Links
The links below will take you to additional resources or interesting information that is related to each chapter. Some of these links can also be found in the published book but others are unique to this website. Please note that all of these links were tested at the time of constructing this website, but unfortunately some of the Web material might have gone offline since then.
Digital Storytelling is a notoriously fast-moving subject. The initial updates published on this website were brand new a few months ago, but since then there have been a host of new developments. The new developments and stories of interest are listed here using the same organizational structure as in the book, chapter by chapter. Areas with the richest developments include digital technology, of course, as well as mobile apps, transmedia, robotics, informational stories, and immersive environments. But almost every form of Digital Storytelling has experienced some new developments.
Chapter 1
- A website devoted to the ball game played in ancient MesoAmerica: http://www.ballgame.org/
- A Wikipedia entry about Joseph Campbell: http://en.wikipedia.org/wiki/Joseph_Campbell
- The website of mythologist Pamela Jaye Smith: (www.mythworks.net)
- The website of Eastgate Systems, Inc., a prominent publisher of electronic literature: (www.eastgate.com)
- “We Tell Stories,” a website by Penguin, the publisher, showcasing digital tales and new ways to tell stories: http://www.wetellstories.co.uk/
Chapter 2
- A new book by Sarah Atkinson, Beyond the Screen, explores iCinema and many other emerging forms of new media, including transmedia storytelling, audience sourced stories, stories told on iPads, and experimental mobile films. Atkinson is Principal Lecturer in Film and Media at the University of Brighton, UK, and is a practitioner of iCinema herself. http://www.amazon.com/
- The best-known Machinima production, Red vs Blue: http://rvb.roosterteeth.com/archive/
- One especially amusing example of a machinima short is Male Restroom Etiquette, by Phil Rice. It's a spoof on 1950 style educational films, and thus a mockumentary. (Be advised that by watching it, you are potentially infecting your computer with a virus. I cannot be sure this is the case, but my computer was infected with a nasty virus shortly after I watched it). http://www.youtube.com/
- Links for hyperliterature, a catchall phrase that includes hypertext, digital poetry, nonlinear literature, electronic literature and cyberliterature:
- The Hyperliterature Exchange (http://hyperex.co.uk/)
- Eastgate (http://www.eastgate.com/), a company which publishes hypertext.
- One example of hyperliterature -- the Wallace Stevens poem, Thirteen Ways of Looking at a Blackbird – was recreated as short Flash animation pieces by British artist/writer Edward Picot: (http://www.edwardpicot.com/)
- The Electronic Literature Organization promotes the creation of electronic literature: (http://eliterature.org/) The collection page (http://collection.eliterature.org/) contains many excellent examples of electronic literature.
- The National Lambda Rail is a high speed computer network used by the academic and research community. It was designed to facilitate the work in these communities and go beyond what the Internet could do. http://en.wikipedia.org/
Chapter 4
- Link to the user-made commercials for the Chevy Tahoe, a Web competition that backfired in a major way: http://www.youtube.com/
- Link to Galatea, the interactive fiction piece by Emily Short (note that Java Version 7 is recommended to run it: http://nickm.com/if/
Chapter 6
- Link to the Alan Turing Internet Scrapbook, about the Turing test: http://www.turing.org.uk/scrapbook/
- Procedural animation, and various forms of it: http://atec.utdallas.edu/midori/
- Website of a company that builds avatars, with many examples of avatars: http://www.livingactor.com/en/
- Video of laughing stick figure avatar and avatars laughing: http://www.newscientist.com/
- Amusing video of two Chatterbots talking and arguing with each other: http://creativemachines.cornell.edu
- A text to speech tool where a character, a setting, an accent and a message can all be customized, using “Monkey Mail:” http://host-d.oddcast.com/php/
Chapter 8
Reports and Other Resources about Children and Media
- 2010 report on media consumption of children, Kaiser Family Report: Generation M2: Media in the Lives of 8- to 18-Year-Olds: http://kff.org/other/report
- AVG Digital Diaries, a 2014 study on how digital media is impacting on family life: http://www.avg.com/digitaldiaries/
- AVG Digital Diaries, a 2010 report on children and digital media: http://www.avg.com/digitaldiaries/2010
- YouTube Video of a frustrated little girl trying to manipulate a magazine like an iPad (A Magazine Is an iPad That Does Not Work): http://www.youtube.com/
- MacArthur Foundation reports on Digital Media, Children and Learning: http://www.macfound.org/programs/learning/
- Nielsen Norman Group report: Children (Ages 3-12) on the Web: http://www.nngroup.com/reports/children-on-the-web/
- Children's Technology Review, an excellent resource for children's software, websites, and smart toys. This monthly publication is available both as a print publication and in electronic form, and a subscription also gives you access to its online archives, which include a stash of thousands of product reviews: www.childrenssoftware.com.
- 2012 Pew Research Report, Teens, Smartphones & Texting: http://www.pewinternet.org/2012/03/19/teens-smartphones-texting/
- Common Sense Media provides information on children, media and technology: http://www.commonsensemedia.org/
Reports and Other Resources about Women, Seniors and Other Types of Audiences
- Article on PopCap Study showing that women are particularly fond of social games: http://www.bizjournals.com/
- Silver Summit, the CES event on seniors and digital media: http://silverssummit.com/
- Information on Paro, the baby robotic seal and seniors:
- http://online.wsj.com/news/
- www.parorobots.com/
- http://voxxi.com/2014/
- http://spectrum.ieee.org/robotics/
- Wizard 101, a website for seniors and their grandchildren: https://www.wizard101.com/
- Re-Mission, a website and games for young cancer patients: http://www.re-mission.net/
- Live/Hope/Love, a website for Jamaicans struggling with HIV/Aids: http://www.livehopelove.com/
- JewishGen, a website for Jewish families trying to trace their family roots: http://www.jewishgen.org/
- eNativ, a website for ultra-orthodox Jews, that screens out for them content on the Web that is inappropriate to view: http://www.enativ.com/
- Trailers for Left Behind games, targeted at Christian teens: http://www.youtube.com/
- Website for Left Behind games: http://www.leftbehindgames.com/
- Veggie Tales, games for young Christian children: http://veggietales.com/vtmain/gamespage/
- It Takes a Thousand Voices, a website that encourages Native Americans to tell their own stories: http://www.nrcprograms.org/site/
- Cerrillos, New Mexico focuses on the little village of Cerrillos and stories of its residents: http://www.cerrillosnewmexico.com/
- Ushahidi, a website to enable and promote citizen journalism: http://ushahidi.com/
Your Audience
Chapter 9
- GeoCities was one of the world's first social media sites, and a few of its pages have been archived: http://betabeat.com/2012/
- Hamlet on Facebook: http://www.angelfire.com/
- Twitter feed for a wolf: https://twitter.com/
- Videos for Lizzie Bennet Diaries: http://www.youtube.com/
- YouTube Symphony Orchestra: http://www.youtube.com/
- Grapes of Wrath Journey: http://www.steinbeck.org/
- Zynga social media games: http://zynga.com/
- Trailer for the social media movie, Inside: http://showcase.noagencyname.com/
- Website for The Social Sector: http://socialsector.usanetwork.com/
- The 2014 feature film, Chef, had a major social media theme. The main character, a chef in a trendy restaurant, has his career both ruined and redeemed by social media. You can get a sense of this from the trailer: http://www.fandango.com/chef_165720/movieoverview and also from the plot summary on Wikipedia:http://en.wikipedia.org/wiki/Chef_(film)
- Even monarchs are on Twitter! Queen Elizabeth of the UK recently sent out her first tweet: https://twitter.com/BritishMonarchy and http://www.dailymail.co.uk/news/article-2806343/
- Dark Detour was a multi-platform story about a promising musician on a road trip, told primarily through social media. With a spooky, unsettling plot, it was designed as a Halloween experience and ran from Oct. 24 to Oct. 31. The plot summary and other details can be found at: http://www.darkdetour.com/home/ The story was partially funded through Indiegogo and actually exceeded its goal. The Indiegogo site includes a good description of the story and how it was offered (note that it was originally called Project Alibi): https://www.indiegogo.com/projects/project-alibi-a-multi-platform-ghost-story The story also included a fan club for the hero: http://talbotgriffinfanclub.com/forum/index.php/topic,36.0.html And some of us actually received a phone call from one of the weird and spooky characters.
