scene reveals how the scriptwriter returns the viewer back to real-time after the flashback and continues the story—right up to the commercial break. Notice how the writer teases us to watch through the commercial break by ending the scene on a character beat and plot point. Suspense and anticipation is elicited through the character’s confrontational line at the end– along with a dramatic scene-ending close-up shot on Charlie.
Scene location: 4:41 (continues from previous scene)
6 EXT. JUNGLE - MORNING 6
CHARLIE -- as he continues to TEAR ASS through the jungle.
WHIPPING PAST TREES -- HURDLING BUSHES -- until he reaches --
A DEAD END. He spins around in time to see --
A SQUEALING FLASH OF FUR BURSTS THROUGH THE BRUSH...
ON CHARLIE - Breathing hard, pinching his eyes closed, as the
thing bares down on him, then...
CLOSE ON A ROPE draped across a tree branch PULLING TAUT and
WE SEE A SCREECHING BOAR -- ASCENDING INTO THE SKY --
SQUEALING AND CONVULSING IN A NET.
LOCKE (O.S.)
Nicely done, Charlie...
Charlie looks over at
LOCKE -- securing the pull-rope attached to the BOAR TRAP.
LOCKE (cont'd)
You make excellent bait.
ON CHARLIE, taking a step toward him, as all shades of that
good kid in the confessional melt away, and a DARKNESS falls
over his eyes. He speaks in a harsh, dangerous whisper.
CHARLIE
Glad I could oblige. Now give me my bloody drugs.
And off a glowering CHARLIE --
CUT TO BLACK:
END OF TEASER
Note the words and phrases IN ALL CAPS--which assists the crew in envisioning and executing their particular jobs within this scene. This includes images that need to be captured—along with the speed, props, etc.—all written in descriptive language, with active verbs, and shot designations that the production team can easily see and understand. And the content of the scene puts the viewer into a state of suspense: how is Locke going to respond to Charlie’s demand? What might Charlie do in response to Locke’s dangerous and dramatic manipulation?
Script Close-Up: How to Integrate a Theme into a Script
We return from the commercial and the dramatic action continues where we left off. This is a pivotal scene in the Charlie-Locke main plot. Charlie, the drug-addicted fallen “rock god” desperately seeks to quench his body’s hunger for more drugs. Meanwhile, Locke, the epitomy of stoic discipline and self-control, denies Charlie the drugs. It’s a classic example of characters’ conflicting values and goals. Also, this is where Locke recognizes Charlie’s problem, makes an ingenious deal with him and, in the process, reveals an aspect of the program’s theme which ultimately makes this a pleasurable, meaningful and satisfying program.
Scene location: 5:35 (follows black hole/commercial)
7 EXT. JUNGLE - CONTINUOUS 7
ON fuming Charlie trailing Locke ON THE MOVE, calmly receiving Charlie's verbal assault.
CHARLIE
You hear what I said? I want my
drugs back! I need them!
LOCKE
Yet you gave them to me. Hmmm.
The scene continues as Charlie confesses that he’s sick and weak. Then Locke makes a proposal that affects the drama between them for the balance of the show.
Locke comes to a nearby backpack resting on a rock and, from a side pocket, removes a HUGE HUNTING KNIFE. ON CHARLIE --seeing the knife -- What's Locke got in mind here?
LOCKE (cont'd)
I'll let you ask me for your drugs
three times. And the third
time...? I'm going to give them to
you. Now. Just so we're clear.
(gesturing with knife)
This was one.
As Charlie takes that in, Locke crosses to the netted boar.
CHARLIE
Why-- Why are you doing this? To
torture me? Just throw them away --
Get rid of `em and be done with it!
LOCKE
If I did that, you wouldn't have a
choice, Charlie.
CHARLIE reacts, remembering the words of his priest as LOCKE
grabs the netting surrounding the squealing boar.
LOCKE (cont'd)
Having a choice, making decisions
based on more than instinct...
(indicates the boar)
...is the only thing that separates
you from him.
With that, Locke (OFF-CAMERA) stabs the boar in the throat.
AND ON CHARLIE, as he adverts his eyes, the Boar letting out
an AGUISHED SQUEAL...
Notice Locke’s appeal to Charlie’s sense of logic: you can act like a human or act like an animal…it’s up to you. This is a profound moment in the story. It increases the dramatic tension of Charlie’s inner conflict, and the conflict-tension with Locke. And it gets at the theme of the program: humans are different from animals. We have free will and a moral conscience to choose to act like an animal or a human being.
Scenes eight through 13 progresses the A-plot and introduces the other subplots in this episode, including:
B-plot: Sayid’s idea to make contact with the world through a radio that he cobbled together.
C-plot: Kate-Sawyer relationship
D-plot: Jin and Sun’s relationship
Script Close-Up: How to Write a Set-Up, Enhanced Production Technique, and a Tease
Scene 14 is a continuation of the forward movement of the Charlie-Locke A-plot. For the episode-story to work, Charlie has to be trapped in a cave and come across an insect that Locke will later use as an object lesson to help Charlie overcome his drug-demons. This part of scene 14 shows the cave collapsing and Jack being trapped -- which foreshadows Charlie’s later scenes with Jack and Locke and the insect-object lesson included in this episode. The scene also shows how to heighten chaos in a scene through handheld camera technique, and how to end a scene on an action-driven plot point before a commercial break—see highlights below.
Scene location: 12:36
ANGLE ON CAVE ENTRANCE - A THICK CLOUD OF DUST bursting from
it. HANDHELD -- CHOATIC --
Hurley, Jin and Sun hurry over -- DUST SWIRLING EVERYWHERE as
they find... CHARLIE, choking and coughing, on the ground by
what used to be the cave entrance, now sealed by rock and
earth.
HURLEY (cont'd)
Charlie! Where's Jack?
(no answer)
WHERE'S JACK?
A coughing Charlie lifts his arm AND POINTS AT THE CAVE-IN.
And OFF HURLEY'S look of dread...
CUT TO BLACK:
END OF ACT ONE
Lost: Act 2
The purpose of act two is to flesh out the characters and their storylines and to heighten the audience’s care and concern for the characters and the story. Scenes 16 through 21 in the script do this quite well—leading up to a pivotal scene and plot point in this episode: Locke introduces an object lesson that will, eventually, forever transform Charlie’s life.
Script Close-Up: Writing Metaphor and an Object Lesson
24 EXT. JUNGLE - DAY
CHARLIE, his withdrawal symptoms worsening, heading through
the jungle to the place where Locke trapped the boar --
The dialogue then shows Charlie informing Locke about Jack being trapped in the cave, with people digging to get him out. A weak and dejected Charlie informs Locke that he wants the drugs, then…
Scene location: 18:30 start…scene section below at 19:27
Locke eyes him a moment, then nods.
LOCKE
Let me show you something...
He leads Charlie to a tree, points out a COCOON on its trunk.
LOCKE (cont'd)
What do you suppose is in this
cocoon, Charlie?
CHARLIE
(not in the mood)
I dunno. Butterfly, I guess.
LOCKE
No. It's much more beautiful than
that. This is a moth cocoon.
(smiles, then)
Ironic. Butterflies get all the
attention. But moths? They spin
silk. They're stronger. Faster...
CHARLIE
Yeah. Wonderful. What's the --
But Locke ignores him, leaning in CLOSE to the cocoon.
Transfixed -- in his own world to some degree...
LOCKE
See this tiny hole? This moth's
almost ready to emerge. It's in
there right now, struggling,
digging its way through the thick
hide of the cocoon. Now I could
help it, take my knife, gently
widen the opening... And the moth
would be free. But it'd be too
weak to survive.
(looks at Charlie)
The struggle is nature's way of
strengthening it...
He pulls the baggie out of his pocket...
LOCKE (cont'd)
This is the second time you've
asked me for your drugs back...
He holds the baggie out, holds it right up to Charlie's face.
And we're CLOSE ON LOCKE as his eyes narrow...
LOCKE (cont'd)
Ask me again and it's yours.
And OFF CHARLIE, hungering for a fix...
Locke truly cares about Charlie as Charlie continues his struggle with his demon. The ingenious object lesson from nature makes this a stunningly-relevant dramatic scene that moves Charlie (and us, the viewers) up to the precipice of a fateful decision. Charlie can opt to give in to immediate-gratification and animal-like instinct, or he can exercise his higher human reasoning, self-control, discipline, and free will. The writers close on a dramatic beat and the ever-recurring CUT TO BLACK —leaving us with an open-ended scene, then a commercial. Hanging on and hungering for more, we can’t wait to see what’s going to happen next!
Lost: Act 3
Acts three and four in this program include events that would normally be included in act two in a conventional three-act program structure. However, based on commercial sponsorship, act two is broken up into multiple acts. Scenes 25-32 continue the A-B-C-D plot progression. Then scenes 33-36 include the classic race-against-time technique that shows fast cutting between the cave entrance and the tunnel. Note the scene number changes occurring on each cut between the two locations with the sounds of rocks falling, “oh no’s,” and Charlie struggling to break through to help Jack!
Script Close-Up: How to Write a Race-Against-Time Sequence
The race-against-time sequence is, probably, one of the most successful and most often used techniques to heighten viewer attention and emotional involvement in a film or television show. Note how the writer notes that the sequence includes “intercuts with” in-between different locations, and how the scenic descriptions include intense language (eg. “struggling,” “rumble,” and rocks falling down, and characters crawling as fast as they can, etc.) that is included to heighten the dramatic intensity and anticipation in the characters and in the viewers. This is the key to writing a good race-against-time sequence that the crew can understand and shoot.
Scene location: 28:12
33 INT. THE VALLEY - TUNNEL - DAY
CHARLIE - struggling through the tunnel, scrapes on his face,
his flashlight finding the opening just up ahead... Then --
A RUMBLE. A few SMALL ROCKS fall down in front of him. He
pushes his way through. But it's getting worse -- harder and
harder to see as --
INTERCUT WITH:
34 INT. THE VALLEY - CAVE ENTRANCE - DAY
The rescue team as they hear the RUMBLE too --
MICHAEL HURLEY
Oh no -- -- What?
MICHAEL
(into the tunnel)
CHARLIE! MOVE!
35 INT. THE VALLEY - TUNNEL - DAY
CHARLIE. As MORE AND MORE ROCKS crumble from the walls and
ceiling of the tunnel. And now he can hear Michael screaming
at him --
MICHAEL (O.S.)
IT'S COMING DOWN!
Charlie picks up his pace, crawling AS FAST AS HE CAN. And
just as the TUNNEL COLLAPSES BEHIND HIM –
36 INT. THE VALLEY - JACK'S CAVE - DAY
Charlie FLINGS HIMSELF into the open space where Jack is.
But even that space is compromised as --
STREAMS OF DIRT AND ROCKS POUR INTO IT. The air is black,
CHOKED with dirt and dust. And as JACK struggles to see
through the near-darkness, coughing and gagging, he spots...
CHARLIE - looking at him, almost sheepishly.
CHARLIE
I'm, uh... here to rescue you.
What do you think?
As you recall from chapter two in this book, one of the purposes of dialogue is to convey what the character is thinking and feeling. In this scene, Charlie has just barely escaped death, and when coming face-to-face with Jack, doesn’t say “Jack, are you okay,” or “Jack, I’m here, you’re going to be okay,” but says: “I’m uh…here to rescue you”—words that focus the meeting on himself. Is it possible that these are the words of an injured, self-loathing man whose rescue attempt is a way of purging himself of his guilt for past sin (eg. drug use leading to addiction)? Or are these just the words of a dusty-throated, inarticulate man attempting to help someone? You be the judge.
The scene concludes with a cut to black and an “end of act three” notice in the script.
Lost: Act 4:
Act four includes a series of scenes that continue to propel the story forward through character and subplot development. There are a few more instructive scenes that reveal some more great writing techniques.
Script Close-Up: How to Write a Recurring Motif
Recurring motifs are recurring devices that can help to develop and inform a story’s major theme(s).The motif can appear in the form of an idea, an object, a place, or a statement.You recall that a moth was introduced earlier (by Locke) as an object lesson for Charlie --specifically the importance of the moth’s struggle to escape from the cocoon, and how this struggle is what strengthens and guarantees the moth’s survival. This idea was introduced to a struggling, drug-addicted Charlie as an analogy for how he must also struggle to overcome his demon drug addiction.
See what shows up with Jack and Charlie in the collapsed cave and saves the day… perhaps a foreshadowing of more to come in the A-plot?
Scene location: 33:37 starts (line below starts at 35:07)
41 INT. THE VALLEY - JACK'S CAVE - DAY
JACK (cont'd)
What's wrong?
CHARLIE
There's a moth.
JACK
A what?
CHARLIE
(getting to his feet)
Right there. Behind you. It's...
There's a bloody moth in here.
He points the flashlight just past Jack to reveal A MOTH.
Luminous, ghostly, beautiful. It floats over to a nearby
wall and disappears into an unnoticed crack high up.
The scene ends with Charlie and Jack seeing a small ray of light and frantically digging. The scene cuts away as they dig their way out.
Scenes 42-44 include Charlie and Jack digging and exiting through the moth’s exit from the collapsed tunnel—along with other sub-plot scenes. Then, scene 45 displays how to write a scene that will compel the viewer to want to tune in next week to the show!
Script Close-Up: How to Write an Unresolved Sub-Plot
This is where, in the story, the Sayid-radio sub-plot progresses and how the writer suddenly ends the scene—causing the viewer to want to watch the show next week.
Scene location: 37:57
NOTE: Scene 45 in the show is scene 46, p. 49 in the script and is the last scene in act four.
45 EXT. STEEP GRASSY INCLINE (KUALOA RANCH) - LATE AFTERNOON
Sayid. His face LIGHTS UP as Shannon's bottle rocket
EXPLODES in the SKY OVER THE BEACH.
SAYID
Come on, Kate. One more...
BUT NOTHING IS HAPPENING. No bottle rocket. Sayid begins to
look nervous for a moment, then... SWOOSH -- the third bottle
rocket EXPLODES above the jungle. And although it's lost on
Sayid, we can't believe Sawyer actually came through.
SAYID switches on his antenna, the one connected to the
transceiver -- and we see CLOSE ON TRANSCEIVER - Bars. He's
getting BARS.
SAYID (cont'd)
Yes! Yes, yes, yes!
As he slowly pivots his body away from CAMERA, trying to find
the source... A SHADOW falls over him. Someone is behind
him. Sayid senses it, but before he can turn...
WHAM! A LARGE ROCK in the hand of someone we don't see SLAMS
down on Sayid's head!
And as Sayid CRASHES to the ground, unconscious...
END OF ACT FOUR
We’ve been rooting for Sayid’s success throughout the story. What is the mysterious transmission, and how might it help them escape the island? Then, just as we vicariously experience Sayid’s success, he gets knocked out. Who did this? What happens next?
Lost: Act 5
Act five serves the equivalent purpose as act three in a three-act structure story: provide a climax and resolution to the A-plot, and signal other open-ended plot-stories to be covered in later episodes. Scenes 46 and 47 accomplish this. Then, scene 48 shows the A-plot’s dramatic climax to Charlie’s inner conflict and struggle with drug addiction. Take a look and see how the writer’s scenic descriptions and dialogue convey the climax, resolution, and theme in a powerful and compelling story.
Script Close-Up: How to Write a Climax and Resolution
This is the last scene in this episode. It includes Charlie asking a reluctant Locke for his drugs one last time.
48 INT. VALLEY - LOCKE'S CAMP - CONTINUOUS
ON LOCKE, turning the boar on the spit when he hears:
CHARLIE (O.S.)
Give them to me.
Locke looks up to see Charlie, and gives a heavy sigh.
LOCKE
This is the third time, you know.
Are you sure you really want --
CHARLIE
I'm sure.
Locke nods, pulls the baggie of powder from his pocket.
Hands it to Charlie. Charlie regards the grimy bag in his
hand -- THEN TOSSES IT INTO LOCKE'S FIRE.
Locke looks up at him. Too hard to read. Maybe impressed.
Maybe surprised. Maybe exactly what he expected. Then --
LOCKE
I'm proud of you, Charlie. Always
knew you could do it.
Charlie nods, then suddenly notices...
HIS POV - SEVERAL MOTHS, dancing in the air near the flame
they're forever drawn to. And while Charlie continues to
stare at them... LOCKE continues to stare at him. Smiling
that smile.
BLACK OUT.
THE END
The story goes full-circle. It started with a boar and it ended with a boar—this time being cooked. Charlie decided to take the high road -- which is the difference between acting instinctively like an animal versus acting in self-control like a human being…making for a satisfying ending.
For more info about the Lost series
Complete Plot Diagram The Moth episode
Chapter 6 TV & Film Comedy Website
Use the tabs for a bunch of examples of pre-script documents and some funny scripts that showcase the techniques of exaggeration and incongruity. The synopsis is for the Brothers show-script concept that is started in the textbook, and is followed by:
- A chart that defines the different types and techniques of comedy AND over 30 links to examples of the different types and techniques!
- Three (3) transcribed dialogue scripts (and analysis) of scenes from Monty Python and the Holy Grail – with links to scene clips
- Links to clips of Saturday Night Live sketch comedy
- A Case Study of Big Bang Theory AND The Office (and plot A-B-C sit-com structure)– with scene script samples, analysis, and links to both of the episodes
- A link to the Eight Characters of Comedy, and more links to clips of examples of TV comedy—including some “some bad lip-sync” videos
A Synopsis for Brothers
For lack of a better title, we’ll call our short comedy Brothers. In this story, we’re making the brothers teenaged identical twins who were separated at birth and adopted by two different couples. Ezekiel was adopted by a conservative, religious Amish couple, and Caleb by a liberal, non-religious couple. The two never see each other. But their lives are suddenly rocked and turned upside down when they are temporarily separated from their families and worlds—challenging them to rethink who they are, what they value, and how they want to live for the rest of their lives.
ACT 1:
A montage of Amish EZEKIEL shows him half-heartedly getting out of bed – still dark outside, milking the cows, helping dad to shoe horses, hammering and nailing siding on a barn, painting the barn, plowing a field, fixing the buggy with father-ISAIAH, and exhaustingly wiping his brow. Meanwhile, a montage of techno-addict CALEB shows him playing games at the breakfast table, on his walk to school and tripping over something, in school during classes, at lunch, while walking home, and sitting at the dinner table with family…all the while totally ignoring his environment, his peers, and his family. They all look at him, each other, and shake their heads with concern. It’s time for Amish EZEKIEL to run an errand into town--but this time by himself…for the first time! We see EZEKIEL, mother SARAH and dad ISAIAH on the farm and walking ISAIAH to the family’s one-and-only horse-drawn Amish buggy. EZEKIEL takes his dad’s advice, then gets into the buggy and the horses trot off with SARAH and ISAIAH looking on. Meanwhile, a plainly-dressed, black pants and white-shirted techno-bro CALEB is reminded by his older sister that it’s time to get to the bus. He puts on his plain white shirt and black pants, grabs his smart phone, and starts an online video game as he exits the house to venture out into the city.
