Welcome
Beginning with the basics and best practices of STEAM planning, instruction, and assessment, award winning art educator Debrah C. Sickler-Voigt encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary and transdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies.
Building on the book’s informative content, this companion website features a free, downloadable collection of instructional supports created by the author to facilitate STEAM planning, instruction, and assessment at schools, universities, and community settings. The ready-to-use chapter PowerPoints and instructional resources will save you valuable planning time, and are adaptable to your particular instructional needs, whether it be teaching PK-12 students, training preservice teachers, supervising educational programs, and/or leading teacher professional developments.
Included in the PowerPoints are all the textbook’s images and supplemental charts, animations, artworks, infographics, and student and teacher examples. The written content and multimedia resources are designed to support instructional delivery and activate student interests in learning STEAM. Hyperlinks provide access to STEAM standards, educational sites, tutorials, and art and design collections. Working in tandem with the book, these resources benefit you in preparing the scope and sequence of your STEAM curriculum, whether teaching lessons individually or collaborating with teams of educators and community partners.
Students will benefit from the companion website’s infographics and worksheets. Designed for classroom distribution, these instructional resources foster students’ idea development and can be used for individual and collaborative work. Choose from tutorials for creating STEAM projects using hands-on media and/or integrated technologies, worksheets that teach STEAM facts and terminologies, and diverse art inquiry tasks. Combined with the book’s teachings, these resources teach artistic behaviors and promote the positive dispositions associated with interdisciplinary and transdisciplinary STEAM teaching and learning.