Chapter 10
- Video aboutthe Swedish transmedia drama, The Truth About Marika: http://www.youtube.com/
- Dirty Work (Rides TV): http://rides.tv/dirty-work/
- Videoabout the international transmedia drama, The Spiral: http://www.youtube.com/
- Information about the international transmedia drama, The Spiral: http://www.ex-filmstudio.com/
- Website for Saligia-7, a Dutch transmedia zombie project: http://www.saligia-7.net/
- Article about The Due Return, a ship from the future: http://badatsports.com/2011/
- Website for the Traces of Hope game produced by the British Red Cross: http://www.gamesforchange.org/play/traces-of-hope/
- The website for Monster High, a transmedia project about the offspring of monsters: http://www.monsterhigh.com/en-us/index.html
- Snow Fall: The Avalanche at Tunnel Creek, a transmedia documentary: http://www.nytimes.com/
- TedX talks on transmedia: http://www.YouTube.com/
- Transmedia lab's case studies: http://www.dailymotion.com/playlist/
- Case studies and news about the field: http://storycode.org/
- An excellent timeline of Dexter's transmedia elements: http://www.transmedialab.org/en/
- Linkedin's transmedia storyteller's group: http://www.linkedin.com
- Linkedin's Transmedia Producers' group: http://www.linkedin.com
Chapter 11: Guidelines: Creating a New Project
Information on Writing Design Documents
- How to Write an Effective Design Document: http://blog.slickedit.com/
- Creating A Great Design Document: http://www.gamasutra.com/
- How to Write Great Design Documents (PowerPoint): www.gdcvault.com/play/580/Writing-Great-Design
Information on Prototyping:
- Prototyping: You're (Probably) Doing It Wrong: http://gamesfromwithin.com/prototyping-youre-probably-doing-it-wrong
- How to Prototype a Game in Under 7 Days: http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php
- Game Prototyping 101: http://www.altdevblogaday.com/2011/12/07/game-prototyping-101/
Chapter 12: Using Digital Storytelling to Teach and Train
Resources:
The following websites provide a great deal of information on digital educational and digital training, and relevant conferences:
- The Joan Ganz Cooney center researches the melding of education and media and publishes numerous articles on this topic: http://www.joanganzcooneycenter.org/
- A selection of videos showing the use of video games in the classroom: http://www.youtube.com/
- Pew Research study on how teachers use digital technology in the classroom: http://www.pewinternet.org/
- MIT's Games to Teach project, now no longer active, made a serious of conceptual prototypes of educational games for hard-to-teach topics:http://icampus.mit.edu/projects/
- The Wilson Center explores the possibilities of serious games: http://www.wilsoncenter.org/
- Gamasutra has pulled together a number of articles on serious games: http://www.gamasutra.com/
- Water Cooler Games, the archive of the serious games forum overseen by Ian Bogost and Gonzalo Frasca : http://www.bogost.com/watercoolergames/
- Games for Health Conferences: http://gamesforhealth.org/
- The Games for Change Festival focuses on games made to foster social change: http://www.gamesforchange.org/
- MOOC List is an aggregator of Massive Open Online Courses: http://www.mooc-list.com/
Chapter 13: Using Digital Storytelling for Promotion and Advertising
- iMedia Connection contains news and features covering the online marketing sector and often has good case studies: http://www.imediaconnection.com/
- For news and information about Mobile Marketing, go to http://www.mobilemarketer.com.
- Free Range Graphics produced The Meatrix and has made many other Flash animated advocacy cartoons:http://freerange.com/
Promotional videos, cartoons, apps and games
- King Kong Jump, to promote the King Kong movie and Pringles Potato Chips: http://invisiongames.org/forum/
- The Way Beyond Trail trailer promoting the Jeep Patriot, done as a branching adventure story: http://vimeo.com/6218698
- America's Army to promote enlisting in the US Army: www.americasarmy.com
- Smirnoff's humorous music video for the Raw Tea line of beverages, Tea Partay: http://www.youtube.com/
- Flash-animated cartoons against factory farming: Meatrix I, II, II ½: http://www.themeatrix.com/
- Humorous video about the return of Burger King's Subservient Chicken: http://www.subservientchicken.com/
- A Pig's Tail about factory farming, from the Humane Society: http://www.youtube.com/
- The Majestic Plastic Bag, a mockumentary about plastic trash narrated by my Irons and sponsored by Heal the Bay: http://www.youtube.com/
- The Scarecrow Game from Chipotle's Mexican Food, advocating wholesome, locally grown food: http://www.scarecrowgame.com/index.html
- Faberge's Big Egg Hunt in London in 2012, article and photos: http://www.londonandpartners.com/
- The Hire, a series of short films for the Web to promote the BMW: http://www.youtube.com/watch?v=PKYUtUw-8ig
- Website for Macy's Believe Campaign: http://social.macys.com/believe
- Website for Charmin's SitorSquat app: http://www.charmin.com/
- Website and video for the World Wildlife Federation's app, WWF Together: http://worldwildlife.org/pages/
Chapter 14: Using Digital Storytelling to inform
General Information about Digital Storytelling and Information:
- The Pew Research Center's Project for Excellence in Journalism offers reports on traditional and digital media, as well as a daily briefing: http://www.journalism.org/
- iDocs is an organization devoted to interactive documentaries: http://i-docs.org/
- Storyful aggregates social media news stories and serves as a newswire for journalists: http://storyful.com/
- The relatively new job of “community manager” and what such a person does on this job is described here: http://socialfresh.com/
Chapter 15: Video Games
General information about video games and related topics:
- Gamespot, which reviews games (www.Gamespot.com)
- Moby Games, which also reviews games (http://www.mobygames.com/home).