We see CALEB playing his hand-held video game at the back of a large group of other kids who are talking and walking down a small-town street sidewalk. Then we see EZEKIEL driving through town as teenagers stop in their tracks and stare at him…EZEKIEL stares back, smiles, and waves a few friendly hellos. Meanwhile, CALEB continues down the sidewalk, but totally oblivious to his surroundings and where he’s headed. Some tatted-out GANG BANGERS walking the opposite direction bump into CALEB. They take offense, then grab his phone from him and throw it out towards the street. Meanwhile, just as EZEKIEL rides by, CALEB’S flying phone breaks through the passenger window of the family buggy, smacking EZEKIEL in the face. While CALEB is being harassed and threatened by the gang-bangers, EZEKIEL pulls over to check out the broken window. CALEB starts to head across the street to retrieve his phone, but is kept from crossing the street due to a large crowd of young people quickly heading towards a bus in the distance. While EZEKIEL is picking up bits of broken glass, his hat falls off of his head and lands in some mud in the gutter. Noticing a dirt spot on it, EZEKIEL quickly attempts to wipe it off, but is unable to clean it. His frantic attempts to clean it while looking at the broken glass window are juxtaposed with fish-eye lens flashback shots of mother SARAH putting his new hat on him and warning him in King James English to take care of it, then father ISAIAH warning him to take care of the buggy, as it’s the only one they have.
EZEKIEL quickly scans the local businesses and notices a glass shop across the street. Just as he steps out into the street, the huge group of oblivious teenagers (talking or playing video games, music with headsets on, etc.) come up behind him and totally surround him, then begin jay-walking crossing the street. In the mass confusion, a quiet and overly-polite EZEKIEL accidentally drops his hat by the buggy, then gets caught up in a river of bodies literally pushing him into a bus that says “Shuttle Bus to Convention Center.” EZEKIEL is unable to break through or away from the crowd and is forced onto the bus. Meanwhile, CALEB is heading towards the bus and notices EZEKIEL’S hat on the sidewalk. He picks it up and puts it on. Just as the bus pulls away, CALEB starts running after the bus—to no avail. As the bus picks up speed, EZEKIEL catches a glimpse of his hat suddenly becoming CALEB’S property. Their eyes briefly meet, as they stare at each other (in slow-motion) as the bus pulls away. Stunned by what he sees—CALEB’S mind flashes back to a fish-eye lens shot from the past: his mother telling him that he was adopted and he has a twin brother.
PROBLEM: CALEB’S CLOTHING
CALEB suddenly snaps back to reality when he feels a hand on his shoulder. Burly Amish uncle AMOS (thinking CALEB is EZEKIEL), calmly tells him that he’ll do what he can to fix the broken window and no one will know. AMOS sends his buggy on its way with his son driving it away, makes a comment about how the dirty hat won’t win points with his mom, then opens the buggy door for him. CALEB gets in, sees the video game that crashed through the window on the seat, and quickly puts it in his pocket. Uncle AMOS gets in, grabs and shakes the horse’s reins, and off they ride.
ACT 2:
Meanwhile, the shuttle bus pulls up to a set of double doors that open, and EZEKIEL is swept up into the flow of bodies from the bus onto the sidewalk -- a human stream of people pushing through the doors into the convention hall. The camera tilts up to reveal the name of the conference: “The Annual Video Game Manufacturers Convention.” EZEKIEL is both stunned and intrigued by what he sees as he’s carried along by the crowd: people in monster and alien and soldier and bad guy costumes, cars and space ships…fighting, crashing, shooting, blood spattering, athletes colliding, the images are too much for him, and he has seen enough. He’s able to force his way to the edge of the massive crowd and rest for a moment. Suddenly, one of the hottest game-models on the floor sees EZEKIEL and asks how he is. He replies in his best and most-polite King James English that he’s okay. The MODEL hears him, but doesn’t understand. Then, just as she bends over and tells him that he needs to come closer and speak louder, his eyes notice her voluptuous cleavage, then a large, hyper-voluptuous and animated version of the same young lady on a game-demo projected onto a large video screen behind her. His shocked face turns to semi-lust, with flashback glimpses of a younger-EZEKIEL pulling out a J.C. Penney catalog from under his bed, with eyes locked in on the brassiere model section. Suddenly a hand reaches in and rips the catalog from him. It’s mom-SARAH wagging her index finger in his face. He’s shocked back to reality with the game-model’s cleavage filling the frame only a foot from his face.
Meanwhile, CALEB arrives at the farm with Uncle Amos, they walk into the house and are immediately greeted by Amos’ gracious and friendly wife, AUNT ESTHER. She greets CALEB, then seats both of them at the table and puts a big piece of fresh, homemade pie in front of them. Noticing CALEB’S nervousness, ESTHER quizzes him on which commandment that he better not break in telling her what’s going on and why he’s there. “Well, which one is it? Esther probes. Just as CALEB’S about to give up, he notices a frame with the Ten Commandments in King James English hanging over ESTHER’S shoulder on the wall. “It’s the ninth commandment: thou shalt not lie,” miraculously comes out of CALEB’S mouth. ESTHER reaches over, pats him on the hand, and says, “I think those are the first words I’ve ever heard come out of thy mouth.” He looks at the other commandments, tastes the pie, and observes the other kids who are talking, having fun, and helping in the kitchen. CALEB is beginning to settle in.
The rest of acts two and three flash before our eyes as Caleb comes out of his shell. He begins to see how gratifying and rewarding real human interaction and relationships modelled by the Amish are superior to the emptiness of his past techno-addicted life. He ends up staying with the Amish. Meanwhile, EZEKIEL meets an attractive female game friend from school who mistakes him for CALEB, and shows him around the game convention floor. He ends up learning about game-playing, gets walked back to CALEB’S house, and soon discovers that there’s more to life than barn-building, horse-shoeing and farming -- and decides to live with “the English.” He ends up marrying the attractive girl who walked him back to his house, and becomes a world champion video game player. Granted, this is a goofy teen-comedy, an incomplete synopsis and, perhaps, a bit too incredible to believe. However, it does serve to introduce the two basic comic approaches that are universally-shared in film and television comedy and will be emphasized in this chapter: exaggeration and incongruity.
Types and Techniques of Comedy
Table 6.1
Comedy Type |
Definition: |
Examples |
Parody |
Broad, comical imitations of something or someone. |
Austin Powers, Saturday Night Live (SNL), Shrek |
Satire |
Soft/subtle put-down mockery; can be shocking to get people to question social mores and/or political institutions. More subtle than parody, and lacks the comic imitation of parody or spoof. |
Airplane, Borat, This is Spinal Tap, The Daily Show |
Spoof |
Like parody, has comic imitation, but has more of a “put down” feel to it, and makes fun by exaggeration and playing it seriously. |
Scary Movie 1-5, Spaceballs, SNL, Simpsons, South Park, Family Guy |
Lampoon |
Harsh satire--usually directed against an individual, person, or institution. Often disrespectful, iconoclastic, and/or sac-religious, lampooning everyone from pop stars to Santa Claus to the Pope. |
National Lampoon |
Farce/Screwball |
Character lies, physical humor, outlandish incidents, deliberate absurdity, and often vulgar subject matter. Aims to entertain by incongruity and improbability, and portrays human beings as vain, irrational, infantile. |
Farce of the Penguins, Delta Force, The Office, Seinfeld, Friends |
Black/Dark Comedy |
Deals with topics and events usually regarded as taboo and are treated in a humorous manner while retaining their seriousness. Often used as a tool for exploring important issues like rape, murder, suicide, war, physical and mental illness, abuse, and crime, thus provoking discomfort and serious thought, as well as amusement. |
Dark Comedy Movie Scenes, Dr. Strangelove, Dead Like Me |
Irony |
When a contradictory idea from a character speech or situation contradicts their own beliefs or actions. |
Anger Management, Big Bang Theory
|
Props/Devices |
The first great film comedian, Charlie Chaplin, established the use of props and devices as a legitimate comedic technique.His improvisational style invited comical interactions with everything from dinner rolls, to pitchforks and bull tails, to broken assembly lines. This style has been successfully copied by many film and TV characters. |
Chaplin, Mr. Bean |
Gags |
Verbal or visual comic bits that appear once or are repeated several times in a film or TV show. |
Amelie gnome scenes (last minute of clip), Airplane, Seinfeld, SNL’s Matt Foley “Talking to Kids About Drugs” (Down by the River) sketch |
Miller, Screenwriting, 185.
Comedy Clips/Examples
Satire: soft/subtle put-down mockery; can be shocking to get people to question social mores and/or political institutions. More subtle than parody, and lacks the comic imitation of parody or spoof. Examples:
Spoof: like parody, has comic imitation, but has more of a “put down” feel to it, and makes fun by exaggeration and playing it seriously.
Lampoon: harsh satire--usually directed against an individual, person, or institution. Often disrespectful, iconoclastic, and/or sacreligious, lampooning everyone from pop stars to Santa Claus to the Pope. Example: National Lampoon
Farce/Screwball: character lies, physical humor, outlandish incidents, deliberate absurdity, and often vulgar subject matter. Aims to entertain by incongruity and improbability, and portrays human beings as vain, irrational, infantile. Examples:
Black/Dark Comedy: deals with topics and events usually regarded as taboo and are treated in a humorous manner while retaining their seriousness. Often used as a tool for exploring important issues like rape, murder, suicide, war, physical and mental illness, abuse, and crime, thus provoking discomfort and serious thought, as well as amusement. Examples:
Irony: when a contradictory idea from a character speech or situation contradicts their own beliefs or actions. Examples:
Props/Devices: The first great film comedian, Charlie Chaplin, established the use of props and devices as a legitimate comedic technique.His improvisational style invited comical interactions with everything from pitchforks to bull tails to broken assembly lines. This style has been successfully copied by many film and TV characters.
Gags: verbal or visual comic bits that appear once or are repeated several times in a film or TV show.
Monty Python… Clips:
Coconuts: Incongruities, Gags, and Prop Devices
You can see a clip of this scene here
Bring Out Yer Dead!Farcical Incongruity
The “Monty Python-The Annoying Peasant”:
Bring Out Yer Dead: Farcical Incongruity
A later scene displays the farcical treatment of humans who died during the Black Plague--which nearly wiped out the European population in the 14th century, A.D. It features a character who plays “The Dead Collector” pulling a cart full of dead people behind him as he walks through a London street calling “Bring out yer dead.” He stops by the character, “Large Man with Dead Body,” who’s carrying “The Dead Body That Claims It Isn’t” character. The guy claiming he’s not dead yet gets into an argument with the collector and the guy carrying him—culminating in a funny (but cruel and violent) conclusion.
The Dead Collector: Bring out yer dead.
[a man puts a body on the cart]
Large Man with Dead Body: Here's one.
The Dead Collector: That'll be nine pence.
The Dead Body That Claims It Isn't: I'm not dead!
The Dead Collector: What?
Large Man with Dead Body: Nothing. There's your nine pence.
The Dead Body That Claims It Isn't: I'm not dead!
The Dead Collector: 'Ere, he says he's not dead.
Large Man with Dead Body: Yes he is.
The Dead Body That Claims It Isn't: I'm not.
The Dead Collector: He isn't.
Large Man with Dead Body: Well, he will be soon, he's very ill.
The Dead Body That Claims It Isn't: I'm getting better!
Large Man with Dead Body: No you're not, you'll be stone dead in a moment.
The Dead Collector: Well, I can't take him like that. It's against regulations.
The Dead Body That Claims It Isn't: I don't want to go on the cart!
Large Man with Dead Body: Oh, don't be such a baby.
The Dead Collector: I can't take him.
The Dead Body That Claims It Isn't: I feel fine.
Large Man with Dead Body: Oh, do me a favor.
The Dead Collector: I can't.
Large Man with Dead Body: Well, can you hang around for a couple of minutes? He won't be long.
The Dead Collector: I promised I'd be at the Robinsons'. They've lost nine today.
Large Man with Dead Body: Well, when's your next round?
The Dead Collector: Thursday.
The Dead Body That Claims It Isn't: I think I'll go for a walk.
Large Man with Dead Body: You're not fooling anyone, you know. Isn't there anything you could do?
The Dead Body That Claims It Isn't: I feel happy. I feel happy.
[the Dead Collector glances up and down the street furtively, then silences the The Dead Body with a whack of his club]
Large Man with Dead Body: Ah, thank you very much.
The Dead Collector: Not at all. See you on Thursday.
Large Man with Dead Body: Right.
Comedy Techniques
- Farcical incongruity: a consciously-alive person having an absurd conversation about whether he’s dead or not. It’s a scene of black/dark comedy that works well in the context of this story, its time, and its setting.
The Annoying Peasant: Incongruity and Absurdity
This next scene involves King Arthur encountering two overly-knowledgeable peasants who are more interested in debating political philosophy than giving him directions…and inserting some funny put downs of the legitimacy of the King’s kingship.
King Arthur: Old woman.
Dennis: Man.
King Arthur: Man, sorry. What knight lives in that castle over there?
Dennis: I'm 37.
King Arthur: What?
Dennis: I'm 37. I'm not old.
King Arthur: Well I can't just call you "man".
Dennis: Well you could say "Dennis".
King Arthur: I didn't know you were called Dennis.
Dennis: Well you didn't bother to find out did you?
King Arthur: I did say sorry about the "old woman," but from behind you looked...
Dennis: What I object to is you automatically treat me like an inferior.
King Arthur: Well I am king.
Dennis: Oh, king eh? Very nice. And how'd you get that, eh? By exploiting the workers. By hanging on to outdated imperialist dogma which perpetuates the economic and social differences in our society?
Woman: Oh. How do you do?
King Arthur: How do you do, good lady? I am Arthur, King of the Britons. Whose castle is that?
Woman: King of the who?
King Arthur: King of the Britons.
Woman: Who are the Britons?
King Arthur: Well, we all are. We are all Britons. And I am your king.
Woman: I didn't know we had a king. I thought we were an autonomous collective.
Dennis: You're foolin' yourself! We're living in a dictatorship. A self-perpetuating autocracy in which the working class...
Woman: Oh, there you go bringing class into it again.
Dennis: Well, that's what it's all about! If only people would...
King Arthur: Please, please, good people, I am in haste. Who lives in that castle?
Woman: No one lives there.
King Arthur: Then who is your lord?
Woman: We don't have a lord.
Dennis: I told you, we're an anarco-syndicalist commune. We take it in turns to be a sort of executive officer for the week...
King Arthur: Yes...
Dennis: ...but all the decisions of that officer have to be ratified at a special bi-weekly meeting...
King Arthur: Yes I see...
Dennis: ...by a simple majority in the case of purely internal affairs...
King Arthur: Be quiet!
Dennis: ...but by a two thirds majority in the case of...
King Arthur: Be quiet! I order you to be quiet!
Woman: Order, eh? Who does he think he is?
King Arthur: I am your king.
Woman: Well I didn't vote for you.
King Arthur: You don't vote for kings.
Woman: Well how'd you become king then?
[Angelic music plays... ]
King Arthur: The Lady of the Lake, her arm clad in the purest shimmering samite held aloft Excalibur from the bosom of the water, signifying by divine providence that I, Arthur, was to carry Excalibur. THAT is why I am your king.
Dennis: [interrupting] Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
King Arthur: Be quiet!
Dennis: Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.
King Arthur: Shut up!
Dennis: Oh but if I went 'round sayin' I was Emperor, just because some moistened bint lobbed a scimitar at me, they'd put me away.
Dennis: Come and see the violence inherent in the system. Help! Help! I'm being repressed!
King Arthur: Bloody peasant!
Dennis: Oh, what a giveaway! Did you hear that? Did you hear that, eh? That's what I'm on about! Did you see him repressing me? You saw him, didn't you?
Comedy Techniques
- Incongruity and absurdity of two 14th century peasants talking about modern political philosophy and socialist decision-making process
- King Arthur getting baited into the debate and leaving with frustration
Saturday Night Live Videos
Matt Foley: Talking to Kids About Drugs:
Saturday Night Live (SNL) full episodes
Top 10 Hilarious SNL Singer Parodies (includes narrator explanation how actors nail singer-character look, speaking voice, and mannerisms)
Miller, Screenwriting, 185.
WRITING SITCOMS – Big Bang Theory and The Office
Introduction
The Big Bang Theory and The Office represent two different sitcom styles:
- The traditional multi-camera sitcom (The Big Bang Theory); and
- The single-camera mockumentary sitcom (The Office)
Definition: mockumentary sitcom—a sitcom that looks like a documentary…but isn’t. It’s a sitcom in which fictional events are presented in documentary style to create a parody.
Normally, the number of cameras recording a television program would not necessarily affect the writing style of the script. However, these two styles of sitcom production requires some differences in the writing. The traditional multi-camera sitcom uses three to five cameras to record a scene—with cuts between characters as they talk and walk and reveal themselves and the plot through dialogue and action. These multi-camera shows also tend to include a laugh track from the live audience that occurred during the taping of the show. And, the characters rarely (or never) look directly into the camera unless it’s for a special effect.
Meanwhile, the mockumentary style is a fake documentary. It mocks the documentary style in a way that makes the show a parody. Documentaries are normally shot with one camera – with the camera following the characters around as they walk and talk. However, although the mockumentary looks the same, it’s really all staged in a way that optimizes the comedic moments. What looks like real interactions and reactions of the characters are, actually, all carefully planned, staged, and practiced before the camera starts rolling. The Office includes comedic shots of the characters responding to each other through non-verbals (eg. eyes rolling, or head nodding no, or looks of disgust, etc.). The mockumentary approach also includes comedic short interview clips revealing the characters’ personal thoughts and feelings about what’s going on with the other characters. Also, the mockumentary doesn’t include the audience laugh track.
The Office established the mockumentary style as a successful and popular approach to writing and producing sitcoms, and it has been successfully-copied by Parks and Recreation, Modern Family, and other sitcoms.
The Big Bang Theory
Introduction
The BBT sitcom series was created by Chuck Lorre and Bill Prady—who also serve as executive producers. Lorre is an accomplished television writer, director, producer, and has created many award-winning sitcoms, including: Grace Under Fire, Cybill, Dharma & Greg, and Two and a Half Men. He was also an executive producer of Roseanne and Mike & Molly. The show is produced by Chuck Lorre Productions and Warner Brothers Television, and has been airing on the CBS television network since 2007. BBT has won numerous primetime Emmy awards and is the highest-rated sitcom since Friends ended in 2004. BBT is now in syndication and showing reruns on TBS in the U.S., and is garnering high ratings in the U.K and Canada.
BBT scripts are character-based and character-driven. The comic premises, stories, plots, scenes, and dialogue flow organically from the characters. The sections below explain how each of these components work and are followed by some script close ups that reveal basic BBT comedy writing techniques.