- The International Game Developers Association (www.igda.org)
- The Entertainment Software Association, which is the official representative of the games industry and which collects interesting statistics: http://www.theesa.com/
- Gamasutra (www.gamasutra.com)
- What is gameplay? Here is a short article defining the term: http://www.techopedia.com/definition/1911/gameplay
- Gamification Comes of Age, an article by Adam Swann about gamification: http://www.forbes.com/
- Playing Research: Methodological approaches to game analysis, a paper by Espen Aarseth of the University of Bergen, a ludologists who believes that games should be studied as games and not as stories: http://hypertext.rmit.edu.au/
- Janet Murray, who is a narratologist (someone who espouses that games are a form of storytelling), runs a blog called Inventing the Medium: http://inventingthemedium.com/
- In a thoughtful and insightful article written for Gamasutra, an online site devoted to game development, veteran game writer Susan O'Connor discusses some of the issues that must be taken into account during the process of adaptation, assuming for the purpose of the article that one were trying to turn the TV show Breaking Bad into a game: http://www.gamasutra.com/view/
- Before he passed away, the late Roger Ebert expounded on his famous and controversial statement: Video Games Can Never Be Art: http://www.rogerebert.com/
Chapter 16: The Internet
Please note that many examples of informational works made for the Internet can be found in Chapter 14.
Web Resources, Articles and Recent Web Hits:
- LA WEBFEST: http://www.lawebfest.com/
- The Secrets of YouTube Success – 2012 Edition, an article by Freddie Wong (one of the creators of Video Game High School) about what makes for a successful YouTube video, with a special focus on the Kony video: http://www.rocketjump.com/
- Kony 2012 documentary: http://www.youtube.com/(100 million views in six days)
- Gangnam Style: http://www.youtube.com/(one billion views and counting!)
Web Series
- An old video about the first ever Web series, The Spot: http://www.youtube.com/
- The Guild: http://www.youtube.com/user/watchtheguild
- Enter the Dojo: http://www.enterthedojoshow.com/pages/
- Video Game High School: http://www.rocketjump.com/category/vghs
- Who, the Web series ofMichael Ajakwe, who is the founder and director of LA WEBFEST: http://www.ajakwetv.com/
- In the Moment, a sexy series designed to make young gay men more conscious of the risks of HIV and AIDS: http://www.inthemoment.tv/
- The Strand: http://www.strandvenice.com/
- LonelyGirl15 episode one: http://lonelygirl15media.blogspot.com/
- All LonelyGirl15 episodes: http://watchseries.lt/serie/
- Video for Kate Modern, a sister series to LonelyGirl15: http://www.youtube.com/
- Orlando's Joint: http://blip.tv/orlandosjoint
Comedy shorts
- Funny or Die: http://www.funnyordie.com/
- Icebox: http://www.icebox.com/
- JibJab: http://www.jibjab.com/
Faux blogs
- Ghost Town (Elena's Journey): http://www.kiddofspeed.com/chapter1.html
- Ben's Dive Blog is now archived at http://archive.org/web/, and can be found by searching for benlockhart.com and once there, by clicking on the date August 27, 2010
Other Forms of Web Storytelling:
- Musical blog: Dr. Horrible's Sing Along Blog: http://www.youtube.com/
- Duck Has An Adventure, an interactive and charming story about a duck: http://e-merl.com/stuff/
Chapter 17: Mobile Devices and Apps
General articles and resources
- The Mobile Entertainment Forum (http://mobileentertainmentforum.org/) is a global trade organization for the mobile industry
- The LinkedIn group, MEF (Mobile Content), is a forum on which users exchange information about mobile content: http://www.linkedin.com/groups/
- Fierce Mobile Content (http://www.fiercemobileit.com/) covers mobile news, content and apps
- National Zoo Orangutans Turn High-Tech with Apps for Apes, about orangutans using iPads: http://nationalzoo.si.edu/
- Are There REALLY More Mobile Phones Than Toothbrushes?This article scrutinizes the statement made by the Mobile Marketing Association of Asia about more people owning mobile phones than toothbrushes and comes to the conclusion that yes, this is accurate, and by a substantial margin: http://60secondmarketer.com/blog/
- Telenav Study Shows Growing Dependence on Mobile Phones, about that study indicating that people are more willing to give up brushing their teeth, drinking alcohol and even sex rather than give up being able to use their mobile phones: http://beqrious.com/
- The Telenav Press release itself: http://www.telenav.com/about/pr/pr-20110803.html
- Teens and Technology: Pew Research Report on cell phone use by teenagers: http://www.pewinternet.org/files/
- Children’s Technology Review reviews apps and other forms of digital media for children: https://childrenstech.com/
- Yumby Games, website for these apps: http://www.yumby.com/
- Hachiko's Project in Rural India, video about an experimental program using tablet computers to teach children in a poverty-stricken Indian village: https://www.youtube.com/
- Definition of SoLoMo: http://www.techopedia.com/definition/28492/solomo
Works of Mobile Entertainment and Education
- Snake, a somewhat updated version: http://www.onemotion.com/flash/snake-game/
- Little Red Riding Hood by Nosy Crow, trailer: https://www.youtube.com/
- Menahune Adventure Trail, at the Aulani Resort, video: https://www.youtube.com/
- Disney Phineas and Ferb: Agent P's World Showcase Adventure, a mobile adventure game at Epcot, website: https://disneyworld.disney.go.com/
- In House, a serialized story featuring Nurse Jeffrey, for mobile devises, a sample “appisode”: https://www.youtube.com/
- Talking Friends, article about talking stuffed animals for mobile devices: http://www.squidoo.com/talking-friends
- Haunting Melissa, website for serialized story for mobile devices: http://www.hauntingmelissa.com/
- Angry Birds, the official website: http://www.rovioangrybirdsgames.com/
- Alt-Minds, a paranormal thriller, an 8-week transmedia game based in Europe that relies heavily on mobile devices and is currently available as a standalone game: http://www.alt-minds.com/
- Audubon Nature Florida – The Ultimate Florida Nature Guide, website with demo for nature guide app with audio: http://www.audubonguides.com/
- WWF Together, stories and activities about endangered animals, with demos: http://worldwildlife.org/pages/
Chapter 18: Alternate Reality Games
General resources
- Two websites have been established that focus exclusively on ARGs. They are:
- the ARG Network: www.argn.com
- Unfiction: www.unfiction.com.
- What is an ARG? A website devoted to information about ARGs, including detailed stats about ARGs created not only for entertainment, but also for education: http://www.argology.org/
- Website for Robert Pratten’s Transmedia Storyteller and Conducttr (a software tool for ARGs): http://www.tstoryteller.com/
- Robert Pratten’s blog, highly informative, about transmedia storytelling and ARGs: http://www.tstoryteller.com/
- This Is Not A Game: A Guide to Alternate Reality Gaming: book on ARGs by ARG designer, the late Dave Szulborski: http://www.amazon.com/
Links to ARGs and materials about specific ARGs:
- The Game Archeologist: EA’s Majestic, an article by Justin Olivetti about the game and some suggestions about why it did not succeed: http://massively.joystiq.com/2013
- A case study of Why So Serious, the Batman ARG, is available on YouTube http://www.youtube.com/
- A video about the player experience for I Love Bees: http://www.youtube.com/
- Pieces of the British Red Cross ARG, Traces of Hope, have been preserved at http://www.gamesforchange.org/
- Who is Benjamin Stove? A deconstruction of this ARG: http://www.imediaconnection.com/content/9533.asp
- Campaign Timeline for the Year Zero ARG: http://en.wikipedia.org/
- Article about The Beast by Sean Stewart, one of its creators: http://www.seanstewart.org/beast/intro/
- The players’ website made for The Beast has been preserved. Called Cloudmakers, it contains links to its archived websites, a walkthrough, and a guide, which includes an excellent postmortem. The materials on the site comprise a fascinating study of the game, but when I tried to reach it recently, I was warned that it was infected with malware, so please proceed cautiously! : www.cloudmakers.org.
- The Roswell Experience, a video about the ARG: https://www.youtube.com/
- Video Case Study of The Art of the Heist: https://www.youtube.com/
- Post about Tombstone Hold ‘Em, a game played in graveyards with real tombstones as part of Last Call Poker: http://news.cnet.com/
- Website for Perplex City: http://www.perplexcity.com/
Chapter 19: Interactive Television
General Resources
- iTVT, a publication devoted to iTV: http://www.itvt.com/ GOOD
- The Interactive Television Alliance (ITA): http://www.itvalliance.org/ GOOD
- The Second Screen Society: http://www.2ndscreensociety.com/ good
- Second Screen TV, a definition: http://www.techopedia.com/definition/29212/second-screen
- Social TV, a definition, plus a video: http://digitalmarketing-glossary.com/What-is-Social-TV-definition
- Smart TV, a definition: http://whatis.techtarget.com/definition/smart-TV
- The Future of TV is More than Social, It's a Multi-Screen Experience that Needs Design, article by Brian Solis about social and multi-screen TV: http://www.briansolis.com/
- Website for Red Button TV: http://www.redbutton.tv/
Examples of iTV and iTV Apps
- Second Screen App for Game of Thrones, description: http://mashable.com/
- Website for The Social Sector: http://socialsector.usanetwork.com/
- Description of National Geographic's Sunday Night Interactive: http://www.ensequence.com/press/
- Coca Cola Polar Bear Party at the Super Bowl, an article about its success as an example of Social TV, by Natalie Zmuda for Ad Age: http://adage.com/article/
- Website for the One Million Pound Drop: https://www.themillionpounddrop.com/
- App — A New Movie to Watch With Your Smartphone On, an article by Nell Minow about App, the movie: http://www.beliefnet.com/
- Dirty Work: http://rides.tv/dirty-work/
Chapter 20: Smart Toys and Robots
- The Dr. Toy website, www.drtoy.com. Dr. Toy reviews toys, including smart toys.
- Children's Technology Review, http://www.childrenssoftware.com/, both a print magazine and a website, carries reviews of smart toys, primarily educational toys.
- TimetoPlayMag, http://ttpm.com/, has news and reviews of all types of toys.
- Toy Time, book by Christopher Byrne, reviewer for TimetoPlayMag, about favorite toys from decades past: http://www.amazon.com/
- Robotics Trends, an online publication about robots: http://www.roboticstrends.com/
- Animatronics.org, a clearinghouse of information about animatronics: http://www.animatronics.org/
- Alone Together: Why We Expect More from Technology and Less from Each Other, book by Sherry Turkle, dealing in part on human-smart toy interactions
- 'Lapware' introduces babies to computers, article about software for very young children: http://www.giggles.net/
- Article about Disney's Animatronic Characters: http://themeparks.about.com/
- Website about the Uncanny Valley syndrome: http://www.urbandictionary.com/
Specific Smart Toys and Robots
- Video of the Robot, Noelle, giving birth: https://www.youtube.com/
- A vintage commercial for Teddy Ruxpin: https://www.youtube.com/
- Website for Furby Boom: http://www.hasbro.com/furby/
- Website for Webkinz: http://www.webkinz.com/
- Website for Skylanders: http://www.skylanders.com/
- Website for Disney Infinity: https://infinity.disney.com/
- Article about the Baby Bright Eyes doll: http://abcnews.go.com/Technology/FutureTech/story?id=97724
- Zhu Zhu Pets video demo made by a child: https://www.youtube.com/watch?v=AVfBmAhlCnY
- Website for Robsapien, with videos: http://www.wowwee.com/en/products/toys/robots/robotics/robosapiens/robosapien
- Video of Aibo playing with a ball: https://www.youtube.com/watch?v=NKAeihiy5Ck
- Website and video of Robonaut 2: http://robonaut.jsc.nasa.gov/
- Website and demo of Georgia Tech's Simon: http://www.cc.gatech.edu/social-machines/projects.html
- Video of Dee Chee, the Baby Robot: https://www.youtube.com/watch?v=vXjgkkUMWjM
- Video and article from the BBC about the Robofish of the Shoal Consortium: http://www.bbc.com/news/science-environment-18062235
- Demo of the android Repliee Q1: https://www.youtube.com/watch?v=d13nDVfw0rI
- Article about Repliee Q1: http://www.pcmag.com/article2/0,2817,1853944,00.asp
Chapter 21: Interactive Cinema
General information:
- Labyrinth Center (database narratives): http://dornsife.usc.edu/
- The iCinema Centre for Interactive Cinema Research at the University of New South Wales is another program to keep an eye on, even though a great deal of this program's emphasis is on virtual reality and other forms of immersive experiences. Nevertheless, its website (http://www.icinema.unsw.edu.au/) contains much of interest.
- The Massachusetts Institute of Technology iCinema page is no longer active but does contain worthwhile archived material: http://ic.media.mit.edu/
- Beyond the Screen, book about interactive Cinema by Dr. Sarah Atkinson: http://www.amazon.com/
- Examples of interactive documentaries can be found on the interactive section of the website of the National Film Board of Canada Interactive: https://www.nfb.ca/interactive/
Specific works of Interactive Cinema
- Video clips of Kinoautomat, the world's first interactive movie: https://www.youtube.com/
- Article and clips and video about Mr. Payback an interactive film made in the late 1990s: http://www.joeredifer.com/
- Article about Vital Space: http://usatoday30.usatoday.com/
- Article and video about Living Landscapes, the interactive preshow for the Epcot attraction, Soarin: http://www.playmotion.com/
- The Dawn at My Back: https://www.utexas.edu/
- Article about Bleeding Through: Layers of Los Angeles: http://dornsife.usc.edu/
- Façade: http://www.interactivestory.net/
- Trailer for the social media movie, Inside: http://showcase.noagencyname.com/
- Web page about The Third Woman: http://www.martinrieser.com/
- Late Fragment: http://www.latefragment.com/
- Beckinfield: http://www.theatrics.com/beckinfield/
- Aurelia: Edge of Darkness: http://enteraurelia.com
Interactive Documentaries:
- An article about Manuela's Children: http://www.asbaek.dk/
- Clouds Over Cuba: http://cloudsovercuba.com/
- Out My Windowportraysthe lives of high-rise dwellers across the world and was produced by National Film Board of Canada: http://interactive.nfb.ca/
- Bear 71, about the life and death of a female grizzly bear, is another interactive documentary produced by the National Film Board of Canada: http://bear71.nfb.ca/#/bear71
- Snow Fall: The Avalanche at Tunnel Creek, produced by the New York Times, is a highly acclaimed interactive documentary about a disastrous avalanche: http://www.nytimes.com
- The Jockey is another interactive documentary produced by the New York Times: http://www.nytimes.com/
- What Killed Kevin?employs a multiple point of view approach and is about a magazine editor who was allegedly driven to suicide by his boss. The documentary was made by filmmaker Beverly Peterson: http://whatkilledkevin.com/