Big Bang Theory: Characters
Much like successful dramatic programs, each BBT character is quite different. They have different backgrounds and interests. They look, think, and talk differently. Each has their own triune nature, with a different set of values, traits, and mannerisms. And, most importantly, they have a fatal flaw(s) which the writers can use to envision comedic situations that capitalize on these flaws. These components of character combine to complement and cause characters to collide with each other—inviting all kinds of funny conflicts and situations.
The Big Bang Theory: Plot Premises
Character action and diction are the main elements used to elicit emotional reactions in sitcom audiences. And like drama, a well-written sitcom includes a plot which orders character beats and story plot points to reveal story incidents in the most effective way. One of the classic plot progressions for sitcoms is the three plot structure. Each plot involves a different character(s) problem, goal, or situation. They are referred to as the A-plot, B-plot, and C-plot.
Here’s a plot summary for "The Champagne Reflection" --the tenth episode of the eighth season--which aired on Thursday, November 20, 2014.
Table 6.2
A-PLOT |
B-PLOT |
C-PLOT |
Sheldon’s corny, home-grown TV show “Fun with Flags” records its last show |
Howard, Raj, and Leonard are assigned to clean up a deceased professor’s office |
Bernadette has to face up to her bullying behavior |
All of the plots involve some kind of challenge or task that the characters must work through and solve. The A-plot is the main plot and, in this case, is about Sheldon and Amy’s long-running but last Fun with Flags internet episode. The B-plot is about Howard, Raj, and Leonard assigned to pack up the office of a respected professor at the university who died. The C-plot is about Bernadette having to come face-to-face with one of her fatal flaws: her occasionally aggressive, combative, and intimidating interactions with people.
Every Act Has Purposeful Scenes
Much like a single plot program-story, each sitcom sub-plot has a beginning, middle, and end. Each act in the program includes purposeful scenes for each plot that propels the A, B, and C plots forward. The challenge for comedy writers is to envision and write action and dialogue which satisfies the purpose of each scene in a humorous way. The chart below summarizes the general purposes of the scenes in each act.
Table 6.3
|
ACT I |
ACT II |
ACT III |
A-PLOT: Sheldon’s corny, home-grown, internet show “Fun with Flags” ends |
Intro characters and problem/dilemma |
Conflict, complications, difficulties to overcome to reach their goal |
Climax and resolution |
B-PLOT Howard, Raj, and Leonard clean up the office of a deceased professor |
SAME |
SAME |
SAME |
C-PLOT Bernadette has to face up to her bullying behavior |
SAME |
SAME |
SAME |
The writers capitalize on each character’s exaggerated personality traits and flaws to create comedic moments in every scene in every act. The next section takes you into some script close-ups that include excerpts from BBT’s The Champagne Reflection episode. Note the comedy writing techniques in each scene.
Big Bang Theory: Script Close Ups & Comedy Techniques
The BBT consistentlyincludes a variety of comedy techniques that flow organically from the characters and the dramatic/comedic situations. The script excerpt-transcripts below are taken from the The Champagne Reflection and reveal some of these different techniques.
A-Plot Script Excerpt
Scene: office of the deceased professor
Leonard: Hey. Hey, we're supposed to look through all this stuff before we throw it away in case it's important.
Howard: I did. It's all outdated or disproved.
[Shot of Raj playing with pen with image of woman’s bathing suit falling off of her]
Raj: I don't know. This old pen kind of proves gravity. When I tilt it, her bathing suit falls right off.
Howard: Oh, my dad used to have a pen like that. I dated it all through sixth grade.
Comedy Techniques: Incongruity and Absurdity
- Raj’s absurd obsession with women
- The incongruity and absurdity of Howard’s confession of having a dating relationship with a pen—which also alludes to his absurdly-pitiful past with girls.
B-Plot Script Excerpts
Scenes: Bernadette, Penny, and Penny’s dad, Dan, in a restaurant
Bernadette: Dan, you have a grandson. How old is he?
Dan: Seven.
Bernadette: I remember him from the picnic. He was the one crying like a wuss the whole time. I heard he was being picked on by a mean kid. Just builds character. Like my dad said, "Nobody likes a crybaby except their mommies and Democrats."
Dan: I need another drink.
He gets up and heads to the bar.
Bernadette: What's his problem?
Penny: Oh. I don't know. Maybe he didn't like the fact that you called his grandson a wuss.
Bernadette: Well, I didn't think you were supposed to say "sissy" anymore.
Penny: OK, look, I know what a good person you are, but sometimes people think you might come off a little harsh.
Bernadette: What? I’m like the sweetest person I know. Look at me. I should be a tree baking cookies.
Penny: Yes, but once in a while people think you’re a little mean.
Bernadette: Oh yeah? You one of those people?
Penny: No, no, no, no. I think the cookie thing.
Comedy Techniques: Exaggeration, Incongruity, Allusions, and Wisecracks
- The incongruity of a female character (Bernadette) putting down a little boy for being less than strong
- Bernadette’s exaggeratedly-negative attitude towards a young, timid little boy
- Bernadette’s wisecrack/put-downs of Dan’s grandson (“crybaby,” “wuss” and “sissy”) and alluding to democrats as crybaby-wussy-sissy enablers
- Bernadette’s exaggeratedly combative “You one of those people?” reaction to Penny’s suggestion that some people think that Bernadette can be a little mean
Excerpts from Plot C--Sheldon’s last episode of his Fun with Flags (FWF) living room show.
Scene: Sheldon’s living room in apartment
The “Fun with Flags” (FWF) bit is a recurring ongoing story on BBT and derives its humor from the absurdity of the premise (an actual show about identifying flags), absurdly self-conscious scripts, the incongruity of the stiff/stilted performances of the BBT’s trained actors acting like they are amateurs, and the appearance of the character’s imperfections and insecurities.
Sheldon: Hello. I’m Doctor Sheldon Cooper, and welcome to Sheldon Cooper presents Fun with Flags, the final episode flag-tacular. I knew it was coming. Still scary. Now, I’m sure you’re thinking, the final episode? Who will stand between us and flag ignorance?
Amy: I know I was thinking that. Is this a show on flags or mind reading?
Sheldon: But the truth is I can no longer balance a full-time career, a popular Internet show, and a girlfriend.
Amy: And he really does have one, you jerks on the comment board.
Sheldon: So as they say, all good things must come to an end.
Amy: After only 232 episodes.
Sheldon: 233 if we include the one somebody forgot to press record on.
Amy: You said you weren’t gonna bring that up.
Sheldon: And you said you pressed record. Anyway, please sit back, relax, and join us as we take our final lap, as indicated by the waving of this racing flag. And, of course, white flags can also represent surrender, the Stewards of Gondor, and the Japanese Minamoto clan, but I’m sure you remember that from episode sixty-two, White Flags, Who’s Wavin’ ‘Em and Why?
Amy: That was a good one.
Sheldon: It was so good.
Comedy Techniques: Play on words, Absurdity, One-Liners
- The absurdity of a show called FWF
- Absurd play-on-words: “flag-tacular” in place of spectacular
- Sheldon’s absurd concern about “flag ignorance” and the end of such a trivial show
- Absurd dialogue lines—eg. Amy’s one liners about the prospect of Sheldon reading her mind and her comments to the jerks about being Sheldon’s girlfriend
- The incongruity and absurdity of Amy and Sheldon’s brief argument in the midst of FWF show about Amy not pushing the record button on a previous episode of the show
Scene: Sheldon is dressed up like an 18th century female seamstress sewing together the first American flag. Girlfriend Amy is the show host posing questions to Sheldon.
Amy: Say Betsy Ross. What you working on?
Sheldon: I have no idea. Because the story of me sewing the first American flag is unsupported poppycock.
Amy: Then you did sew it, hmmm?
Sheldon: Don’t ask me. I’m just a simple seamstress whose descendants are out to make a quick buck.
Comedy Techniques: Incongruity and Absurdity
- Incongruity and absurdity of Sheldon’s appearance in a dress as Betsy Ross
- Absurdity of Sheldon’s filter-less-personality and attitude arising in Betsy Ross’ dialogue.
- Absurdity of Betsy Ross expressing skeptical 21st century notions about who sewed the first American flag.
- Incongruity and absurdity of Betsy suggesting that her descendants are gold-diggers and made up the story of Betsy sewing the flag.
The last scene of the last episode of FWF includes a variety of comedic techniques.
Scene: the apartment
Sheldon: Well my little flag-ke-teers. It looks like the last episode of “Fun with Flags” is at an end. If I could, I would run each and every one of you viewers up a flagpole and salute you. And if you touched the ground, burn you. I’d like to take a moment to personally thank Dr. Amy Farrah Fowler who you may or may not know is the first woman to co-host a flag or banner-related Internet infotainment show.
Amy: Take that, glass ceiling.
Sheldon: And if I may get serious for a moment, hosting this show has been one crazy ride. With all its ups and downs, I wouldn't give it up for the world. Except for now when I’m giving it up. Before I sign off I’d like to share with you one last use for a white flag. It’s good for times like this. (Crying.) Good night.
Amy: Cut. Sheldon, that was beautiful.
Sheldon: If you didn't press record….
Amy: I pressed it!
Comedy Techniques: Absurdity, One-Liners, Play on Words, Exaggeration
- Absurd “flag-ke-teers’”play-on-words for “mouseketeers” – a reference to the show characters in Disney’s Mickey Mouse Club TV show back in the 1950-‘s’60’s
- Absurd idea of viewers being pulled up a flag pole so Sheldon could salute them (a reference to the common idea of putting ideas up the pole to see who salutes/accepts)
- Sheldon’s reference to Amy’s presence in the show and the absurdity of suggesting the likelihood of another future “banner-related internet info-tainment show.”
- Amy’s absurd “take that, glass ceiling” as a reference to breaking a gender-glass ceiling for a show genre that doesn’t really exist
- Absurdity of Sheldon starting to cry over the end of such a silly show
- Exaggeration of Sheldon’s and Amy’s bickering over pressing the record button for the show
Big Bang Theory Websites & Videos
BBT: The Champagne Reflection (clips)
BBT Fan Site w/character profiles
BBT Wiki Site
Script transcript:
Champagne Reflection Script Transcript
BBT Full Episodes
Big Bang Theory YouTube Channel w/clips
THE OFFICE & MOCKUMENTARY STYLE
Introduction
The Office is a sitcom depicting the lives of workers in a fictional regional office paper company called Dunder-Mifflin in Scranton, PA. But it’s more than just about the lives of workers. One of characters (Dwight) -- played by Rainn Wilson -- expands and shares that it goes far beyond that: “The great thing about 'The Office' and it being single-camera and the documentary style is that it's mostly a comedy, but ten percent of it is [that] we get to show the existential angst that exists in the American workplace.” The show is, really, all about angst.
The program debuted on March 24, 2005, on NBC, as a mid-season replacement. It is based on a British show of the same name, and produced by Greg Daniels, a veteran writer for Saturday Night Live, King of the Hill, Rugrats, and The Simpsons. It is one of the most successful sitcoms, with 70 nominations for Emmy, Globe and other awards, along with 21 wins in the writing, directing, sound, editing, acting, and outstanding series categories.
What made this program so unique was the premise for the recording style of the show. A documentary production team has been assigned to document the Dunder-Mifflin paper company. So the show is, essentially, a mockumentary—which includes all of the traditional documentary production techniques, including: shaky camera, rack focuses, quick zooms, swish pans, tilts, dollies and a variety of other well-rehearsed camera techniques that suggest an improvisational “follow the action and catch it as best as you can” documentary style. The camera moves around freely in the office and elsewhere revealing private conversations, intimate moments and, occasionally, intruding into character’s cars, and apartments—revealing more about their personal lives.
Character interactions are often juxtaposed with short clips of talking-head interviews (sound bites) with the characters commenting/confessing to the camera crew about what they meant, how they felt, what they thought in a previous scene, etc. These clips greatly enhance the humor in the show by revealing character pretensions, fears, faults, foibles, and other aspects of their character. And this technique creates a heightened viewer engagement and emotional connection with the characters and their stories.
The Carpet Episode
“The Carpet” episode of The Office was the fourteenth episode in season two, and debuted on January 26, 2006. The script for this Close-Up was written by Paul Lieberstein, and the script close-up will focus on how to write interview clips (sound bites) in a mockumentary sitcom. This includes examining the content of The Office’s “talking head” scenes, and how to integrate and write them in a way that capitalizes on their potential for humor, but also propels the plot forward. We’ll be focusing on two aspects of these scenes included in the mockumentary style sitcom:
- How are the talking head scenes set up? What must the writer include in the script for these to work?; and
- How and why they are funny? What kinds of things are said and what is revealed (about character or plot) in these scenes?
The Carpet: Plot Summary
The mockumentary sitcom approach uses the same three-plot episode approach as the traditional multi-camera, live-audience approach. The A, B, and C plots below will provide a basis for examining the talking head scene examples in this script close up.
Table 6.4
A-PLOT |
B-PLOT |
C-PLOT |
Jim is concerned about the possibility of never winning an already-engaged Pam… who, in the end, shows increased interest in Jim |
Michael’s office carpet is mysteriously tainted by an abhorrent smell – a practical joke by one of Dunder-Mifflin’s employees |
Jim gets caught in the middle of a Kelly and Ryan, pre-adolescent game of “does he like me, does she like me” puppy-love escapade |
The Carpet: Main Character Sketches
Most readers may know The Office characters. For those who don’t – and those who would benefit from a short summary – some brief character sketches are provided below. These should be helpful in understanding the script samples.
Michael Scott (the main character) is involved in the A and B-plots. He’s the Regional Manager of the office with an obsessive desire to be hip, liked, respected, and in control. These characteristics are all masks – based on a deeply-rooted lack of self-confidence and low self-esteem. These fatal flaws are heightened by the presence of the documentary cameras—as his constant awareness of their presence exacerbates his desire to prove that he’s the greatest manager that ever lived. And since he is, everyone in the office is happy and everything is always okay in the office. This episode reveals his worries, exaggerated perceptions, embarrassments, and pretensions. Viewer sympathy and empathy for Michael and, occasionally, the show’s other characters, ranges from a sorrowful “what an idiot” kind of pity, to a more regular care and concern for the poor schmuck.
Jim Halpert is involved in the A and C-plot. He’s a smart and talented underachiever who spends most of his time (in the A-plot) worrying about Pam Beesly (the office’s receptionist) – who he loves and is “dying inside for” because she’s engaged to someone else. He’s also known for playing pranks on Dwight and Michael, and mugging to the camera when others do dumb things. He’s one of the most normal and sympathetic characters—but his kindness gets the best of him in the C-plot when he gets trapped in the middle of a budding office love affair.
Pam Beesly is involved in the A-plot. She is the shy, sweet, kind, girl-next-door receptionist turned salesperson who’s good looking but doesn’t flaunt it. She maintains a long love-interest sub-plot for years via a three year engagement with warehouse worker, Ray Anderson. She does her best to help Michael do the right thing, and let Jim know that even though she’s engaged, she’s still interested in him. In a later episode, she does finally break up with Ray, then dates and marries Jim.
Kelly Kapoor is an adult sales rep with an adolescent mind. She’s known for long-winded, one-sided conversations about boys, dating, celebrity gossip, and other trivial matters, and can’t wait to get married and have babies. This is one of her breakout episodes in The Office (and for her acting career) -- revealing her teenage puppy-love approach to relationship development.
Ryan Howard is the young temp employee in the office (up to this point in the series). He’s very uncomfortable with Michael’s quirky management behaviors (i.e. his mysterious stares, meaningless impromptu meetings, etc.), and is generally unenthused and dissatisfied with his job. He decides to explore a casual relationship with chatty Kelly, but little does he know what he’s getting himself in to.
Todd Packer is a rude travelling sales representative that worked with Michael when he first started at Dunder-Mifflin. He often makes appearances at the office to offend Michael’s fellow workers with obscene and disrespectful jokes. But, this time, he decides to make the joke on Michael.
The Carpet:Writing Talking Head Scenes
This first scene is related to the A-plot Jim and Pam relationship. In this scene, Pam has been away from work for two weeks on a vacation trip with her fiance, Roy. Meanwhile, co-worker Jim is pining for Pam’s return and gets caught in a daydream as he stares in the direction of where the love of his life usually sits.
Figure 6.1
Talking Head Set Up
- It’s set up by JIM’S behavior in scene one – staring in RYAN’S direction. Also, note how the talking head scene description is underlined so that it is easily identifiable and easier for the crew to find.
Talking Head Effect & Why Funny:
- This sequence introduces the A-plot.
- Increased sympathy/empathy for JIM…the guy who’s in love with someone he can’t have
- Mystery and anticipation: what will JIM do if she gets married? What might JIM do to thwart this marriage?
- Why funny: the exaggeration and incongruity of JIM staring at a guy, JIM – he normally wouldn’t do that. Also, he repeats “nice” twice (incongruous for JIM); after saying “fall,” he adds “September”; and his uncharacteristic “that’s that” and his insecure “I guess” betrays his feelings for her
The next talking head scene is about the A-plot. Here we see Michael’s cluelessness and Pam’s humorous response to Michael’s comments.
Figure 6.2
Talking Head Set Up:
- PAM’S talking head is set up by MICHAEL’S usual-insensitive hyper-sexual comments and questions to PAM.
Talking Head Effect & Why Funny:
- Propels the A-plot forward—providing PAM’S perspective
- Humor comes from MICHAEL’S comments putting PAM in the spotlight leading to an explanation from her—giving her a chance to tell a little about her trip to the “documentary” audience
- Why funny: MICHAEL’S semi-shocking and exaggeratedly-unfiltered words. Also, PAM’S overly-honest reply…with the last line sounding like a veiled response to MICHAEL’S sexually-harrassing questions.
This next script section includes a scenic description that triggers two talking head scenes related to the B-plot.
Figure 6.3
Talking Heads Set Up:
- JIM’S and RYAN’S TALKING HEADS are set up by JIM’s noticing ROY and DARRYL carrying MICHAEL’S bookcase out of MICHAEL’S stinking office and the camera’s push in on JIM’S FACE.
Talking Head Effect & Why Funny:
- Simultaneously propels the B-plot forward by revealing JIM’S and RYAN’S attitude about the incident and creates mystery and anticipation about JIM and RYAN telling the truth and extending the “who done it?” question.
- Why funny: the camera zoom in on JIM’S face suggests JIM might be the culprit. His comment-response is funny because of the incongruity of his “slightly amused” parenthetical doesn’t match his direct and serious words. His words also imply that the interviewer was assuming that JIM is behind the stinky smell in MICHAEL’S office. RYAN’S response is funny for the same reason – his laughter is incongruous with his serious words.
The next scene involves the C-plot. Prior to this scene, Jim is cornered by Kelly to find out if Ryan likes her. Jim bumps into Ryan in the office kitchen and strikes up a conversation—leading into a Ryan talking head scene.
Figure 6.4
Talking Head Set Up:
- JIM’S and RYAN’S conversation about Ryan’s prospective interest in Kelly sets up Ryan’s humorous talking head scene.
Talking Head Effect & Why Funny:
- Propels the C-plot forward by showing JIM following through on KELLY’S request to ask RYAN if he likes her.