- The Packard Plant. Big. Ugly. Dangerous. produced by the Detroit Free Press, focused on the enormous but crumbling plant that used to produce Packard automobiles. It had been shut for years, making it a target of vandals, graffiti artists and squatters: http://www.freep.com/article/
- The Hollow, about a dying rural community in West Virginia: http://hollowdocumentary.com/
Chapter 22: Immersive Environments
- Digital Dome website for IAIA, a leader in Fulldome work: http://www.myiaiaonline.com/
- The Holodeck – web page about, as if written after the year 2370: http://memory-beta.wikia.com/
- The Holodeck, a video: https://www.youtube.com/
- Website about the CAVE: http://www.evl.uic.edu/
- Locative Storytelling, video demo: https://www.youtube.com/
- Virtual Reality Applications Center of Iowa State University: http://www.vrac.iastate.edu/
Specific Works of Immersion
- Alter Bahnhof Video Walk, mixed reality work in a German train station, video: http://www.youtube.com/
- Scientific study with human subjects using DarkCon: http://projects.ict.usc.edu/
- Web page about Summerbranch: http://rhizome.org/artbase/
- Article about Gronk, creator of BrainFlame: http://atc.unm.edu/digitalpueblo/
- DisneyQuest indoor theme park, which features many Virtual Reality attractions:https://disneyworld.disney.go.com/
- Virtual Iraq: http://www.virtuallybetter.com/virtual-iraq/
- Flat World Mixed Reality, video: https://www.youtube.com/
- Mission Rehearsal, paper about the military exercise created at ICT: http://people.ict.usc.edu/
- VirTra Systems military simulations, video: https://www.youtube.com/
- Dora and Diego's 4-D Adventure, trailer: https://www.youtube.com/
- The Voices of Oakland, an augmented reality experience, video: https://www.youtube.com/
- No Places with Names, a sound walk: http://www.terirueb.net/place_names/
- Dolphin Robotic Unit (DRU), video when DRU still resided in a tank rather than the ocean: https://www.youtube.com/
- Intelligent Stamp, augmented reality stamp issued by the Royal Mail in the UK: http://www.techweekeurope.co.uk/
- Augmented Reality at the 2013 America's Cup Race: http://spectrum.ieee.org/
- Ingress, an augmented reality game: http://www.ingress.com/
- Ghosts of the Library, in the Abraham Lincoln Presidential Library: http://www.lincolnlibraryandmuseum.com/ghosts.htm
- Please Be Seated: A Video Installation by Nicole Cohen, a simulation using antique furniture and video at the Getty Museum in Los Angeles: http://www.getty.edu/art/
- StoryCorps: Hear and There, work of narrative archeology using audio: http://storieseverywhere.org/
- Living Landscapes pre-show for Soarin, at Epcot, video: https://www.youtube.com/
- Buzz Lightyear Astro Blasters, web page: http://disney.wikia.com/
- Toy Story Midway Mania, video, https://www.youtube.com/
- Wings of Memory, video of a work of Fulldome by Hue Walker: http://vimeo.com/88670660
- Google Glass, a website about it with videos: http://www.google.com/glass/
- Oculus Rift, development kit with video: http://www.engadget.com/2014/03/19/
- Avegant Googles, article about new VR googles: http://www.cnet.com/products/avegant-virtual-retinal-display/
Chapter 23: Electronic Kiosks
- Website for INTOUCH Interactive, a company that produces content for kiosks, with many demos of story and game based work:http://www.intouchkiosk.com/
- Video tombstones, article:http://www.nbcnews.com/id/
- VIDpet Memorials: video tombstones for pets: http://www.vidstone.com/
Chapter 24: Working as a Digital Storyteller
- Gamasutra, magazine about the art and business of making games: http://www.gamasutra.com/
- Advice page from the IGDA on Breaking In to the Game World: http://www.igda.org/breakingin
- Game designer Ernest Adams' Web page about breaking into the game business: The Wanna-Be Page:http://www.designersnotebook.com/
- Annual salary review of Game Developer's Magazine (2013) : http://www.gamecareerguide.com/
- International map of game development companies: http://www.gamedevmap.com/
- Grants and Funding for Games for Health: http://www.healthgamesresearch.org/
- The YouTube Partner Program: https://support.google.com/
- What is Beta Testing?:
- IGDA Writers' SIG (Special Interest Group): http://wiki.igda.org/Game_Writers_SIG
- WGA New Media Caucus (a support and advocacy group for new media writers): http://www.wga.org/content/
- Game Developers Conference (the GDC): http://www.gdconf.com/
- Tokyo Game Show: http://tgs.cesa.or.jp/english/
- International Game Developers Association (IGDA): http://www.igda.org/
- Dust or Magic Conferences and Retreats on Children's Interactive Media: http://dustormagic.com/
- Mary-Margaret Network, articles and job for job lists in games: http://www.mary-margaret.com/
- Project or Scope Creep:
- What is Intellectual Property?: http://www.wipo.int/about-ip/en/
- Website of entertainment and new media attorney and IP specialist Michael Leventhal contains a number of articles relating to IP: http://www.mcsquaredlaw.com/
- Non-disclosure agreement, article: http://www.nolo.com/
- The ESA's list of Schools that offer Courses and Degrees in Video Games: http://www.theesa.com/
- Global Game Jam, a chance to work with a team on a game: http://globalgamejam.org/
- SIGGRAPH, digital arts organization and conference: http://www.siggraph.org/
- Academy of Interactive Arts and Sciences: http://www.interactive.org/
- Producers Guild of America New Media Council: http://www.esntl.com/press/
Chapter 25: Creating your own Showcase
- Odd Todd: www.oddtodd.com
- Stacey Kamen's website (note that the look somewhat has changed since the third edition of Digital Storytelling was written): www.StaceyKamen.com
- Mr. Deity: http://www.youtube.com/
- LonelyGirl15 episode one: http://lonelygirl15media.blogspot.com
- All LonelyGirl15 episodes: http://watchseries.lt/
New, November 2014
Digital Storytelling is a notoriously fast-moving subject. The initial updates published on this website were brand new a few months ago, but since then there have been a host of new developments. The new developments and stories of interest are listed here using the same organizational structure as in the book, chapter by chapter. Areas with the richest developments include digital technology, of course, as well as mobile apps, transmedia, robotics, informational stories, and immersive environments. But almost every form of Digital Storytelling has experienced some new developments.
Chapter 1
- A Digital Storytelling “heritage interpretation” project in the Scottish Highlands: http://www.ross-shirejournal.co.uk/Features/Green-Fingers/Digital-storyteller-opportunities-at-magical-Highland-woodland-16052014.htm
- Phrontisterion Onlineis a blog/community discussion board about various issues connected to interactive storytelling, led by Chris Crawford, an expert in the field: http://arkuzphrontisterion.wordpress.com/
- An upcoming conference in London on experimental narratives: http://h-net.msu.edu/cgi-bin/logbrowse.
Chapter 2
- It may seem that technology is advancing at a breakneck pace, but people living back in 1776 almost certainly felt that way, too. In an amusing article, The Hottest Tech Trends in 1776, Shelley Palmer discusses some of the major innovations of that period, including the flush toilet, the improved steam engine and the kitchen sink: http://www.shellypalmer.com/2014/07/7-hottest-tech-trends-in-1776/
- Digital Storytelling is often considered an educational tool or community-building tool rather than a form of entertainment. This article from the Huffington Post, How Digital Storytelling is Bridging Gaps And Preserving Cultures, discusses Digital Storytelling from the community-building perspective and shows how storytelling, combined with new technologies, is being utilized in India: http://www.huffingtonpost.com/t-j-cook/how-digital-storytelling-_b_5766946.html
- One area that has seen tremendous growth in recent years is that of children's ebooks. Junko Yokota and William H. Teale discuss children's ebooks and how they can be evaluated in an article for The Reading Teacher. To find the article, Picture Books and the Digital World, go to the online archives of the publication and see Volume 8: http://onlinelibrary.wiley.com/enhanced/doi/10.1002/trtr.1262.
- Disney is becoming an innovation leader in children's ebooks, combining books with interactivity and gaming: http://www.digitalbookworld.com/2014/evolution-in-storytelling
- Digital media continues to adversely impact traditional media. On Oct. 1, 2014, the venerable New York Times announced plans to lay off 100 positions in the news room: http://www.nytimes.com/2014/10/02/business/media/new-york
- As a sign of faith in new media, Sundance, the organization founded by Robert Redford to support independent films, has established a new lab for emergent forms of storytelling. It's called The New Frontier Story Program.
- Background on the program is offered here: http://history.sundance.org/events/1123
- And here's a video of a panel discussion about the Oculus Rift moderated by the co-director of the New Frontier Program: https://www.youtube.com/watch?v=IvLu1smSshM&feature=youtu.be
- The introduction of the Apple Watch was big news in September this year, though it won't actually be on the market until early 2015. Often, new developments in technology lead to new developments in storytelling. It remains to be seen if the Apple Watch can be utilized in narratives, but in the meantime, here are 3 articles about it:
- Another new device is a tiny radio, developed by engineers at Stanford University. These radios are about the size of an ant, and so small that a great number of them can sit on top of a US penny. As reported in PC World on Sept. 11, 2014, tiny radios like these could potentially send and receive data via the Internet, but as with the Apple Watch, their potential in storytelling remains to be seen: http://www.pcworld.com/article/2646932/stanford-researchers-develop-antsized-radio.html
- Wearable tech is not only a hot development for adults – wearable tech is also being produced for children. The first device on the market is the LeapBand activity tracker. Shaped like a toy watch, it combines the functions of a pedometer and cartoon animals like the Tamagotchi virtual pets of yore. It is not at all difficult to think of how this device could be used in storytelling, when you have virtual pets to play with. The pets offer challenges and activities to the young users. The activity tracker was described in PC Magazine on April 30, 2014: http://www.pcmag.com/article2/0,2817,2457410,00.asp
Chapter 4
- Chris Crawford, one of the preeminent pioneers of interactive storytelling, used to hold a small annual gathering called Phrontisterion for experts in the field. In 2014, he moved the discussion to the Internet. Although the site is not always updated on a regular basis, it contains much thoughtful material: https://arkuzphrontisterion.wordpress.com/
- Emily Short is a leading author of interactive fiction (IF) and her interactive story, Galatea, is discussed in Digital Storytelling. A more recent work, Blood and Laurels, was reviewed on July 8, 2014, in a blog post called Is Interactive Fiction the Next Big Trend in Digital Storytelling? The story, along with other works of IF, were also discussed in an article in the New York Times:
- http://loyoladigitaladvertising.wordpress.com/2014/07/08/is-interactive-fiction-the-next-big-trend-in-digital-storytelling/
- http://www.nytimes.com/2014/07/07/arts/video-games/text-games-in-a-new-era-of-stories.html?_r=1
Chapter 6
- Fictional digital characters can have a powerful mystique and a gripping hold on the audience. Such is the case of Slender Man, a terrifying boogieman of the 21st century. Slender Man inspired two 12 year old girls to try to kill their friend, also 12, but fortunately the girl survived. The attempted murder case was widely covered by the media.
- The story appeared in the New York Times: http://www.nytimes.com/2014/07/10/technology/personaltech/slender-man-story-and-the-new-urban-legends.html?_r=2
- The website that inspired the attempted murder is Creepypasta Wiki, a crowed sourced story destination for fictional stories. However, the girls who attempted the murder believed that Slender Man was a real person. If nothing else, the horrific Slender Man case illustrates the power of crowdsourcing to create a powerful story: http://creepypasta.wikia.com/wiki/Creepypasta_Wiki
- A video about the case: http://abcnews.go.com/US/slender-man-stabbing-survivors-parents-describe-horrific-ordeal/story?id=25787516
- A thoughtful essay about the “reality” of Slender Man from the Huffington Post: http://www.huffingtonpost.com/aaron-sagers/slender-man-is-real-from-_b_5481349.html
- Robots are becoming ever more like humans. At a press conference in Tokyo, in June, 2014, Softbank CEO and Sprint chairman Masayoshi Son introduced a robot named Pepper who seems to possess human emotions. Pepper and its siblings can be employed in retail stores and as babysitters. From The Verge: http://www.theverge.com/2014/6/5/5781628/softbank-announces-pepper-robot
Chapter 8
- In this article, Pam Sallegue stresses the importance of getting to know your audience. Though specifically addressing marketing, it holds true for any type of digital storytelling work: http://seo-hacker.com/content-marketing-tips-from-experts/?utm_content=bufferbb681&utm_medium=social&utm_source=plus.google.com&utm_campaign=buffer
- Statistics about children's' use of digital media, including games, smart toys and iPads, from the Digital Kids Summit:http://digitalkidssummit.com/2014/10/01/kids
- From Luth Research, data about the devices children play on: http://luthresearch.com/fewer-kids-playing-games-pcs
- Surprising news: children of high tech parents usually have their access to digital media tightly restricted, from The New York Times: http://www.nytimes.com/2014/09/11/fashion/steve-jobs-apple
- Transmedia storytelling is now being successfully used for autistic children, from StoryCentral: http://www.storycentral.com/if-autism-had-a-voice-experiential-immersion-in-storytelling/
- Fortune reports that while the numbers of female gamers is increasing, an important fact, the same is not true for female executives in the gaming industry: http://fortune.com/2014/09/23/10-powerful-women-video-games/
Chapter 9
- The 2014 feature film, Chef, had a major social media theme. The main character, a chef in a trendy restaurant, has his career both ruined and redeemed by social media. You can get a sense of this from the trailer: http://www.fandango.com/chef_165720/movieoverview and also from the plot summary on Wikipedia: http://en.wikipedia.org/wiki/Chef_(film)
- Even monarchs are on Twitter! Queen Elizabeth of the UK recently sent out her first tweet: https://twitter.com/BritishMonarchy and http://www.dailymail.co.uk/news/article-2806343/One-s-tweet-Queen
- Dark Detour was a multi-platform story about a promising musician on a road trip, told primarily through social media. With a spooky, unsettling plot, it was designed as a Halloween experience and ran from Oct. 24 to Oct. 31. The plot summary and other details can be found at: http://www.darkdetour.com/home/ The story was partially funded through Indiegogo and actually exceeded its goal. The Indiegogo site includes a good description of the story and how it was offered (note that it was originally called Project Alibi): https://www.indiegogo.com/projects/project-alibi-a-multi-platform-ghost-story The story also included a fan club for the hero: http://talbotgriffinfanclub.com/forum/index.php/topic And some of us actually received a phone call from one of the weird and spooky characters.