- Why funny: the set-up is funny—based on the incongruity of two adult men talking like pre-teens. Also, RYAN’S talking head is funny – based on the misunderstanding technique. RYAN assumes that the camera operator and interviewer think that Kelly (who is really an average to below-average looking woman) is really good looking. His two “right” Right?” lines suggest that the crew is not responding to his question – suggesting that they don’t agree with RYAN. Also, this is supported by JIM -- based on his non-response to RYAN’S question about what he thought about KELLY -- and others on the show and even the viewers. RYAN’S second “right?” is what makes RYAN’S perception a misunderstanding.
The A and C-plots are left open-ended in this episode. However, this last example climaxes the B-plot and includes a classic Michael talking head. Up to this point, Michael has suspected those in the office or even the cleaning lady as the culprit for stinking up his office. Then, he gets a call from a long-time colleague, Todd Packer.
Figure 6.5
Talking Head Set Up
- MICHAEL’S phone conversation with TODD reveals the truth to MICHAEL
Talking Head Effect & Why Funny
- It climaxes and resolves the A-plot story
- Humor is based on ongoing incongruity of MICHAEL being an insecure, self-seeking child in a man’s body -- and his words betraying the fact that he had no idea about where the stink came from. Also, his condescending remarks about how others in the office wouldn’t understand TODD’S humor also contributes to this incongruity.
The Champaign Reflection on The Big Bang Theory Wiki online at: http://bigbangtheory.wikia.com/wiki/The_Champagne_Reflection
Rainn Wilson Quotes online at: http://www.brainyquote.com/quotes/authors/r/rainn_wilson.html
See “The Office (2005” online at: http://www.imdb.com/title/tt0386676/
See Greg Daniels online at: http://www.imdb.com/name/nm0199948/
See “Awards for The Office, 2005,” online at: http://www.imdb.com/title/tt0386676/awards
Videos and Links
The Office “Carpet” episode
The 8 Characters of Comedy…a website that describes eight (8) stereotypical characters that appear in sit-coms (and other comedic programs), and includes examples of these characters in a bunch of television shows.
Friskies Dear Kitten YouTube channel—includes humorous short videos featuring an older cat teaching a kitten how to understand, survive, and thrive in the strange world of human beings. The videos include the psychiatrist-like voice of the older cat imparting sophisticated perceptions about human behavior as they observe and interact with human beings. The humor is based on the incongruity of the older cat having the powers of human observation and insight – but from a cat’s perspective.
Redneck Avengers (bad lip reading)
Bad Lip Reading (politics, movies, etc.)
Chapter 7 Short Films Website
If you’re interested in seeing some great student short films, check out the titles and brief descriptions here. They’re all award winners—from the annual Broadcast Education Association (BEA){ Media Festival—which includes submissions from large and small universities all over the country. You’ll also see films from the ComicCon film competition, and other student and professional film festivals. These all include some strong writing techniques, and present another chance to watch, learn, and improve your scriptwriting skills.
NOTE: all of the BEA Narrative award winning films can be seen on the BEAFestival Link: http://www.beaweb.org/2013/festival-sv.html. Just click on URL, then scroll down to “Narrative” and click on the film title.
Links
Amblin—Steven Spielberg’s award-winning short film that helped him get his first contract as a TV drama director!
Short Term 12 The Short Term 12 film could not be included on the website (at this point)
Cautionary Tale (short film-comedy)
BEA Narrative Films:
Mama’s Boy (2013)
Length: 18:48
Genre: period drama
Theme: pride goes before a fall
Award: 1st place, BEA Narrative
Premise/idea: what if a young, cocky, angry black kid was recruited to play for a college baseball team back in the 1940’s?
Description: this is a story about a black baseball player with a chip on his shoulder in the 1940’s who is attempting to make it to the big leagues. For a student film, this one has a great (“adult”) story premise—with adult characters/actors, racial issues, etc., rather than just college student-actors playing college-student lives. Also, engaging characters, good story arc, good dialogue, and a compelling theme—with an interesting twist at the end.
Link: https://bea.app.box.com/s/amzz8g06wnb9xchsjbs2
One Last Kill (2013)
Length: 11:54
Genre: drama-suspense
Theme: he who takes up the sword will die by the sword
Award: 2nd place (tie), BEA Narrative
Premise/idea: what if a hit-man put a deadline on his last murder?
Description: this film has an engaging story premise, characters, and creative narrative approach carried by a believable and strong Rod Serling-like (like Twilight Zone) VO narration. It has a diary/ instructor feel to it and is not too “on the nose.” This heightens the level of fear/anticipation throughout the film. Plus, there’s a surprising and satisfying plot twist at the end that makes this a great little film.
Link: https://bea.app.box.com/s/s60ikjdgvjtchkajw4lf
Expiration Date (2013)
Length: 12:35
Genre: dark comedy
Theme: impulsive actions can be a blessing, and a curse
Award: 2nd place (tie), BEA Narrative
Premise/idea: what if a mortician decided to take a dead-person to a party?
Description: this is a quirky story about a socially-challenged and friendless mortician who finds a way to attend the big party across the street. While at the party, a miraculous thing happens that spoils his party and ultimately invites a lawsuit….but also makes him very attractive to one particular woman. It includes good, believable dialogue and a good story structure with a surprise ending.
Link: https://bea.app.box.com/s/wgpamynd3pinh2u9u3cr
The Red Box (2013)
Length: 9:06
Genre: romantic comedy
Theme: transparency and being yourself pays big dividends
Award: Honorable Mention, BEA Narrative
Premise/idea: what if a girl-clueless guy was given an ultimatum by his girlfriend that the relationship just wasn’t going to work?
Description: a college-aged video-game-addicted male finds himself in a predicament: his girlfriend decides that their relationship is “not going to work.” The kid comes up with what appears (on the surface) to be the answer to his problem…but in the end, he comes to discover that what he thought was the big fix for the relationship was, in fact, meaningless. This is a cute romantic comedy with a great story and dialogue--with a surprise ending revealing a hopeful theme. And, you’ll love the low-budget opening title sequence they envisioned for this little gem—where art matches story content.
Link: https://bea.app.box.com/s/vzf7vezmgxk0tntw11ui
She Sang, She Directed (2009)
Length: 26:43
Genre: musical-comedy
Theme: strong convictions win in the end
Awards: Best Comedy, BEST FEST America (2009), Official Selection at Secret City Film Festival (2009), and the 2010 Golden Ace Award at the Las Vegas International Film Festival
Premise/idea: what if a young, talented, and aspiring playwright-director was forced by the show producers to change her script?
Description: this is the story of a young playwright battling two meddling producers who want to turn her masterpiece play into a goofy-vampire story with unbelievably-corny dialogue. Her battles with arrogant actors, pot-head riggers, and her heavy handed producers culminate in a conflict that gets resolved through the altruism of donors. This film has a good, basic storyline with characteristic dialogue and some funny moments. The music and relevant lyrics are very difficult to pull off by professionals…much less than college filmmakers.
Link: https://vimeo.com/12495197
Repeat After Me (2011)
Length: 19:00
Genre: comedy
Theme: accepting negative circumstances can work out for the better
Awards: “Best San Diego Film,” San Diego Film Festival; Official Selection, Fallbrook Film Festival and Laugh Track Comedy Festival; winner, Best Picture, Reality Bytes Film Festival
Premise/idea: what if two guys suddenly find themselves uncontrollably trapped into channeling each other and speaking the same words?
Description: this is the story of two unsuspecting twenty-something roommates who invade each other’s brains (and speech) through a strange meteorological event. The two “brain-twins” have hijacked each other’s tongue—leading to a bunch of funny moments and lines, with every word a potential disaster…but life ends up working out better for both of them in the end.
Link: http://vimeo.com/23949675
327: The Cave (2008)
Length: 6:34
Genre: experimental
Theme: life may not be as it seems OR human reality can be illusory OR pleasure-seeking is empty (it all depends on how you interpret this film)
Awards: 1st Place, Experimental, BestFest Film Festival; Honorable Mention, Columbus International Film & Video Festival, and Chicago International Film & Video Festival
Premise/idea: what if a work-job-obsessed guy found himself trapped in a hallway and tormented by visions?
Description: experimental film is a genre unlike all of the others. Although its purpose is to elicit emotions—it does not utilize the conventional story form presented in this book. It uses surreal or dream-like imagery, settings, and objects through special visual and sound effects to elicit an emotion/feeling from the audience. This particular film is based on Plato’s “Allegory of the Cave,” and features a young white-collar male trapped in a hallway and confronted to think about life in a different way. This memorable film includes a startling vision and imagery with a killer soundtrack.
Link: https://vimeo.com/95116759
Do You Wanna Go to Starbucks (2014)
Length: 2:14
Genre: music video (w/light comedy story)
Posted on YouTube in April, 2014…over 5-million hits (as of 8/26/18)
Premise/idea: what if a young, caffeine-craving, final-exam-studying college-aged girl got the itch to go to a Starbucks?
Description: this is a mini-musical parody of the film Frozen’s “Do You Wanna Build a Snowman.” A young college girl wants to take a break from studying for exams and go to Starbucks. After a series of turn downs, a guy takes her up on the offer—with a sad twist at the end. This is a well-timed YouTube-posted theme—based on its content: a video at the end of school year just before or during final exams week that pitches the elixir of choice for college students (coffee) at the premiere coffee shop on the planet (Starbucks). Its success is also due to utilizing a recent, hot movie-musical soundtrack to tell the story, and capturing the attention of dozens of newspapers and national television networks.
Link: https://www.youtube.com/watch?v=6SDIc6bGw9w
Short Films w/No Diction
Here are a few short student films produced with no diction/words/dialogue/monologue/ narration—so the script consisted of only scenic descriptions. This is a great exercise in envisioning story content w/o diction. The script must convey the characters and story only through character behavior and action.
Promenade
Length: 6:43
Genre: drama-romance
Theme: forgiveness and reconciliation; honesty is always the best policy OR make the best of life’s circumstance
Award: Best Intro-Level Film Project, 2010 (Point Loma Nazarene University Film & TV Festival)
Link: https://vimeo.com/channels/pointtv/31625204
Premise/idea: what if a young kid’s car breaks down on the way to picking up his prom date?
Description: this is the story of a young high school student’s car breaking down on the way to pick up his date for the prom. Meanwhile, the girl melts and gives up…but he finds a way to get to her – leading to an “aww, isn’t that nice” moment at the end. This was an intro-level film production course project.
Link: http://vimeo.com/channels/pointtv/52581493#/channels/pointtv/31625204
The Cycle
Length: 5:31
Genre: horror
Theme: running from your fears can have disastrous consequences
Awards: Best Intro-Level Film Project, 2012 (Point Loma Nazarene University)
Premise/idea: what if a guy runs over a bike rider that suddenly disappears?
Description: this is the story of a young man who runs over a girl on a bicycle that suddenly disappears into thin air—only to re-appear on the street…then suddenly appear at his car window…then right next to him in the passenger seat—driving him to go crazy with fear, exit his car, start running down the street and… well, you need to screen this film and see the ending.
Link: https://www.youtube.com/watch?v=6OLnbOLQyKc
The Best Day of Your Life
Length: 3:06
Genre: drama/dark comedy
Theme: impulsive behavior can lead to regret
Award: Official Selection, San Diego Shorts Film Festival
Premise/idea: what if a young girl gets a text message from her fiancé suggesting that he’s “backing out?”
Description: this is the story of a young girl about to get married. She gets a text-message that puts her into a bitter rage, leading to a major temper tantrum followed by… See the film and check out the surprise ending! “Oops!”
Link: https://vimeo.com/channels/pointtv/52580992
The Lot
Length: 2:22
Genre: comedy
Theme: careless obsession can entrap you
Premise/idea: how would an obsessive-compulsive girl park her car in a parking lot?
Description: this film is a slice-of-life film about a young girl’s obsession to park her car in just the right way and place.
Link: https://vimeo.com/channels/pointtv/52581493
Chapter 8 Commercials, Public Service Announcements (PSA’s) and Promos
Take a look at some great complementary and supplementary material:
- The best advertising slogans, punchlines, and advertising campaigns of all-time
- The back story for the Apple Macintosh 1984 Super Bowl commercial that had a part in transforming the computer industry…AND the world!
- Allstate Insurance’s “Mayhem” character and campaign
- And 52 links to commercials that showcase all of the different styles of commercials, PSA’s, and TV show and film promos
LINKS
For the top 10 slogans, see Rip Empson, “The Best Advertising Slogans of All-Time According To Diggs Users,” September 9, 2008, online
”Top and Best 100 Slogans, Taglines, Punchlines, Advertising Campaigns (part 1 of 2)
“Apple’s ‘1984’ Super Bowl Spot – The Backstory,” (and)vertising inc.TM, advertising+public relations+social media
Laura Petrolino, “Creative Marketing Case Study: Allstate Mayhem Campaign,” Spin Sucks, January 25, 2016
VIDEOS
Humorous
Axe Effect
https://www.youtube.com/results?search_query=axe+effect+commercial
Allstate Mayhem Commercials
https://www.youtube.com/results?search_query=ALLSTATE+MAYHEM+commercial
Testimonial
Nikon Ashton Kutcher & Others
http://www.youtube.com/watch?v=tz_K78Yd9uI
Lebron James
http://www.youtube.com/watch?v=z9gMWFzhx4w
Elton John (and many other celebrities) endorsing Diet Coke http://www.youtube.com/watch?v=dgdYbHvXuVA;
Plain folks
T-Mobile: Family Allowances
https://www.youtube.com/watch?v=GKvXyN_t7UA
Others
https://www.youtube.com/results?search_query=plain+folks+propaganda+commercials
Name Calling
“Dishonest” – Obama for America TV Ad
https://www.youtube.com/watch?v=juox7NO14KM
Romney: He’s the Problem
https://www.youtube.com/watch?v=Ud3mMj0AZZk
Glittering generalities
LS 460 Commercial
http://www.youtube.com/watch?v=Mn-Tkz6zkMc
Obama campaign
https://www.youtube.com/watch?v=9pj7xsWszOs
Card Stacking
Cereal commercial
https://www.youtube.com/watch?v=KTkfZMsCyHY
Prescription Drug commercial (w/actress testimonial)
https://www.youtube.com/watch?v=MpTPvRrMzdM&list=PLQZTk4BbrTExLq1Lmdj1HqEOZRxv0zbN2&index=22
An Inconvenient Sequel: Truth to Power
https://www.youtube.com/watch?v=huX1bmfdkyA
Music
Top 10 Budweiser Super Bowl commercials
https://www.youtube.com/watch?v=vSNaXc8KR1g
MasterCard Priceless commercials https://www.youtube.com/watch?v=1cNDSPutas8&list=PL7DF5EB5148CC31FE
Storyline Commercials:
Apple-Macintosh 1984 Commercial.
http://www.youtube.com/watch?v=OYecfV3ubP8.
Source of Apple-Macintosh storyboard
http://andvertisinginc.com/2013/01/12/apples-1984-super-bowl-spot-the-backstory/
Don’t text while driving PSA’s
https://www.youtube.com/watch?v=rClJW9gnchc
Tide to Go
http://www.youtube.com/watch?v=_Bp54a07UFg
Problem-Solution approach:
Tide to Go
http://www.youtube.com/watch?v=_Bp54a07UFg.
Dentist commercial
https://www.youtube.com/watch?v=S3mOGKmZc2k
Analogy Approach
Delta Airlines commercial
http://www.youtube.com/watch?v=UC6acGUnqXM&feature=related
Chicago’s Pizza Commercial #2:
http://www.youtube.com/watch?v=nAXTIatj4d8.
Honda Commercial
http://www.ispot.tv/ad/7oap/honda-really-big-spring-event-metaphors
“As See on TV Gadget Commercials” https://www.youtube.com/watch?v=o1mwtVtt_bA&list=PLaXUybE459shtvSqsoMcRzstzxFeI-zaz
Demonstration approach:
Exercise equipment infomercials: https://www.youtube.com/results?search_query=exercise+equipment+infomercials
Fantasy Approach
Sprint Flashlight Animation
http://www.youtube.com/watch?v=lW_9SYaWAQg.
Video game commercials: https://www.youtube.com/watch?v=VeyskiiWRdI&list=PL72E47B9D077DBB43
Slice-of-life
Don’t Text and Drive PSA
https://www.youtube.com/watch?v=Dp9DOXlNe3o
Glee (TV show) Distracted Driving PSA: “On My Way”: https://www.youtube.com/watch?v=mnw_7xI5klM
OMG Distracted Driving PSA
https://www.youtube.com/watch?v=Aka_PPrqkuE
Suspense Approach
Verizon DROID Stealth commercial and can be seen online at: https://www.youtube.com/watch?v=o9fXYQjwR0w.
Any video game commercials which are stylized to resemble film trailers:
https://www.youtube.com/watch?v=VeyskiiWRdI&list=PL72E47B9D077DBB43
CLIO Award-Winning Commercials
https://clios.com/awards
Television Show Promos
Dozens of television show promos:
https://www.youtube.com/user/tvpromosdb
Life in Pieces
https://www.youtube.com/results?search_query=life+in+pieces+promos
Man with a Plan
https://www.youtube.com/results?search_query=man+with+a+plan+promos
Believe
https://www.google.com/#q=believe%2C+show+promos
Resurrection
https://www.youtube.com/watch?v=Vo4L8xLvLao
ABC 15 News Emmy Winner Promo – television news show promo
https://www.youtube.com/watch?v=y3UNsIkSJuQ
Hannity
https://www.youtube.com/watch?v=dfwN7SkYB9U
Anderson Cooper 360
https://www.youtube.com/results?search_query=anderson+cooper+promos
48 Hours Mystery
https://www.youtube.com/watch?v=kQphNh3X0lI
Film Trailers/Promos
The Hunger Games
https://www.youtube.com/watch?v=SMGRhAEn6K0
2018 Film Movie Trailers
https://www.youtube.com/results?search_query=film+trailers%2C+2018
Relevant articles & links to clips:
Clio-TV commercials:
https://clios.com/awards/winners
Chapter 9 News & Sports Website Content
Use the tabs for the following:
- The story plot diagram, story synopsis, and transcribed script for the award-winning news story What’s Going On?
- A summary of the news and sports chapter
- A link to “Rundown Creator”—a radio/TV show rundown software
Story Plot Diagram, Synopsis, Script
Scroll down to see the following:
- The story plot diagram, story synopsis, and transcribed script for the award-winning news story What’s Going On?
- A summary of the news and sports chapter
- A link to “Rundown Creator”—a radio/TV show rundown software
Story Plot Diagram
Here’s the story arc, diagram, and content summary for the What’s Going On? To see the story (and many other award-winning stories), go to the NPPA website
For more NPPA award-winning stories, go here
WEBSITE FIGURE 9.1 – WORD
- Act 1: The Beginning—The Who, What, When, and Where Are Introduced
The characters, setting, and conflict are introduced through brief, incomplete and complete VO narration sentences interwoven with sound bites of concerned parents. The story is enhanced by images of police cars and parents expressing their frustration and anger. We learn there were gunshots and a school lockdown.