Chapter 10
- Nick DeMartino speculates about why transmedia is catching on in two very interesting blogposts:
- In this MIP blog, two producers are interviewed about how to give audiences memorable transmedia experiences: http://blog.mipworld.com/2014/09/simon-staffans-art-creating-lasting-experiences/#.VAYpnlTnbIU
- New Media transmedia projects are influencing traditional artists. Dona Ines Lost Her Slipper is a transmedia story that uses traditional media, but not digital media. It is set in the Spanish New World and is the story of an aristocratic Spanish woman and a Native American woman forced into servitude, and is the Spanish woman's maidservant. The story is told through paintings, photographs and video.
- Images of the characters can be seen here: https://www.google.com/search?q=Dona+Ines+Lost+her+slipper
- A story about the exhibition can be found here: http://www.santafenewmexican.com/pasatiempo/art/gallery_openings/
- Two articles about transmedia in Singapore:
- Sundance, the organization founded by Robert Redford to support independent films, has begun a new lab for emergent forms of storytelling called The New Frontier Story Lab. One area of the lab's focus is transmedia: http://history.sundance.org/events/1123
- The entertainment publication Variety reported the ways in which the Harry Potter franchise is using a transmedia approach: http://variety.com/2014/biz/news/warner-bros-conjures-up-harry-potter-global-franchise-development-team-1201271814/
- The Chatsfield is a transmedia romance story set in a luxury hotel in London:
- Transmedia storytelling is now being successfully used for autistic children, from StoryCentral: http://www.storycentral.com/if-autism-had-a-voice-experiential-immersion-in-storytelling/
- Dark Detour was a multi-platform, transmedia story about a promising musician on a road trip, told primarily through social media. With a spooky, unsettling plot, it was designed as a Halloween experience and ran from Oct. 24 to Oct. 31. The plot summary and other details can be found at: http://www.darkdetour.com/home/ The story was partially funded through Indiegogo and actually exceeded its goal. The Indiegogo site includes a good description of the story and how it was offered (note that it was originally called Project Alibi): https://www.indiegogo.com/projects/project-alibi-a-multi-platform-ghost-story The story also included a fan club for the hero: http://talbotgriffinfanclub.com/forum/index.php/topic,36.0.html And some of us actually received a phone call from one of the weird and spooky characters.
Chapter 12
- An article in the Australian Teacher discusses the positive benefits of using digital storytelling in the classroom. Although the type of digital storytelling mentioned in the article is far simpler than the kinds of commercial digital storytelling discussed in my book, it still lays out the reasons it is being used so frequently as an educational tool: http://www.educationhq.com.au/news/11229/media-educators-connect-and-share-some-digital-storytelling-techniques/
- Games and Learning is a report detailing how often and in what ways games are used in the classroom: http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/#.U58TUFNXh0Z.twitter
- Zombie Math Adventure is a clever game designed to make algebra engaging for school kids. The game is still in development and is presently a text-only game, but it is expected to be built out over time. An article describing the game was published by the Santa Fe New Mexican on Oct. 26, 2014: http://www.santafenewmexican.com/news/education/santa-fe-high-teacher-turns-to-zombies-to-help-bring/article_57aab7b7-c047-5c10-9d06-dbb269e88fc3.html The website for the game is: http://www.zombiemathadventure.com/
Chapter 13
- An article in Loyola Digital Advertising discusses the successful use of digital storytelling to promote tourism: http://loyoladigitaladvertising.wordpress.com/2014/06/10/digital-storytelling-and-tourism/
Chapter 14
- The former Chairman of the National Film Board of Canada offers his thoughts on making interactive documentaries: http://www.sunnysideofthedoc.com/en/blog/2014/09/17/reflections-on-the-evolving-state-of-the-interactive-documentary/
- A discussion of how the BBC is using innovative multi-media approaches to journalism, and how, to the surprise of many, journalism is a success story and not causality to digital media. The article is filled with examples and also offers tips on creating successful multi-media journalism pieces: http://www.journalism.co.uk/news/how-the-bbc-approaches-longform-immersive-storytelling/s2/a557573/
- This article in The Guardian discusses the usefulness of interactive timelines in journalism: http://www.theguardian.com/info/digital-journalism-scheme-blog/
- The International Journalists' Network discusses five ways that digital storytelling is being used in Africa: http://ijnet.org/en/blog/five-new-strategies-digital-storytelling-africa
- A Fulbright Scholarship is now being offered in Digital Storytelling. The article briefly describes the first five projects: http://newswatch.nationalgeographic.com/2014/07/09/first-5-fulbright
- The American Institute of Archaeology is now offering online interactive digs, where participants can follow the progress of actual digs in the field and join discussions and pose questions: http://www.interactivedigs.com/
- StoryCentral reports on Meet Lucy, a British project about homelessness in England. Although Lucy is a fictional character, the issues in the story are quite real. The project uses email, SMS, the Oculus Rift and a live event to get its points across, and audience members can communicate directly with Lucy: http://www.storycentral.com/interactive-purposeful-storytelling-meets-virtual-reality
Chapter 15
- In this piece, Stephen Dinehart discusses the art of interactive narrative design in games: https://www.linkedin.com/pulse/article/
- The blog, Playing Human, often discusses gender issues in games, as well as game politics and art: http://sarikro.tumblr.com/
- Fortune reports that while the numbers of female gamers is increasing, an important fact, the same is not true for female executives in the gaming industry. The article goes on to list ten powerful women executives in the gaming industry: http://fortune.com/2014/09/23/10-powerful-women-video-games/
- A study from Luth Research notes the devices children play games on and which devices are less popular than formerly: http://luthresearch.com/fewer-kids-playing-games-pcs
- An article about the use of gamification in children's apps, primarily in non-fiction educational apps: http://roxiemunro.wordpress.com/2014/06/09/gamification-ii-using-simple-games-in-childrens-apps/
Chapter 16
- VidCom is an annual convention for makers of Web series, their stars and their fans. Thanks to the popularity of Web series, the convention swelled in size in 2014 : http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-vidcon-populary-20140627-story.html
- From BrandonGaille.com, a marketing and social media website, comes an article offering tips for successful blogging: http://brandongaille.com/6-tactics-that-make-your-blog-awesome/
Chapter 17
- Digital Media Wire reported that by mid 2014, 75 billion apps had been downloaded from Apple's App store: http://www.dmwmedia.com/news/2014/07/07/will-subcategories-save-the-application-discovery-movement
- Today, 4 in 10 homes are cell-phone only, and do not use landlines: http://www.santafenewmexican.com/news/in-us-homes-are-cellphone-only-skip-landline/
- In August, 2014, Nielson reported some interesting statics and facts about the use of mobile devices: http://www.nielsen.com/us/en/insights/news/2014/emerging-trends-in-mobile-and-what-they-mean-for-your-business.html
- Google is now making short interactive films designed to be viewed on mobile devices: http://loyoladigitaladvertising.wordpress.com/2014/07/01/google-takes-aim-at-digital-storytelling