- Act 2: The Middle—Mystery Intensifies
The VO narration and sound bites continue and reveal intensified parental frustration. Hundreds of parents and dozens of police officers are present. Speculation starts to fly. The media are told by police to back away.
- Act 3: The End—The Why and How is Revealed
Suddenly a school administrator shows up and invites the media into the school to see the engineer’s compartment. Shots of the news camera following the administrator down the stairs and into the basement are juxtaposed with VO narration and a sound bite from a child about hearing a loud boom sound…then, the mystery is solved!
Read the transcribed script below to see what caused all of the panic and commotion.
The What’s Going On transcript below is written in the standard two-column script format for news, with ALL CAPS for narration and upper and lower case for sound bites—much like the approach to news writing, lean conversational narration, and lead-ins to sound bites. However, this script doesn’t include the time code locations for the sound bites.
Figure 9.2
FADE UP CS CARS DRIVING IN PARKING LOT W/POLICE CRUISERS IN BACKGROUND W/LIGHTS FLASHING ECU WINDOW OF MOVING CRUISER CS CRUISER TURNING IN TO LOT ECU CROSSING SIGN
CS FEMALE PARENT & KIDS ON SIDEWALK
MS WAITING CROWD
MS LIGHTS ON CRUISER ROOF MS PIERRE
MS CROWD OF PARENTS & KIDS WAITING
CU PIERRE
CS TWO PARKED CRUISERS MS TWO OFFICERS WALKING
CU FEMALE PARENT
CS TWO OFFICERS TALKING TO PARENT MS PARENT
MS PARENT
CU “DO NOT ENTER” SIGN
MS PARENT
CS FEMALE PARENT & KIDS ON SIDEWALK
ECU PARENTS HEADS THROUGH CROWD
CU PARENT
CS-DOLLY IN TO CU ADMINISTRATOR, THEN WALKS AWAY
CU POLICE OFFICER
MS 2-SHOT OF OFFICERS
CS MALE PARENT WAITING
CS PARENTS AND CHILDREN EXITING SCHOOL CU PARENT
MS PARENT AND CHILD & ZOOM TO CU CHIILD
CU PARENT
ECU HANDS—PARENT HOLDING CHILD’S
CS MCDONALDS’ GOLDEN ARCHES CS PARENT HOLDING KIDS’ HANDS BY CRUISER ECU FEET WALKING DOWN SCHOOL HALLWAY ECU BOILER ROOM SIGN
MS FOLLOW SHOT ADMINISTRATOR WALKING DOWN STAIRS
CS CHILD, MOM & SIBLIING-SCHOOL PARKING LOT
MS ADMINISTRATOR OUTSIDE BOILER ROOM
ECU BOLT IN OFFICER’S HAND CU SHOT OF BOILER ROOM HANDLE MS MALE PARENT AND CHILD – SCHOOL PARKING LOT
CS FEMALE PARENT & KIDS ON SIDEWALK
CU DEASIA HOLDING MCDONALD’S HAPPY MEAL BOX CU PARENT
CU PAN ACROSS CRUISER CAR POLICE SIGN
CS POLICE CRUISER DRIVING BY
FADE OUT |
FADE UP SOUNDS OF CARS DRIVING BY
MALE PARENT 1 VO: FEMALE PARENT 1 VO:
REPORTER VO: FEMALE PARENT 1 VO: REPORTER VO: PIERRE BRAKES: REPORTER VO: PIERRE BRAKES: REPORTER VO: PIERRE BRAKES: REPORTER VO:
FEMALE PARENT 2 VO: REPORTER VO: FEMALE PARENT 1: REPORTER VO: FEMALE PARENT 3 VO: FEMALE PARENT 2: MALE PARENT 3 VO: FEMALE PARENT 3: FEMALE PARENT 1: REPORTER VO:
FEMALE PARENT 2: REPORTER VO:
POLICE OFFICER 1: PAEENT 2 VO:: POLICIE OFFICER 3: REPORTER VO: MALE PARENT 3 VO:: REPORTER VO:
FEMALE PARENT 2: MALE PARENT 1: REPORTER VO: MALE PARENT 1: REPORTER VO: MALE PARENT’S 1 DAUGHTER VO: REPORTER VO:
SCHOOL ADMINISTRATOR VO:
REPORTER VO: SOUNDS OF BOILER ROOM SCHOOL ADMINISTRATOR: CHILD STUDENT:
SCHOOL ADMINISTRATOR: REPORTER VO:
SCHOOL ADMINISTRATOR VO: MALE PARENT 3:
FEMALE PARENT:
REPORTER VO:
MALE PARENT 1 VO: REPORTER VO: MALE PARENT 1: REPORTER VO:
FADE OUT |
Up to this point, the focus has been on how to write individual stories. However, on television, these stories are always shown as a part of a complete program – where the elements and principles of drama are also considered.
SUMMARY: ELEMENTS AND PRINCIPLES OF DRAMA IN NEWCASTS & SPORT SHOWS
Character and Conflict
By their very nature, news and sports shows include hosts/anchors/reporters and conflicting characters expressing themselves through narration, VO-SOTs, and sound bites. Here’s how these conflicts look in news and sports shows:
- Person vs person: battling politicians, criminals versus police/juries/judges, anchors colliding, athletes colliding and trash talking, coach versus coach strategies, etc.
- Person vs. group: business-owner collides with government bureaucracy about expanding a business, or a parent collides with a school district about a controversial policy, or a quarterback collides with the opposition’s defense, etc.
- Person vs. nature: people trapped in drastic weather, fires, natural disasters, and games played in extreme weather conditions which affect the game.
- Group vs. group: businesses battle unions, republicans battle democrats, one team’s defense battles the other team’s offense, etc.
- Person vs. self: involves an individual’s internal collision of their own values or beliefs -- eg. a politician struggles with legalizing homosexual marriage, or a coach/player struggles with continuing on or ending their career
Diction
- Used to introduce and describe conflict in news and sports stories
- Consist of on and off-camera narration, sound bites, banter, and interviews. As a writer, your job is to identify the conflicts, then find ways to reveal them through words, action, behaviors, etc., to the viewer.
Spectacle/Setting
- News sets include images of the local city’s skyline
- Stories are set in place and time—based on story topic, issue, etc.
- Graphical imagery and text in hard news, sports, and weather are inserted throughout news casts and sports shows
Melody-Music/Sound FX
- News and sports shows include theme music and sound FX to set the tone of the story or show or to heighten the drama
- The world is a dangerous or safe place
- Dedication and sacrifice leads to victory
- Corruption is rampant
- The toughest team wins
- Good eventually triumphs over evil
- News and sports shows include introductory teases consisting of short, dramatic SOT clips of images or sound bites or video about the main stories with VO narration and a graphic title to entice the viewer to watch
- News includes hard news, soft/feature news, weather, and sports
- Sports shows include sports news, feature stories, and interviews
- Pre-commercial teases are used throughout this section of the program
- News includes a unique soft-news feature story or closing banter, a thanks for watching, and a tease for next news show later that day
- Sports shows include the big story that has been teased throughout the show
Theme
News and sports stories convey all kinds of messages:
Plot-Structure
Television news and sports shows have a beginning, middle, and end that consist of the following:
The Beginning: Introduction and Tease
The Middle: Main Stories
The End: A Unique or Big Story
Rundown Creator
To see ”Rundown Creator,” a web-based TV/radio rundown software, go to: https://rundowncreator.com/
Chapter 10 Interview Shows Website
Use the tabs and camp out on:
- A case study of The Ellen DeGeneres Show, and the entertainment techniques that have made it one of the most popular shows
- A case study of The View, and persuasion techniques
- A case study of Dr. Oz, and informative techniques
Then take a look at some great articles and other content:
- Links to some great articles on how to pitch variety and talk-shows, what it’s like to write for a late-night talk show, scripting “unscripted” shows, and how to get jobs in this field
- Links to show clips and full episodes of all of the different types of interview shows
- Links to video clips of the Oprah Winfrey Case Study program in the textbook
INTERVEW SHOW THAT ENTERTAINS
The Ellen DeGeneres Show
MARGINAL COMMENT
The Ellen DeGeneres Show (EDS) is an extremely successful, syndicated talk show hosted by comedian/actress Ellen DeGeneres. Although the show informs and occasionally (and subtly) persuades, the main purpose is to entertain. The show includes a live-audience and features celebrity interviews and a variety of humorous recurring segments and games which involve the in-studio audience and the viewers. It also includes music performances from featured musicians, along with Ellen’s classic comedic monologues. The show started in 2003, and is a multi-award-winning daytime show-- including daytime Emmys for Best Talk Show and Best Talk Show Host.
The Keys to EDS’s Success
Ellen is the main character, focal point, and one of the keys to the show’s success. However, it’s not just her natural comedic talent that makes this show so interesting and successful. It’s also how the writers and producers have created some very cleverly-titled, entertaining, and efficient ways to showcase her talent and, in the process, the talent of others in both the in-studio and television audience. They all contribute to the humor. This is accomplished through the other key to the show’s success: the extremely creative recurring segments and interactive games in her show.
Most segments have a pop music theme song and a full-screen graphic with the segment title. After the segment is introduced, Ellen will usually clap or dance to the music before abruptly cutting it off. The segments capitalize not only on Ellen, but also on the comic potential of others. Some clever segment titles and descriptions are included below.
EDS’s Segment Titles
Segment Title: |
What happens? |
Ellen's Dance Dare |
Viewers send videos of themselves secretly dancing behind oblivious people. Irish jigs featured on the 2012 St. Patrick's Day episode. Many celebrities participate, including Emma Stone, Zac Efron, The Janoskians and Taylor Swift. |
Bad Paid for Tattoos |
Odd, usually incorrectly spelled body art is displayed. |
Weekly Tweetly Roundup |
Ellen shares funny and interesting tweets. |
ApPARENTly Confused |
Ellen shows messages by parents who don't understand texting and technology |
INSTA-grammification |
Ellen shares funny and unusual pictures from the show's Instagram page. |
Vine after Vine |
Ellen shares funny six (6) second video clips from the popular mobile app Vine. |
What Have YOU Been Up to on Facebook? |
Ellen reveals some personal and private information of the public to the audience. |
Starbucks Prank! |
Ellen sends popular celebrities out to Starbucks to prank the cashiers. |
What The Heck Are These Kids Talking About? |
Ellen reviews rap lyrics and tries to figure out what they mean. |
What Were They Thinking? Audience Dancing |
Audience members are shown dancing with voices acting out the dancers' thoughts |
Reflection: watch some clips from the show via links on the book’s companion website, and reflect on how and why the show is so engaging and funny. Also, review chapter 6’s comedy approaches and techniques, and identify those included in the show.
EDS’s Game Titles
Audience participation is another key to EDS’s success. The writer-producers capitalize on the humor that audience games bring to the show. They are played with Ellen and/or her guests, and involve a prize for all participants--whether they win or lose the game. The games vary from common, living-room group games to more humorous games where audience members perform a variety of stunts.
Ellen’s Interview Style
The conventional interview show involves a host and guest(s) either seated together when the show fades up, or a guest entering and walking onto the stage after the host’s introduction of the guest. But Ellen’s style is creatively (and delightfully) unconventional. After a verbal introduction of the guest, a well-known pop rock song starts playing as the guest walks onto the stage. Meanwhile, Ellen has started dancing, the audience has started dancing, and the guest soon joins in as they walk across the stage with rousing shouts and applause from the live studio audience. The two dance together—smiling and moving to the music for about 30-seconds, the music fades, the audience claps, they sit down, and the interview begins.
This unconventional approach was an ingenious vision that Ellen and her writers had for opening the show. First, it’s humor is based on the incongruity of the moment: this is an interview show, and here’s the President of the United States or a serious dramatic actor or some other famous person doing something in front of millions of people that they’d, normally, never be seen doing in front of a national TV audience. This incongruous, self-expressive, character-revealing dance entertains and is quite fun to watch. The combination of the pop music, the audience’s acceptance and applause, and Ellen’s engaging and contagious smile – all work together to loosen up the guest and get them in a relaxed, open, and friendly state-of-mind. This definitely works in the show’s favor by getting the audience involved, putting the guest at ease, and setting the stage for a fun and entertaining show.
Ellen’s interview style is more loose and conversational than the more objective/purpose- driven approach. Much like others, her questions range from the standard and traditional to the more personal. What makes her different is her ability to see the humor in others and herself, and insert humorous comments throughout the interview—which crack up the guest and, most importantly, crack up the in-studio and television-viewing audiences. Ellen’s ever-present quirkiness, authenticity, and comic timing during her interviews are the keys to her success as a comedian, a performer, and an interviewer in this program.
INTERVEW SHOW THAT PERSUADES
Panel Talk Show: The View
Introduction
The View is a daily (M-F) one-hour panel talk show that covers news topics, current events, guest-expert and celebrity interviews, and interviews with a variety of TV, film, and recording artists. Since its humble beginning on August 11th, 1997, it has become one of the most phenomenally-successful talk shows in television. It’s a multi-award-winning program with a unique approach.
First, it has multiple hosts and they’re all female. Multiple-host shows have appeared before, but none have been as quite as successful as this one. The reason for this is because the hosts (who have changed over the years) have always been a diverse group—in terms of age and life experience, ethnicity, worldview, and differing political and social perspectives.
Second, they are all very outspoken, and they are encouraged to share their thoughts and feelings--unscripted and on-the-fly. It’s like secretly listening in on a girl-talk session revealing things that would, normally, not be revealed. They confess “…to a lot of things on the show that women are supposed to feel guilty about: forgetting to vote, being too lazy to exercise, hating skinny models, letting the kids watch too much TV, admiring Hollywood's latest hunk. And, apparently, they don't care what people think.”
Third, the differing political and philosophical make-up and worldviews of the hosts invites conflict -- the essence of drama. The show can be loaded with verbal and non-verbal conflicts – depending upon the topics and issues they are discussing and who the guests are. This is because differing worldviews set in the context of open-sharing in a talk format, and featuring strongly-outspoken women discussing a variety of political and social issues, is sure to invite sharp conflicts and, occasionally, extremely heated discussions. Sometimes the heat is between guests and hosts, and sometimes it’s host-to-host. For instance, moderator Rosie O’Donnell’s and panelist Elizabeth Hasselback’s disagreements over a variety of topics eventually ended with Rosie leaving the show. Rosie returned, but then left again over another controversy.
The one truly unifying and stabilizing force in the show is the legendary news reporter, anchor, interview show host, and creator and producer of The View, Barbara Walters. Her calm and gracious presence often provides a moderating voice of reason and peace to the show--along with a respect and star power that enhances the show’s credibility and popularity. This is the essence, theme, and key to the show’s success: a culturally diverse group of women with different life experiences and worldviews—combining to reveal different “views” about life, and ways to think about today’s controversial events and issues. Thus, the show’s appropriate title: The View.
The View: Setting, Scripting & Interviewing Style
The show feels a lot like Oprah. It has the same spectacle and energy. The moderator and panelists walk out onto the set through a fake door-opening on the set to the wild applause and cheering of a supportive audience. Each carries a white sheet of paper which includes notes about the topics and their own self-scripted notes about some of the things that they want to say and questions that they might want to ask. The set includes a large, rear projection screen with the show’s logo--which also shows live close-ups of studio subjects in the midst of an interview (eg. Mariah Carey’s puppy she held in her lap), or relevant movie clips, video clips, or other imagery. Also, table and chairs in the opening show block one is usually followed by comfy soft chairs for all when the main guest subject comes on.
The show also includes some of the same scripted narration techniques on Oprah, including pre-produced show intro-teases, live moderator intros, scripted guest intros, and tease packages with VO narration. There are also occasional live, talent-delivered commercials which include the product right on the set. Scripted and recorded promos directing viewers to the program’s website also appear. Beyond that, the show is unscripted and improvisational—consisting of panel discussions amongst themselves and with their guests.
The show block structure also resembles Oprah -- with a vivid graphical opening that introduces and teases the audience—eliciting engagement and anticipation. This is followed by a live narrated intro by the moderator, then some talk amongst the panelists on a relevant topic, followed by teases, commercials, featured guests and interviews, and a closing with a tease for the next show.
They tend to use a freeform interview approach -- with them all taking turns to ask questions, interject comments, etc. of the interviewee. The questions are usually oriented towards the personal — things happening in the guest’s life, personal thoughts and feelings about different topics and issues, etc. However, discussion can also turn them all towards (and sometimes against) each other — in the presence of or without the presence of a guest. This elicitation of conflict in the panelists often invites drama – increasing viewer attention, interest, and engagement in the program…a powerful component of this show.
INTERVEW SHOW THAT INFORMS
Dr. Oz
Introduction
Dr. Oz is a daily (M-F), syndicated, one-hour health show that takes the viewer into current and relevant health topics--from addiction to nutrition-diet-weight loss to heart health to stress to women’s health.1 Dr. Oz started in 2009, is seen around the world in 118 countries, and “has been used as a format to create new original versions of the show in 12 countries.”2 This multi-Emmy award winning, live-audience show is hosted by Mehmet Oz, a world-renowned cardiothoracic surgeon and professor at Columbia University. It is one of two shows which spun off of the OWS, and is produced by Oprah’s Harpo Productions, Sony Pictures Television and OzWorks.
The Keys to Oz’s Succcess
Although Dr. Oz is a spin-off of the OWS, Oz’s success can be attributed to a few things beyond being “sprinkled with Oprah’s magic dust.” 3 Mehmet Oz is described as a nurturing, healing, and attentive doctor who is in tune with the main audience’s (women, 18-49) bodies. Second, he’s described as “handsome, but not too perfect, experienced and intelligent but not cocky about it, affable and approachable.”4 Simply put, his largely female audience has fallen in love with him. They love his genuine personality and how he interacts with his female guests in a touchy-feely (but professional) way. They also love the contents of his show. And the writers and multiple doctors-health care advisers to the show consistently do an outstanding job of making this an informative and successful show. They provide information on a large array of topics that are relevant to the viewers’ interests and needs -- which enhances their lives.
Dr. Oz: Show Structure & Format
The structure and format for Oz is similar to OWS’s. It has the standard opening intro package with teases about the show’s contents—conveying the drama, suspense, danger, and how the show “could save your life.” The opening includes VO narration, pithy and compelling sound bites and relevant imagery. The camera then takes us to a spectacular shot of Oz in a large, colorful studio with the rapt audience behind as he delivers his opening monologue. This is followed by a short documentary-like package on the subject-of-the-day—including a combination of images of people, objects, locations relevant to the narration, and high end animated graphics illustrating the topic and reinforcing the narration with textual-graphical information…all to convey the idea that Dr. Oz is going to uncover the truth today.
Much like the OWS and other interview shows, Oz includes regular recurring segments. These include:
Undercover — consisting of hidden-camera, documentary-like stories revealing problematic or dangerous products or services
A Look-Back — consisting of still pictures (provided by past audience members) and music which showcases the subjects and people involved in a past Oz show
Assistant of the Day — consisting of a surprised selected audience member who’s chosen to be an interviewee with Dr. Oz on a health-topic
In Case You Missed It – consisting of an end of the show segment which includes a short summary of the different segment topics while the credits are shown. It all adds up to a very informative, tight, and pleasurable viewing experience.
The one hour show includes five show-blocks that feature interviews with guests who have personal experience or special knowledge of the topic. Oz’s interview questions are standard five W’s and H related, and are supported by textual graphics to reinforce the main points that are made in the interviews. He will, occasionally, look to the audience and pose a closed-ended question to get them involved in the show and get their reactions. He’ll insert additional information about the subject via monologue and documentary-like full-page graphics reinforcing what he’s saying, and then use that information as a basis for other questions. Commercials include tease-promos for tomorrow’s show, and push/pull promos to the show’s social media platforms (Facebook, Twitter, etc.).
Dr. Oz: Show Spectacle
Oz has won multiple Emmy awards in the “talk show-informational category” for several reasons that are related to the spectacle-setting of the show. He combines plain folk and guest-expert interviews who share their experiences and knowledge. Then, in the midst of his interviews, he’ll take a plain-folks guest by the hand (if a woman) and walk them over to another part of the stage to continue the interview and presentation. Sometimes the space will include larger-than-life objects, props, and graphical objects and pictures-- where he’ll use an object lesson to explain and illustrate his points. Or the space might include another guest expert who gets interviewed and explains (with objects and props) to clarify the content.
The objects include specially-created, larger-than-life props with textual notes on them to define what they represent—if metaphorical. Or, Oz might use a large, multi-screen wall with animated graphics that vividly-illustrate the concepts that he’s trying to convey. Occasionally, he’ll bring in a pre-recorded video of a guest providing explanations and demonstrations. He’ll close each section with a conversation with the guest and suggestions about what to do or not do. The show is like a practical university medical science course session on visual steroids—translating complex medical/health information into easily-understandable content that enhances the viewers’ lives.
Much like the OWS and other interview shows, Oz includes regular recurring segments. These include:
Undercover — consisting of hidden-camera, documentary-like stories revealing problematic or dangerous products or services
A Look-Back — consisting of still pictures (provided by past audience members) and music which showcases the subjects and people involved in a past Oz show
Assistant of the Day — consisting of a surprised selected audience member who’s chosen to be an interviewee with Dr. Oz on a health-topic
In Case You Missed It – consisting of an end of the show segment which includes a short summary of the different segment topics while the credits are shown. It all adds up to a very informative, tight, and pleasurable viewing experience.
The one hour show includes five show-blocks that feature interviews with guests who have personal experience or special knowledge of the topic. Oz’s interview questions are standard five W’s and H related, and are supported by textual graphics to reinforce the main points that are made in the interviews. He will, occasionally, look to the audience and pose a closed-ended question to get them involved in the show and get their reactions. He’ll insert additional information about the subject via monologue and documentary-like full-page graphics reinforcing what he’s saying, and then use that information as a basis for other questions. Commercials include tease-promos for tomorrow’s show, and push/pull promos to the show’s social media platforms (Facebook, Twitter, etc.).
Dr. Oz: Show Spectacle
Oz has won multiple Emmy awards in the “talk show-informational category” for several reasons that are related to the spectacle-setting of the show. He combines plain folk and guest-expert interviews who share their experiences and knowledge. Then, in the midst of his interviews, he’ll take a plain-folks guest by the hand (if a woman) and walk them over to another part of the stage to continue the interview and presentation. Sometimes the space will include larger-than-life objects, props, and graphical objects and pictures-- where he’ll use an object lesson to explain and illustrate his points. Or the space might include another guest expert who gets interviewed and explains (with objects and props) to clarify the content.
The objects include specially-created, larger-than-life props with textual notes on them to define what they represent—if metaphorical. Or, Oz might use a large, multi-screen wall with animated graphics that vividly-illustrate the concepts that he’s trying to convey. Occasionally, he’ll bring in a pre-recorded video of a guest providing explanations and demonstrations. He’ll close each section with a conversation with the guest and suggestions about what to do or not do. The show is like a practical university medical science course session on visual steroids—translating complex medical/health information into easily-understandable content that enhances the viewers’ lives.“The Dr. Oz Show Wins Two 2014 Daytime Emmy Awards,” on The Dr. Oz Show online at: http://www.doctoroz.com/press/dr-oz-show-wins-two-2014-daytime-emmy-awards
“Why Are Ladies So Obsessed with Dr. Oz?”, Jezebel, by Dodai Stewart, July 9, 2012, online at: http://jezebel.com/5924484/why-are-ladies-so-obsessed-with-dr-oz
LINKS
You’ve explored the different types and approaches of interview shows, and seen examples of outstanding visions and writing. Now it’s time to take this knowledge and write an interview script of your own. This next section will break down and reveal the process of thinking and writing your first interview show script.
“Pitching Variety & Talk Formats for TV Today,” The TV Writer’s VaultTM Bringing Your Show Ideas to Broadcast,
Talk Show Sub Genres online
”Pitching Variety & Talk Formats for TV Today,”
Great article for how to get a job as late night show writer: “What It’s Like to Write for a Late-Night Talk Show,” Elise Czajowski, Splitsider, October 16, 2013,
Also, other links embedded in the article
Article on advice for submitting late night tv packet to get a job
Scripting UnScripted Television
Interview Show Clips and Full Episodes
News Interview
News Commentary
Hannity
Tucker Carlson
Hardball w/Chris Matthews
The Rachel Maddow Show
Symposium
Crossfire
The McLaughlin Group (and here)
Morning Shows
Daytime Shows
The Ellen Show
Video clips of the show’s games
All about The Ellen Show
Maury- here and here
Jerry Springer – here and here
The Oprah Winfrey Show
OWS Case Study Videos:
*Watch the clips before/during/after) you read this case study
The OWS Show Intro and the Fort Hood sergeants’ interview
Sections of the Charla Nash interview portion of this program can be found online
Additional interview clips from other episodes of OWS can be found online here.
Lifestyle/Self-Help Shows
The Rachael Ray Show
(just select video and click on one of the recipes)
Dr. Oz – here and here
Dr. Phil
Nighttime Interview Shows
Inside the Actor’s Studio – here and here
Charlie Rose Show
Chapter 11 Documentary Website
Use the tabs and explore some great supplemental examples of the different modes of documentary – using the Speaker’s Corner case study…AND….clips and full shows – including….
- A video on Nichols’ six modes of documentary
- A link to the Oscar-winning documentary Thoth
- Video examples of all of the different types of documentaries featured in the modes of documentary presentation in the textbook
- Clips for the Speaker’s Corner case study—The Step Ladder documentary
Documentary Modes for Speaker’s Corner Documentary
Poetic Approach
A poetic approach to a documentary on the Speaker’s Corner might involve the following:
- There is a huge range of ethnicities and cultures at the Corner. It invites everyone from ultra-conservative, full-black from head-to-toe burka-wearing Muslim females to hat-wearing female, Christian Menonite girls; from pierced-Goth-looking teenagers from all over the world to cowboy-hat wearing Americans, and many others.
- There’s also a huge range of emotional reactions to the speakers and others at the Corner. These include everything from extreme passion, anger, and fear, to offense, defense, and humorous delight -- all displayed through the faces, words, and body language of the speakers, hecklers, and visitors at the Corner.
- This documentary will focus on the wide variety of people and their emotional responses to the sights and sounds of the Corner.
Objective:
As a result of seeing this documentary, the viewer will understand Speaker’s Corner to be a place of ethnic and cultural diversity and honest self-expression.
MARGINAL COMMENT
Synopsis:
Speaker’s Corner is a place of freedom of expression, where speakers and audience-visitors from all over the world come together to openly express who they are and what they believe. This documentary will explore the diversity of people and emotional reactions at the Corner. This will include shots of faces, clothing, and other physical attributes of the Corner’s population. We’ll also include people’s emotions, thoughts, and feelings through their words, tone of voice, and their non-verbal behaviors. The imagery will be impressionistic and include regular footage along with colorized imagery, SLO-MO and FAST MO, and other special effects that are relevant to the documentarian’s impressions and experience. Clips of scenes from the Corner will be juxtaposed with select poetry readings by adults and children about differences included on the allpoetry.com website. Stylized and culturally-relevant instrumental music will play under scenes of the different people to enhance or provide a counterpoint to the poetry and visual imagery.
It’s important to note the connection between the statement of the objective and the synopsis. Both include the characters, setting, and subject matter to be included in the documentary. Also, the objective is clearly an informative documentary (“…will understand…”), and the synopsis describes content relevant to an informative rather than persuasive goal. This synopsis includes the following components for the poetic approach, and should be included for every documentary approach:
- The characters, who include the speakers and the audience-visitors from all over the world
- Some sense of the spectacle-setting—where the documentary subject-content is set
- The subject-matter and imagery of the documentary, which is freedom of expression and all of the different ways that people express themselves at the Corner; and
- The voice of the documentary, which will consist of the juxtaposition of character voices with poetry and imagery.
Documentary Modes for Speaker’s Corner Documentary
Expository Approach: Speaker’s Corner Documentary
An expository approach to a documentary on Speaker’s Corner might involve the following:
- If the purpose is to understand the past and present of the corner, you need to show the history of the Corner. This could include going back to its 19th century beginnings to the present day, with still photos of historical personages which started it, those who visited and spoke in the past, along with present-day video of those that participate at the corner on a weekly basis.
- If the purpose is to understand the main groups speaking at the Corner, you need to focus on those groups, including who they are, along with what and why they are saying what they are saying. This could include interviews with the speakers, getting b-roll and sound of their speeches, their interactions with questioners and hecklers, and perhaps even some interviews with onlookers.
Objective:
As a result of seeing this documentary, the viewer will be convinced that Speaker’s Corner is a worthwhile, living laboratory for identifying and critiquing public speaking, and will be motivated to take their students to the Corner to study and learn more about the techniques of successful speech and debate.
Synopsis:
Speaker’s Corner is a place of freedom of expression, where speakers and audience-visitors from all over the world come together to debate many important topics and issues. This documentary will reveal how one university faculty speech and debate coach and their student-team discovered that Speaker’s Corner is a real-world laboratory of debate technique in action, where students can learn to identify both strong and weak debate techniques, and practice these techniques on others. The documentary will include a VO narrator, the speakers, and the voices of the participants observing and identifying strong and weak debate techniques from several speakers.
The concepts in the statement of the objective are reflected in the synopsis. Also, the persuasive intent is clear in both the objective (“…viewer will be convinced that taking…is a worthwhile activity”), and in the synopsis (“…a real-world laboratory…” and “…can learn to identify…and practice…”). The synopsis includes the value of identifying strong and weak techniques, and the value of practicing and testing these techniques in a public place where persuasion is routinely practiced. The synopsis also reflects an expository documentary approach by featuring voices of knowledge -- including a VO narrator, and a successful and award-winning university speech and debate coach and team who experience the world of the Corner.
Documentary Modes for Speaker’s Corner Documentary
Observational Approach: Speaker’s Corner Documentary
An observational approach to a documentary on Speaker’s Corner might involve the following:
- If the purpose is to reveal the life of a speaker or regular heckler at the corner, you could meet, get to know, and gain their trust to reveal who they are and why they do what they do. This would include not only recording them speaking and/or interacting at the corner, but also following them around in their daily life where they live, work, and play. It could include recording interactions with their family members, friends, and others-- as they are--without any pretext or staging of interviews or anything else that could alter reality.
- If the purpose is to reveal a visitor-observer’s experience at the corner, you could show them in their life activities before, during, and after the event. This could include recording them a day(s) prior to the visit, showing them doing what they do in their daily life and, hopefully, revealing their beliefs and values. Then, you could get shots of them en route to the corner, and following them throughout their visit, showing them and watching, interacting, talking, whatever they do, then following them afterwards to show their life and record any interactions with others that reveal the impact or non-impact of their experience.
Objective:
As a result of seeing this documentary, the viewer will understand the hecklers at Speaker’s Corner, including their day-to-day lives, their reasons and motives for being a heckler, and their approach and strategy for heckling speakers at the Corner.
Synopsis:
Speaker’s Corner is a place of freedom of expression, with visitors and speakers from all over the world who gather each week to speak and listen. But there’s one particular group of regular visitors at the Corner who like to challenge, inhibit, and/or stifle this freedom of expression. These are called “hecklers.” Often loud and, occasionally, quite offensive and disruptive, many wonder who these people are and why do they do what they do? This documentary will explore the life of three hecklers through observing their lives for a week prior to a regular Sunday visit to the Corner. The documentary will reveal who they are, including their lifestyle and interactions with others, their values, beliefs, and life’s work. This documentary will provide a behind-the-scenes look at a unique group, and will include images and sounds of each of them involved in a Sunday afternoon of heckling. The documentary will conclude with their perceptions of how the afternoon went, along with thoughts and feelings of the speakers and the visitor-participants about the hecklers.
The concepts of understanding the lives and motivations of the hecklers in the objective are included in the synopsis. The informative objective and documentary approach-style is reflected through the action of exploring through observation and revealing who they are, their values and beliefs, and their motives for this fairly regular activity in their lives. The documentary producer-writer-shooter observing and following them around for a few days will reveal their daily life interactions, and the documentary will conclude by documenting an afternoon of heckling at the Corner.
Documentary Modes for Speaker’s Corner Documentary
Reflexive Approach: Speaker’s Corner Documentary
A reflexive approach to a documentary on Speaker’s Corner might involve the following:
- A documentary about a documentarian’s encounter with messages at the Corner that contradicts their values and beliefs. This should include revelation of the documentarian’s perspective and bias—perhaps including some past history about themselves (e.g. their religious-conservative midwestern values and differences colliding with secular liberalism, etc.—or the opposite), along with some perspective on how they already feel about the Corner, the speakers’ messages, the visitors, and what happens there. The documentary would show and acknowledge several things: the process of selecting shots and sound bites, and the subjectivity of where to point the camera, who to record and why; what and why they decided to include what they included in the editing process and the finished program; what their experience and what the documentary means, what they learned from it, how, etc.
- A documentary about what some consider the craziness of the place and event. This would also include some revelation of the documentarian’s perspective (e.g. growing up in a quiet and orderly home with no arguing, shouting, etc.), along with revelation of other visitors to the corner. The documentary could review how views-perceptions of the Corner can be negatively-skewed—simply because of personal preferences for order and quiet in public settings. An honest documentarian could show that he/she thinks that “everybody is loud and crazy at Speaker’s Corner” just because of the way that the documentarian was raised. They see the loud, boisterous, and rigorous intellectual debate and consider it all to be mean and argumentative, and they “just don’t do that.”
Objective:
As a result of viewing this documentary, the viewer will understand the subjective nature of documentary. This includes an exploration of the documentary subject selection, planning, writing, and the production and editing process.
Synopsis:
Speaker’s Corner is a place of freedom of expression, where speakers and audience-visitors from all over the world come together to debate and hear about many important topics and issues. It’s also a place of controlled chaos, loudness, rudeness, and offense--where people’s treasured values and beliefs are supported, but also challenged and insulted. This documentary will follow four university students who are studying film and television documentary. Their challenge is to reveal their unique perceptions and perspectives on the same three (3) speakers at Speaker’s Corner. This will include their pre-production research of the Corner, an explanation of who they are—including their life and interests, and their impressions of the place and event, and the speakers which they are observing and recording. The documentary will explore their unique voice and journey as they observe, listen to, and reflect on what the speakers say and do. The documentary will reveal their perceptions, thoughts, questions, interactions, and conclusions about themselves and the three intriguing speakers. We’ll see the unique images, sounds, interactions, and reflections from each student documentarian, revealing what they thought was important to show and why. Each will show their images, their sounds, and their experiences at the Corner, in the U.K., and back home—revealing how portrayals of reality are subject to the documentarian’s background, bias, interests, perceptions, and other factors.
The documentary’s focus on the subjectivity of reflexive documentary is evident in the objective statement and the synopsis. Also, the reflexive approach to documentary filmmaking will be displayed in three ways. First, it will be revealed through the unique perceptions and interpretations of the three documentarians about the speakers. Second, it will be revealed through the unique and consciously-subjective story-framing, writing, and production decisions made by each documentarian. And third, it will be revealed through the unique journey and conclusions that each documentarian has about the three speakers.
Documentary Modes for Speaker’s Corner Documentary
Participatory Approach: Speaker’s Corner Documentary
A participatory approach to a documentary on Speaker’s Corner might involve the following:
- A documentarian befriends one (or more) hecklers, wins their trust, then spends time with them in their Corner life and their life away from the Corner. They record everything that they do – all as a part of seeking to understand the lives of hecklers away from the Corner and their lives at the Corner. They record as much of this as possible to use as content for the documentary. Then, based on what they learn about heckling through observation and getting to know the hecklers, they begin to participate as a fellow-heckler, and share their thoughts and feelings about what it’s like to be a heckler.
Objective:
As a result of viewing this documentary, the viewer will understand what it’s like to be a heckler at Speaker’s Corner.
Synopsis:
Speaker’s Corner attracts a wide variety of speakers, including Christian and Muslim speakers and onlookers. Both sets of speakers tend to be strongly evangelistic, as do their onlookers and followers. They are present to not only listen and support them, but also to engage others in evangelistic conversation about their chosen faith. One group of visitors to the Corner which often get strong reactions from these speakers and their onlookers-followers are the hecklers. Hecklers are either ignored, derided, laughed at, or (occasionally) intimidated and attacked (especially verbally) by the speakers and onlookers. This documentary will explore the world of the heckler. This exploration will be carried out by the documentarian following, observing, and studying a heckler(s). The documentary will include shots of the documentarian observing and interacting with the heckler(s) in their Corner life and their non-Corner life. The documentary will also include the documentarian’s thoughts, feelings, and questions throughout this experience --- from conflict and drama to humor. Then, in the interest of self and viewer awareness and understanding, the documentarian will participate as a heckler at the corner, and will describe what he’s feeling, thinking, and experiencing while being a heckler.
The objective of “understanding” hecklers is evident in both the objective statement and the synopsis. The participatory approach in this documentary is reflected through the documentarian observing, learning, preparing, and participating as a heckler at the Corner for one Sunday afternoon.
LINKS
”[Bill Nichols’] The Six Modes of Documentary”, MediaPrestonCollege, YouTube, November 18, 2011,
Thoth
Expository Documentaries
Observational Documentaries
Monterey Pop
Salesman
Paris is Burning
Participatory Documentaries
Living w/Michael Jackson
Capitalism: A Love Story
Fahrenheit 911
Bowling for Columbine
All Stuff Michael Moore: Documentaries, Interviews, etc.
Performative Documentaries
Supersize Me
I Am a Sex Addict
Reflexive Documentaries
Poetic Documentaries
12 See “Speaker’s Corner Historical Background” in speakerscorner.net online
Speaker’s Corner Websites
Current Speaker’s Corner
Best of Speaker’s Corner, London—Ask a Physicist:
Video of Diana and “The Terminator”—a couple of long-time speakers
Speakers Corner, Part 2—a Christian missionary challenges Muslim hecklers about the Quran and treatment of women:
Ruth at Speakers Corner—a visitor
Nation of Islam (West London) Hyde Park Compilation: a pro-black Muslim message
Muslim-Christian Debate, London—a Christian visitor debates a regular Muslim speaker at the park
God vs Gays—mix of speakers, visitors, and black birds
Speakers Corner in Hyde Park---featuring John the Christian evangelist:
Chapter 12 Reality Shows Website
Scroll down and broaden your awareness with a journey through all of the examples of the different types of reality shows listed in the textbook!
Documentary: Special Living Environment
The Real World, Road Rules, Big Brother
Documentary: Soap Opera
The Real Housewives of Orange County
Celebrities
Celebrity Fit Club, The Osbournes, Keeping Up With the Kardashians
Professional Activities
Deadliest Catch, Dog the Bounty Hunter, American Chopper, LA Ink, The First 48
Subcultures
Little People-Big World, Push Girls
Legal: Court Show
The People’s Court, Judge Judy, Judge Joe Brown
Legal: Law Enforcement
Cops, The First 48, Police Women (of various cities)
Competition/Game: Dating
American Idol, The Bachelor/Bachelorette, America’s Got Talent
Competition/Game: Job Search
America’s Next Top Model, The Apprentice, Hell’s Kitchen, Project Runway, Project Greenlight, Last Comic Standing
Competition/Game: Sports
The Ultimate Fighter, The Big Break, Wipeout, The Franchise
Competition/Game: Immunity
Survivor, The Apprentice, Big Brother
Self-Improvement/Makeover
Extreme Makeover, Biggest Loser, What Not to Wear, Fear Factor, Queer Eye for the Straight Guy, Made, Supernanny
Renovation
Hotel Impossible, Love it or List It, Extreme Makeover: Home Edition, Trading Spaces
Social Experiment
Married at First Sight, Are You the One?,Undercover Boss
Hidden Cameras
Punk’d, Impractical Jokers, To Catch a Predator, What Would You Do?,
Hoaxes
Disaster Date, Hell Date, My Big Fat Obnoxious Boss
Supernatural & Paranormal
Ghost Hunters, Paranormal State, Fact or Faked: Paranormal Files, Ancient Aliens
Chapter 13 Corporate & Educational Media: Linear & Interactive
Scroll down and take a journey into…
- The corporate video professional associations that you just might be joining some day
- All of the different types of corporate media programs revealed in the textbook
- Some additional sources of corporate media programs
Communication Media Management Association (CMMA)
Digital Video Professionals Association (DVPA)
Videography Section-Job Monkey: includes industry “general” and “specific” professional organizations
Videos That Inform:
See the video Stability in a Time of Need UPS Ed (2:43) on the MCA-I website.
See the video Porsche Works Drivers More Than a Job(1:38) on the MCA-I website at:
Videos That Persuade:
See the documentary video Life Sentence (5:04) online
See the video, The Doorway to Forever (1:15), online
See the video, Man Traction (BMW) (2:25) online
See the video Stone and Stone Wheel online.
Videos That Train:
See the video Life After Upper-Limb Amputation (6:24) online
See the video BMW: A Little Extra (3:25) online
Teens in Court Case Study & Script Close-Up Video
To see how VideoLab works, just go to the VideoLab DVD-ROM promo online
Veritasium on YouTube—a variety of academic instructional videos on a variety of subjects
Some great corporate videos on CreativeCOW.net online.
Some great BuzzFeed Informational Videos: (produced by past student—alumnus—Olivia Mowry)
Teas Around The World
How To Annoy Your Type B Friend
Chapter 14 Ethics & Law
Take a look and camp out on some helpful professional links that address the ethics and laws of scriptwriting covered in the textbook:
Society of Professional Journalists’ Ethical Codes
Documentary Filmmakers Cooperative Codes
For articles, and statewide or professional association ethical codes
Documentary film and television ethics
Documentary Filmmakers’ Statement of Best Practices in Fair Use
Chapter 15 Getting Started
Use the tabs for journeys into the realms introduced in this chapter of the textbook …
- Lists of titles of top films of all-time, and Oscar and Emmy Award winning films and TV shows over the decades
- Links to outstanding videos and YouTube’s famous Creator Academy
- Links to scriptwriting guild websites
- Writer salaries
- Links to outstanding supplemental instructional websites
- Links to sources that that will help you “get your foot in the door”
- Film and TV industry news sources
- Links to scriptwriting software
- Links to scriptwriting competitions
- Video and film festivals
Film and TV Show Lists
Tips from Famous Writers for New and Emerging Authors, Aeroprogramme Writer’s Studio, July 19, 2013, online
American Film Institute’s “100 years, 100 Films,” which includes the top 100 films of all time. Film titles available online
Oscar award winners for best adapted screenplays 1927-present online and best original screenplays 1927-present online here.
Films Short: The Best Short Films online
Emmy Award Winners for TV Drama
Emmy Award Winners for TV Comedy
Emmy Award Winners for Reality Shows
Emmy Award Winners for Talk Shows
Emmy Award Winners for News and Documentary
Emmy Award Winners for Children’s Show
Emmy Award Winners for Sports shows
Best Writing for Internet Shows on the Webby Awards
Best Corporate Media – Telly Award winners
Clio Award Winners. Effie award winning multi-platform advertising campaign for Applegate Organic and Natural Meat
Palmer, Stephanie, Good in A Room, “Top 14 Best Screenwriting Contests To Enter: 2018,”
Halbfinger, David M., “Talent Agency Is Aiming to Find Web Video Stars,” New York Times, October 25, 2006, and Silvers, Dean, “7 Secrets for Breaking Into the Film and TV Business (That they Don’t Want You to Know),” HuffPost, December 6, 2017
Producing Careers, Vanguard Magazine, Fall-Winter 2011, pp. 16-18 (magazine page numbers)
The 305 student film
Variety is available at: www.variety.com, The Hollywood Reporter is available at: www.hollywoodreporter.com), the Indie Slate is available at http://www.indieslate.com/, and the Hollywood Creative Directory is available at: www.hcdonline.com.
The Writer’s Guild of Signatory Agents is available online at: https://apps.wga.org/agency/agencylist.aspx
Brubaker, “Screenwriting Agents Do Not Have Time to Read Your Script,” Jason Brubaker’s Filmmaking Stuff, March 6, 2014
Johnston, Michael, “25 Celebrities Who Got Rich and Famous on YouTube,” monetizepros.com, May 6, 2014
WRITER SALARIES
ADDITIONAL INSTRUCTION RESOURCES
How Much Does a Video Cost?
https://tarproductions.com/how-much-does-video-cost/
Get in Media: Entertainment Careers, Film and TV
http://getinmedia.com/industry/film-tv
Scriptmag.com: one of the best websites on all things scriptwriting. Includes how-to’s of just about every kind via blogs, video interviews, tutorials, live webinairs…everything but the kitchen sink!
Film Scriptwriting.com: http://www.filmscriptwriting.com/
Another how-to site for all things screenwriting that competes with scriptmag in some ways.
Writersdigest.com: some great articles on screenwriting—including adaptation, structure, the business side of scriptwriting, and interviews with famous screenwriters.
What It’s Like to Write for a Late Night Talk Show
How to submit a late night TV packet to get a job as a late night writer
Writing Drama and Comedy for Cable and Broadcasting
Michael Hauge’s Story Mastery: words of wisdom from one of the more talented minds on scriptwriting. http://www.storymastery.com/
Top 10 Ted talks on Story Telling and Film Making
Some outstanding talks from some unbelievably-successful writer-filmmakers: including James Cameron and J.J. Abrams.
https://screencraft.org/2015/10/07/top-10-ted-talks-storytelling-filmmaking-screenwriting/
Screenwriters on Screenwriting
Dozens of short and long interviews from professional writers and instructors on how to write screenplays. https://www.youtube.com/results?search_query=screenwriters+on+screenwriting
Screen Craft Videos
Short interviews with award-winning, professional screenwriters and producers. https://www.youtube.com/user/ScreenCrafting/videos
WikiHow.com: a bit overly-simplistic, but generally a good site where you can type in “how to write a TV commercial” – or documentary or sitcom, or whatever script type you’re interested in. It includes concise instructions and pictures to illustrate the process.
Film Skills – How to Write a Script – Story Structure
A short video with links to dozens of others on the subject of screenwriting. https://www.youtube.com/watch?v=N0yqUmedyOM
George Lucas’ Advice (and many others!)
Short videos of famous filmmakers providing their story and advice on how to succeed. https://www.youtube.com/watch?v=sCP2SGTIz28
YouTube Creator Academy
A complete how-to site on writing, producing, and posting films and television shows on YouTube https://www.youtube.com/user/creatoracademy
For more instructional scriptwriting sites…
Google: “How to write _____________” and fill in the blank with a program type (TV commercials, documentaries, etc.), and you’re sure to get dozens to hundreds of sources.
GETTING YOUR FOOT IN THE DOOR
The sites below are loaded with additional information about things to consider and do to get noticed and get that first job in the world of professional scriptwriting.
Screenwriting Agents Do Not Have Time to Read Your Script
http://www.filmmakingstuff.com/screenwriting-agents-do-not-have-time-to-read-your-script/
Video University VideoUniversity.com
InkTip a great site to get access to producers and agents.
Hollywonk.com: will take you to Amazon Studios website where you’ll hear from creators and fans of great movies and TV shows and how Amazon. Be sure to go to:
https://studios.amazon.com/ and see how to get your idea/script produced by Amazon Studios!
The Nicholl Fellowships
scriptwriting contest that’s a fast-track to scriptwriting success.
http://www.oscars.org/awards/nicholl/index.html
11 Steps to Becoming a Late Night TV Writer:
http://www.backstage.com/news/11-tips-becoming-late-night-tv-writer-sara-schaefer/
and Submitting to a Late Night Show
FILM AND TELEVISION INDUSTRY NEWS
Variety
www.variety.com
The Hollywood Reporter
www.hollywoodreporter.com
Indie Slate
http://www.indieslate.com/
How to get access to screenplays, teleplays, and other scripts
This is easy: it’s just a matter of Googling “free television and film scripts” or “Oscar contending screenplays”—you’ll find dozens of websites. Read as many scripts as you can!
SCRIPTWRITING SOFTWARE
Why Screenplay Formats are Formatted the Way They Are Today
An excellent, entertaining short video about the how’s, why’s, and necessities of proper script formatting. http://www.youtube.com/watch?v=h5I3Tq9j29c
Free Scriptwriting Software
https://www.scriptreaderpro.com/free-screenwriting-software/
For-purchase Scriptwriting Software
Final Draft 9 is considered the “industry standard” for scriptwriting format software. It also includes many other production-assist (and friendly) features which expedite production planning, etc. http://store.finaldraft.com/final-draft-9-edu.html
Writer Duet @: www.writerduet.com
SCRIPTWRITING COMPETITIONS
Broadcast Education Association (BEA)—a great student competition that includes writers from all over the country: https://beaweb.org/festival/student-scriptwriting
“Top 10 Best Screenwriting Contests To Enter: 2018”
http://goodinaroom.com/blog/screenwriting-contests/
For screenwriting contests by genre, see online at:
http://screencraft.org/screenwriting-contests/
Scriptapaloozatv.com: a television script competition! Includes a variety of categories, great articles, videos, interviews with past-winners, and a lot of other helpful information: http://www.scriptapaloozatv.com/
Why You Should Write a Short Film Screenplay
A great success story from scriptmag.com http://www.scriptmag.com/features/why-you-should-write-a-short-film-screenplay?et_mid=610893&rid=233142590
FILM & TELEVISION FESTIVALS
Write, Direct, Repeat
Film Festivals and the Short Film (part one and two): a great primer on why and how to choose the right festival for your film, how to prepare for it, and how to optimize your chances of meeting your goals and succeeding. http://www.scriptmag.com/features/write-direct-repeat-film-festivals-for-short-films-part-1?et_mid=622284&rid=233142590
Attention Filmmakers Essential Film Festival Tips: probably the most comprehensive, question-answer site concerning all that you wonder or need to know about sending your film to film festivals. http://www.indiewire.com/article/attention-filmmakers-essential-film-festival-tips-20150325
No Fee Film Festivals
a list and links to festivals that don’t charge you for your submission!
http://filmfestivalsecrets.com/extras/no-fee/
Glossary
action plan (for corporate/educational media): an approach and process for how to write a corporate/educational script. Includes: understanding the client and their problem; understanding the audience and the program viewing situation; identifying and a declaring a program’s objective; establishing a budget and beginning content research; brainstorm creative approaches, program type, and content.
action plan (for documentary): an approach for writing and producing a documentary (or other show) that includes a topic/subject selection, research, establishing an objective for the show, casting the documentary, collecting relevant materials and resources, and envisioning the documentary—which leads to writing pre-script documents and a script.
agents: connected media representatives that assist scriptwriters to get writing jobs.
allusion: using words that have meaning(s) beyond what the literal definition of the word might be.
ambient sound: sounds of things that don’t appear on-screen.
analogy commercial: the application of the “transfer” tactic: showing images and sounds that convey positive ideas that are “transferred” to the product/etc.
ANI, ANIM: animated/moving graphic at the start of a bulletin or show section.
antagonist: the bad guy(s) in the film or television program.
anthologies: a type of TV show that presents a different set of characters and plot every episode.
anti-hero: a morally and ethically-flawed and complex protagonist-character who uses evil and violent methods to achieve good and noble ends.
antipathy: when we feel dislike, hatred and/or antagonism toward a character, or when we have a strong disagreement with something or someone.
A-plot: the main plot of a film/TV show focused on the main characters. B-plot, C-plot etc.—are additional sub-plots and secondary characters who are related or unrelated to the main characters and main-plot.
automation software (for news, etc.): a computer software (eg. Rundown Creator) that combines run sheets, show and story timing, scripting, and other features that simplify and expedite the writing and production process for news, sports, interview, and other television shows.
back-story: information about a character’s past in a film or TV drama/comedy.
bandwagon: a propaganda tactic that utilizes peer/societal pressure to buy a product/person/service/ cause, to motivate action, or change a belief.
banner/captions/title(s)/subtitles: the textual material on screen, usually in the lower third. Can include location, dates, time, etc.
black and white (B & W): image only includes black, white, and shades of gray.
boom up/down: camera moves up and away from the scene, making things get smaller. Down: moving down and towards the scene, making things larger.
box office: how much money a film makes – based on ticket purchases.
b-roll: video imagery that is relevant and related to the content of the narration or sound bites.
bug, logo: a station or network’s logo constantly displayed in a corner of the screen—used for branding purposes.
card stacking: a propaganda tactic that involves carefully selecting material (eg. facts, statements, illustrations, images, etc.) that only supports a particular product/service/person/cause, etc. and -- because of this selection -- defuses any objections about the belief, value, etc.
catharsis: a release, cleansing, or liberation of the emotions of pity and fear.
character: the person by/through which a story/program is displayed.
character actions: description of character actions that are two lines below a scene heading.
character beats: moments of character decision that leads to character action.
character generator (CG) titles: CG/character generated text superimposed over images, objects, or people.
chroma key: subject/object in front of a green wall in a studio being superimposed over another scene/location that was filmed previous to or after the studio shoot.
chyrons: brand of computer still used to signify textual graphics in a news show.
circle/box insert: shape of circle or box with separate image is inserted into another full-frame image.
climax: the culminating event in the story.
closed-ended question: interview question that elicits one-word answers (eg. “yes,” “no,” etc.).
colorization (white, red, green, blue, etc.): layer of white, red, green, blue, etc. over a regular color image.
comic bits (verbal or visual): humorous comedic lines or behaviors that appear once or are repeated several times in a film or TV show.
comic props: the absurd and/or careless use of objects that leads to pain or destruction.
commercial: a message (15-30 seconds to one minute in length) intended to promote a for-profit product, service, or person (as in political advertising).
conflict: disagreement, discord, tension, and disputes between characters—based on the collision of differing values, goals, and traits.
CONTINUEDS: justified at top of page signifying that the scene from the previous page continues.
copyright: a collection of legal rights that protect the original works of authorship of film scripts, music, TV shows, films, and other medium expressions.
cover shot (CS): a camera shot that shows all of a person or object.
covertly-sequenced interview: involves alternating different kinds of questions together – alternating a simple question with a difficult question, or a friendly question with an antagonistic question.
crawl: text usually at bottom of the screen—moves/crawls right to left; consists of short headlines of news stories, stock quotes, sports scores, weather info, etc.
defamation: a communication which exposes a person to hatred, ridicule, or contempt, and lowers him in the esteem of his fellows, which causes him to be shunned, or injures him in his business or calling.
delay: a technique that involves a character setting up a joke, comedic reaction, or punchlin
demographics – a combination of identifying gender, ethnicity, age, education, income—all to determine what we might be interested in buying or believing.
demonstration commercial: a demonstration of how a product works.
designers (for multimedia programs): they create the overall design and functionality of the interactive product.
dialogue: two or more people involved in a conversation.
diction: the voice(s) of the story/program content—include narration, dialogue, and monologue.
dissolve: a transition from one shot replacing another w/a brief-temporary overlap of both.
dolly in/out: camera moves towards or away from person/object.
donut, live around, wrap-around: indicates a live reporter on camera at beginning and end of a live news shot that also includes voice over B-ROLL in the middle It’s similar to a package – except the reporter opening and closing is live.
dystopian: imaginary place and/or circumstances where everything is as bad as it possibly can be.
echo: repetitive and delayed sounds—be they voices, footsteps, doorslams, etc.
effective: a program has accomplished its objective.
efficient: all income and/or intended objectives from the film or television program exceed the cost of producing, marketing, and displaying the program.
egalitarian ethics: an ethical principle that suggests that the right and just decision happens when those involved in the ethical dilemma conduct a discussion behind a “veil of ignorance”—a place that blinds them to their own social position and other things that might create a selfish decision.
empathy: when we feel someone’s pain or distress – based on having the exact same experience, or when we have a very strong agreement with something or someone.
engaging: one of the four-E’s--is the viewer paying attention to the program/story?
ethics: the concern and application of human morality through defining right and wrong, good and evil, virtue and vice, and justice and injustice.
evident: the viewer understands what the sender is intending.
exaggeration: a foundational comedy approach that involves unusual character appearance and/or behaviors that are extreme and outside the bounds of normal culture and society.
expository (documentary): a mode/type of documentary that includes an all-knowing VO narrator (“voice of God”) --like a news anchor or reporter or carefully-selected sound-bites from content experts and/or those w/first-hand knowledge of subject/topic who convey perspective, advance argument, or reveal history.
extensions: placed next to character name and designates if character is seen or not seen.
extreme close up (ECU): a camera shot that has the top horizon of the shot cut below the hair line w/bottom horizon showing room below the chin.
fade in (slow, med, or fast): a gradual overlapping transition from black to an image/scene, etc.
fade out (slow, med, or fast): a gradual overlapping transition from an image/scene etc., to black.
fair use: a provision of the Copyright Act that allows certain uses of copyrighted works to be used without permission. Typical fair uses are those which are a part of criticism, commentary, and uses in educational or scholarly contexts.
fantasy commercial: a commercial with imaginary situations or setting--including dreams, visions, animations, and/or other surreal imagery and effects.
fast motion (FAST MO): movement of person/object speeds up.
fear: eliciting feelings of anticipation in the viewer by causing them to care about the characters and/or the program content.
Federal Communication Commission (FCC): the federal government organization that oversees the licensing and regulation of broadcast TV.
Federal Trade Commission (FTC): a federal organization that regulates advertising in America.
fish-eye lens: rounded, wide angle lens shot w/distortion. Things in middle of screen are larger than things on edges.
Five G’s: a mnemonic that complements and supplements the ethical components of the Potter Box Model. They are expressed in question form, and include: genuineness (realistic and truth or fault-based?); graphical (eg. overuse or underuse of violence, sex, etc.?); gratuitous (eg. violence and sex included only to titillate or shock, etc.?); glorify (eg. celebrating and promoting good/bad morals, behaviors, etc.; generate (possibility that good/bad ideas and/or behaviors –will create/generate copy-cat thinking, behaviors, etc.).
Five W’s & H: the different components of a news story (who, what, when, where, why, how).
flashback, flashforward: shots/scenes of past or future character incidents/events.
follow-up question: a type of probing interview question that is related to a previous question.
Four E’s: a guiding set of principles that provide an ongoing awareness of the creative purpose of the script content, and the technical-financial limits of the script content – in order to avoid writing an “artistic failure.”
freeform interview: involves asking less directional and more open-ended questions.
freeze frame: static image appears in midst of action.
full-face shot: occasionally referred to as “breaking the fourth wall” – the character is looking directly into camera lens.
funnel interview: an interview approach that starts with broad, general questions being asked at the beginning – followed by more specific questions at the end.
gags: verbal or visual comic bits that appear once or are repeated several times in a film or TV show.
genre: a type or style of a film or television show (drama, action-adventure, comedy, musical, western, historical, science fiction, crime, war, fantasy, animation, etc.)
GFX: abbreviation for graphic text or images on screen
glittering generalities: a propaganda tactic that utilizes general, common, and positive words and/or images (which have subjective-multiple meanings), about a product/service/person/cause that we are being urged to accept without thought.
graphic artists (for multimedia programs): they create all of the text and still images.
graphic-key: words, numbers, and/or objects are superimposed over a person, scene, and/or object.
hard cut: an instantaneous change from the last frame of scene one to the first frame of scene two.
high angle: camera shot looking down on person/object.
impact: a newsworthy criterion based on potential story significance, importance, or consequential in some way.
incongruity: a foundational comedy approach that involves characters being placed in situations (real or fantasized) that invite satirical comedic thoughts, feelings, and/or behaviors.
IN-CUE: the first few words of a recorded sound bite, package, or other spoken and recorded content -- often with time code location.
indecency: sexual or excretory material on broadcast TV that does not rise to the level of obscenity, and is protected by the First Amendment.
inform: a message or program purpose and objective that includes images and sound which provide the basic information an audience needs for program success.
instructional designers (for multimedia programs): they create all of the learning outcomes and instructional approaches for each module and subsection; they create and program the user interface – combining all components of text, visuals, sounds, and interactivity in the program.
interactive multimedia: any computer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation.
interviewing: the art and science of establishing and maintaining rapport and trust in a conversation that is purposeful.
INTRO/TOSS/TEASE: narration by the news anchor/narrator to set the context for and create interest in a show segment, reporter’s package, or a live shot that will appear later
inverted funnel interview: an interview approach that starts with specific questions at the beginning – followed by more general questions at the end.
irony: when a contradictory idea from a character speech or situation contradicts their own beliefs or actions.
jokes: a story, anecdote, or wordplay that is intended to provoke laughter.
leading question: interview question that includes a presupposition in the question which presumptuously “leads” an interviewee to a particular answer.
libel: the publication or broadcast of a statement that injure’s someone’s reputation—that lowers that person’s esteem in the community.
live-shot: a reporter’s live broadcast from a location other than the TV studio.
logline: a pre-script document that provides a concise description of what the story or program is about, and includes the main character, the conflict, the goal, and the spectacle or general setting/situation of the story.
logo: a word or symbol that represents an organization, business, product, brand, or individual.
low angle (camera shot): looking up at person/object.
lower-thirds: any and all text that appears in the bottom third portion of the screen, keyed-displayed over visual images on screen. Usually includes name and ID/position of interviewee.
loyalties (in ethics): a devotion and faithfulness to individual persons, groups, and one’s God/god.
malapropism: the absurd misuse of a word through confusion with another word that sounds similar.
medium close up (MCU): a camera shot that has the chest on bottom horizon w/some head room.
medium shot (MS): a camera shot that has the waist on bottom horizon w/some head room.
mirror question: a type of probing interview question that includes using a portion of a previous answer to ask another question in order to gain more information.
misunderstanding: mistaking people, situations, ideas, or words in a humorous way.
mockumentary sitcom: a sitcom that looks like a documentary…but isn’t. It’s a sitcom in which fictional events are presented in documentary style to create a parody.
monologue: a character in a film or drama or comedy show speaking on and/or off camera.
montage: series of shots edited together which convey meaning, reveal thoughts/the past/future, tell a story, etc.
MORE: justified at bottom of page signifying that the scene from the previous page is continued on the next page.
Motion Picture Association of America (MPAA): the film industry’s self-regulated system that determines movie ratings (G, PG, PG-13, R, and NC 17) based on each film’s content.
multimedia development process: the process for creating interactive multimedia projects, including: funding, planning, designing, producing, testing, and marketing.
music: as a propaganda tactic that is an aural version of transfer involving the use of music (lyrical and/or instrumental) to connect a strategically-positive or negative feeling/idea to a product/service/person/cause, etc.
name calling: a propaganda tactic that utilizes a derogatory word or phrase to connect a negative impression about a product/service/ person/cause
narration: the voice of an on-camera or off-camera host/reporter that is specifically describing--or providing thoughts/feelings about--scenic action that the viewer sees.
natural sound (NAT SOUND): sounds of things that appear on-screen – eg. cars, birds, rain, etc.
networking: proactive behaviors that build relationships for the purpose of employment.
obscenity: speech/imagery that contains sexual or excretory material on broadcast TV and subscription cable and satellite that is not protected by the First Amendment to the Constitution and is prohibited.
observational (documentary): a mode/type of documentary that includes only the voice of the characters – along with a “fly on the wall” shaky camera that’s-unnoticed – which shows animal’s or people’s lives, interactions, incidents--as they happen.
objects: things photographed or recorded and shown with or under other imagery, graphics, etc.
one-liners: a single line that gains a laugh without any set up.
OPEN, OPENER: the opening part of the newscast--usually mentioning three or four of the top stories.
open-ended question: interview question that elicits personal thoughts and/or feelings.
OUT-CUE: the last few words of a recorded sound bite, package or other spoken content in a news story or show
tag: a short piece of information usually from a news anchor coming out of a reporter’s package or after a SOT.
talking head: a sound bite or an interview section w/o images.
TRT or DUR: abbreviations for for “total run time” or “duration” -- which is the length of recorded media (SOT, PKG, etc).
over-the-shoulder (OTS): two people looking at each other. Camera looking over the shoulder of one with person 1 in background facing toward the camera and person 2 in foreground facing toward person.
package (PKG): a complete, stand-alone edited news story with a beginning, middle, and end. Usually varies from :45 to 1:15 long. Can also be longer as a long feature or short documentary package.
pan left/right: camera on tripod turns from left to right or right to left.
parentheticals or interpretive cues: a brief description of the tone/attitude of a character’s dialogue – shown in parentheses on next line below character name and tabbed to left of character dialogue.
parody: broad, comical imitations of something or someone.
participatory (documentary): a mode/type of documentary that includes a documentarian as the main voice and a trusted participant & fellow subject with others in the doc (like an anthropologist or “brother in the cause”).
partipulation: a word created by media consultant, Tony Schwartz that combines the words participation and manipulation--suggesting that TV commercials/PSAs/films/TV show viewers are not solely manipulated to buy/support a product or issue--but participate in the effect of the message based on free-will.
pathos: an emotional reaction (sympathy, empathy, antipathy, fear) in an audience through the use of diction, sounds, and/or images in a message.
performative (documentary): a mode/type of documentary that includes a documentarian that is participatory—but also includes staged performances by the documentarian.
persons as ends ethics: an ethical principle that suggests that ethical decision making should be based on the premise of Christian agape love – an unconditional love of human beings that includes acts of love that are done for others’ best interest rather than acts based on selfish interests.
persuade: a message or program purpose and objective that includes images and sounds that will convince the viewer to change their mind about a subject or topic.
pity: a feeling (sympathy, empathy, antipathy) that involves an increasing interest and care for/about a character, topic, or issue being portrayed in a film or television program.
pixilation: grid of pixel-squares blurs a part/all of an image.
plain folks: a propaganda tactic that utilizes the use of average, ordinary people to suggest that a product/service/person/cause is appropriate for anyone.
pleasure: a positive feeling that comes from seeing aspects of ourselves and others imitated on the screen or stage.
plot: the structure and arrangement of the incidents of the program content.
plot points: moments of character behavior/action.
poetic (documentary): a mode/type of documentary that includes montages of images and sounds to convey meaning-- and can be unstructured & unconcerned with arguments, positions, etc., that other more conventional docs contain.
Potter Box Model: a normative and practical model for ethical decision-making through the consideration of a situation definition, relevant values, ethical principles, and loyalties – all which serve to guide one to a consistent and logical decision.
principles (in ethics): philosophical theories focused on the determination of right and wrong, good and evil. These include: virtue ethics, the categorical imperative, utilitarianism, egalitarianism, and Judeo-Christian agape love and “persons as ends.”
privacy: the quality or state of being apart from company or observation, and freedom from unauthorized intrusion of people’s solitude.
probing question: interview question that elicits a deeper or more clear answer.
problem-solution commercial: posing a problem and showing how the product/etc. can solve the problem.
profanity (in broadcast law): language or imagery that is so highly offensive that it is considered a nuisance and cannot be broadcast between 6 a.m. and 10 p.m.
project plan (for corporate/educational media): a document provided for the client that showcases the writer’s understanding and professionalism, and includes: a title page with writer’s name, a program title, and the length of the program; a statement of the problem to be solved by the program; a clear and concise statement of the program’s objective; an audience analysis that describes audience and the viewing situation and how the program will achieve the program objective; a program treatment; a project timeline.
prominence: a newsworthy criterion based on well-known individuals or organizations involved.
protagonist: the good guy(s) in the film or television program
proximity: a newsworthy criterion based on story relevance to a local neighborhood, town, county, state, etc.
psychographics: a combination of knowing and understanding people’s values, needs, and lifestyles in order to create persuasive messages for very specific audiences.
public service announcement (PSA): a message (15-30 seconds to one minute in length) -- usually produced by a non-profit entity -- intended to promote an issue.
pun: a humorous use of words that involves a word or phrase that has more than one possible meaning.
quad split: four separate images simultaneously shown on the four quadrants of a screen.
rack focus: usually as a CU or MS shot, the one object/subject in the frame defocuses to show another subject/object behind or in front of the first subject/object.
reader: narration by a reporter/narrator in a news show, and can be narration with or without video.
reel: projects/shows/films that are your best TV and film work that you want to show to a potential employer. Available on a personal website, DVD, or another digital resource.
reflexive (documentary): a mode/type of documentary that includes the documentarian as the main voice who shows a subject/issue/topic but also shows the process of making the documentary—including the planning, decision-making of what and who to record and include in the documentary.
resolution: events that follow the climax in a story--and is the part of the plot line where the story is resolved and the film/TV show ends.
reverberation: repetitive (but less delayed) sounds than echoes in a TV/film soundtrack.
rule-of-three: a comical technique that involves the delivery of two lines, followed by the funny punch line.
safe harbor: a time period between 10 p.m. and 6:00 a.m. when indecent or profane material can be played on broadcast TV.
satire: subtle put-down mockery used to shock people to question social mores and/or political institutions.
scene: a purposeful and continuous action and/or set of images in one place and/or time in a script.
scene descriptions: the description of who and what is seen in a scene included in a screenplay or teleplay script.
scene headings (slug line): two lines down from transition, at far left margin, in ALL CAPS, establishing exterior or interior scene (EXT. or INT.), the location (eg. UNIVERSITY CLASSROOM), and the time-of-day (eg. DAY or MORNING or AFTERNOON or NIGHT)
script formats: how the script is composed and appears on paper/computer screen. The format types are commonly-known as screenplay, teleplay, two-column, and three-column script formats.
serial: a type of TV show that includes the same characters each week with open-ended plots and subplots that are resolved in a future episode(s).
series: a type of TV show that includes the same characters each week and stories are resolved in each episode.
show block: a section of a television show—including news, sports, interview, and other shows.
slapstick: deliberately clumsy actions and embarrassing events by comical characters that go beyond normal physical comedy.
slice-of-life commercial: a realistic dramatic or documentary-style scene(s) of a character’s life-experience. May or may not include a storyline.
slogans: a propaganda tactic that utilizes a phrase or chant used to promote or unite a group in a common emotion.
slow motion (SLO MO): movement of person/object that is slowed down.
slug: the title of a news story.
smash cut: sudden and instantaneous change from one shot to another in the middle of a conversation or scene.
solarization: whole or partial change of image where dark areas go light and light areas go dark.
sound bite: short clip (about seven to ten seconds) of an interview with an expert, witness, victim, or official -- used to reveal personal thoughts and feelings, but also for story-explanation purposes.
sound effects (sound FX): artificially created or enhanced sounds. Can be natural or unnatural sounds – from foot-steps to screeching sounds of a car crash, etc.
soundtrack: the soundtrack includes all of the aural elements of a film or television show.
SOT: a designation meaning “sound on tape” on the audio side across from a video on the left side of a two-column script
SOT/VO: same as VO-SOT but in the opposite order. Video images continue playing after a sound bite.
spectacle: the place, setting and scenery, time, and special [visual] effects (SFX) of the story/program.
split screen: two separate images placed on a screen that are separated by a straight line.
spoof: comic imitation like parody—but has a more heavy “put-down” through exaggeration that is played seriously.
stakeholders: individuals or groups what have a stake (involvement, concern, interest) in some aspect of the success of an organization OR film or TV program.
stand-up: a shot of a reporter standing or sitting and talking on camera in the midst of a story.
step outline: a brief pre-script document that includes a brief description and purpose of every scene.
stock footage/archive: video/b-roll that was shot in the past – but which is generally or specifically-relevant to a story.
stop-motion/stop-frame animation: people/object(s) are moved in small increments between individually-shot frames. Creates illusion of movement when frames are played as a continuous sequence.
storyline commercial: character stories that include conflict with a plot featuring an engaging beginning, middle, and end.
supers: abbreviation for “superimposition” of text over visual images.
suspense commercial: a storyline-style that especially elicits fear/anticipation in the viewer. Can be open-ended—enticing the viewer to look for the next commercial that will end/extend the suspense.
swish pan: camera in fixed position quickly pans left to right or right to left from one person/object to another.
sympathy: when we feel someone’s pain or distress – based on a similar experience, or when we have a moderately-strong agreement with something or someone.
synopsis: a brief pre-script document that describes the basics of the characters and the story, and reveals the setting and situations, basic character actions, plot points, foreshadowing incidents, a climax, and a resolution to the story. Length is based on program length: three (3) to five (5) pages for a feature-length screenplay, or one (1) page (or less) for a short film.
tag: a short piece of information usually from a news anchor coming out of a reporter’s package or after a SOT.
talking head: a sound bite or an interview section that shows only who’s talking.
tease (in news): on-camera or VO narration about what stories are coming later in the show. Written in a way that creates viewer curiosity and anticipation to stay tuned through a commercial break.
teaser: a scene that elicits viewer interest and entices them to watch the rest of the film or TV show.
testimonial: a propaganda tactic that utilizes a celebrity endorsement to legitimize a product/person/service/cause.
theme: the values, ideas, and message that the program is promoting.
three-quarter face shot: a shot of a person that shows both eyes as they are looking at someone or something off to the side of the camera.
tilt up/down: shot on a static tripod, tipping up or down to slowly/quickly reveal something/someone.
time-lapse photography: a series of frames that are recorded at much lower rate than what will be used to play them back.
timeliness: a newsworthy criterion based on a recent incident, event or issue.
training (for corporate-educational program): a message or program purpose and objective that includes images and sounds that will show the viewer how to think and/or do something.
transfer: a propaganda tactic that utilizes positive or negative symbols, images, sounds, and/or ideas and associates them (in the mind of the audience) to a product/person/service/cause.
treatment: a pre-script document that is an expansion of the characters and story included in the synopsis—including more details of character and story elements. Can be twice as long (or more) of a synopsis.
triunity (of character): the three components (values, traits, mannerisms) of film/TV characters which are unified and operate together to reveal who they are.
TRT or DUR: abbreviations for for “total run time” or “duration” -- which is the length of recorded media (SOT, PKG, etc).
truck right/left (tracking shot): camera moves right to left or left to right to parallel and follow characters or objects as they move.
tunnel interview: an interview approach that includes stringing a series of general and specific questions together about a topic, event, or incident.
uniqueness: a newsworthy criterion based on a story’s unusual, unorthodox, or unexpected persons or incidents.
user interface (for interactive multimedia): what the viewer sees on the screen that reveals a content menu and the navigation to all content and the interaction features embedded in a program.
utilitarian ethics: an ethical principle that suggests that the right decision is the one which yields the best consequences (and happiness) for the greatest number of people.
values (in ethics): concepts, ideas, and behaviors that are honored and most important in our lives.
virtue ethics: an ethical principle which suggests that a virtuous decision is found somewhere between two the extremes of excess and deficiency.
VO: abbreviation for “voice over” -- the voice that is heard (live or recorded) underneath imagery that’s being shown.
VO-SOT: combo of B-ROLL and SOT by a narrator who speaks over the recorded video images.
walk and talk: a moving reporter/narrator walking and talking in the midst of a story or show.
wipes (circle, square, diamond, or other shapes): a transition from one shot is replaced by another through the use of a line or pattern moving and revealing what’s under (or next to) the 1st shot.
wisecracks/put-downs: flippant or sarcastic remarks meant to mock or denigrate another character/group.
writers (for multimedia programs): they write all of the static graphical-text and imagery script material and all of the scripts for the audiovisual portions of the program.
zoom in/out: narrowing or broadening the “field of view” that is seen in a shot.