- Google is reportedly coming out with a new tablet that will have 3-D functionality: http://www.cnet.com/news/google-said-to-be-readying-tablet-with-advanced-vision-capabilities/
- An article about the use of gamification in children's apps, primarily in non-fiction educational apps: http://roxiemunro.wordpress.com/2014/06/09/gamification-ii-using-simple-games-in-childrens-apps/
- A video about how to create a book app: https://www.youtube.com/watch?v=ohxtbfwvz4U&feature=youtu.be
- The iPhone6 may provide tactile feedback to users: http://www.cnet.com/news/iphone-6-might-let-you-feel-objects-on-screen/#ftag=CAD590a51e
- Three new apps guide you through Paris: http://www.nytimes.com/2014/09/11/technology/personaltech/
Chapter 20
- Robots are becoming ever more like humans. At a press conference in Tokyo, in June, 2014, SoftBank CEO and Sprint chairman Masayoshi Son introduced a robot named Pepper who seems to possess human emotions. Pepper and its siblings can be employed in retail stores and as babysitters. From The Verge: http://www.theverge.com/2014/6/5/5781628/softbank-announces-pepper-robot
- Scientists have developed a robot that convincingly looks like a fluffy baby emperor penguin. The robot allows them to collect data they could not obtain otherwise. The chick is so realistic that the adult penguins are not only not frightened of it, but actually sing to it: http://www.santafenewmexican.com/life/tech/cute-chick-rover-a-new-way-to-spy-on-shy/
- Scientists have also developed a robotic female grouse to do research on the courting behavior of male grouse: http://blog.nature.org/science/2014/04/23/sage-grouse-robot-sagebrush
- Scientists have devised a way to make inexpensive robots out of paper: http://www.santafenewmexican.com/life/tech/scientists-make-cheap-fast-self-assembling-paper-robots/
- Robotic bellboys are now making deliveries to the rooms of guests staying at a hotel in California: http://www.nytimes.com/2014/08/12/technology/hotel-to-begin-testing-botlr-a-robotic-bellhop.html?_r=0
- A TedX talk is devoted to topic of bringing ethics into robotics: http://tedxtransmedia.tumblr.com/post/98309858936/a-i-scientist-who-wants-to-bring-ethics-into-robotics
- Toy expert Robin Raskin's slides about the latest developments in digital toys are now available on SlideShare: http://www.slideshare.net/RobinRaskin
- Lego has built a capability into its blocks that allows children to put their creations onto mobile phones and into tablet games: http://www.dallasnews.com/business/technology/headlines/20140619-new-lego-product
Chapter 21
- In September, 2014, in conjunction with the 52nd annual New York film festival, a panel of experts were invited to discuss interactive cinema – a sign that it may be a little less under the radar than it used to be: http://www.meetup.com/NYC-Transmedia-Cocktails-and-Conversation/events/205958712/
- The Future of Storytelling offered a case study of the interactive film, Possibilia. Note that there is a link to the trailer in the body of the article: http://futureofstorytelling.org/secrets-to-making-good-interactive-films-by-fost-prize-winners-daniels/
- To introduce his new album, Non-Fiction, R&B singer-song writer Ne-Yo offered an interactive experience in New York's Time Square, where the images on a billboard were controlled by the movements of the people in the square, in the same vein as the Living Landscapes project discussed in the third edition of Digital Storytelling: http://revolt.tv/video/ne-yo-makes-history-in-times-square-with-she-knows/661361D4-6720-481E-B056-83032B6B2EEF
Chapter 22
- An article from The Wrap, Virtual Reality Storytelling Is Trending in Hollywood: Felix & Paul Studios Leading the Charge, discusses the intense interest major Hollywood talent has in Virtual Reality, and highlights some major differences between VR and traditional cinema: http://www.thewrap.com/virtual-reality-storytelling-is-trending-in-hollywood-felix-paul-studios-latest-to-jump-on-bandwagon/?utm_source=newsletter&utm_medium=email&utm_campaign=mailchimp
- In September, Samsung introduced a new VR headset, the Galaxy Note 4: http://techcrunch.com/2014/09/03/samsung-gear-vr-galaxy-note-4/
- A video of a panel discussion moderated by the co-director of the Sundance New Frontier program about the Oculus Rift: https://www.youtube.com/watch?v=IvLu1smSshM&feature=youtu.be
- Although it may sound like a spoof, it is evidently the real thing: A VR headset made out of cardboard. Google introduced the device in June, 2014: http://thenextweb.com/google/2014/06/26/googles-wacky-new-cardboard-project-could-help-take-virtual-reality-mainstream/
- A video about still another VR system, focusing on the headset, Sony's Project Morpheus: https://www.youtube.com/watch?v=n9qRMLHL8Zg&feature=youtu.be
- A company called Magic Leap, which has Google as one of its investors, is developing a system that combines VR and augmented reality, but purportedly is even more convincingly believable. They term the images “cinematic reality.”
- Meet Lucy is a British project about homelessness in England. Although Lucy is a fictional character, the issues in the story are quite real. The project makes strong use of the Oculus Rift, along with email, SMS, and a live event – all of which serve to get its points across. Audience members can communicate directly with Lucy, the fictional character: http://www.storycentral.com/interactive-purposeful-storytelling-meets-virtual-reality-at-learn-do-share-london-with-meet-lucy/
- At Iowa State University, an assistant professor has developed a VR project that would let a factory farmed chicken believe it lives on an idyllic family farm where it can roam at will. The device would work in conjunction with an omni-directional treadmill: http://www.iflscience.com/plants-and-animals/these-virtual-reality-headsets-make-farmed-chickens-believe-they-roam-free
- James Airhart, who created and produced the UFO sci-fi project, The Roswell Experience in 2012, created another experience in Roswell for the summer of 2014, held in conjunction with the UFO Film Festival. It used Augmented Reality as the primary media tool, and an illustrated map like the ones used at Disneyland would came to life in this experience. According to Airhart, users would download Aurasma (an AR App) which would take themtolocations on the map and a UFO would appear over the buildings. The project had a storyline and used Instagram and Twitter in addition to AR: https://twitter.com/cosmiconroswell
- Pull of the Moon is a fascinating transmedia project with a fulldome installation at the heart of it. It’s a story about two Navaho brothers who hid while the rest of their community was herded into the notorious Long Walk, where many of them perished: http://www.abqjournal.com/430571/north/pull-of-the-moon-comes-to-santa-fe-from-the-remote-coyote-canyon.html
- Morphos was a one night exhibition of five new works of fulldome, offering a variety of approaches and themes: http://us2.campaign-archive2.com/?u=993f4e664543e443146389afe&id=50af372e34&e=30d462ce9d
- Two articles about 4-D feature films for the general public:
- The website of the South Korean company that makes 4-D feature films:http://www.cj4dx.com/
Chapter 24
- The Slender Man attempted murder case is a true story about a crowd sourced fictional story going horribly wrong. It was widely covered by the media.
- The story appeared in the New York Times: http://www.nytimes.com/2014/07/10/technology/personaltech/slender-man-story-and-the-new-urban-legends.html?_r=2
- The website that inspired the attempted murder is Creepypasta Wiki. People collaborate on this site to create fictional stories. However, the girls who attempted the murder believed that Slender Man was a real person. If nothing else, the horrific Slender Man case illustrates the power of crowdsourcing to create a powerful story: http://creepypasta.wikia.com/wiki/Creepypasta_Wiki
- A video about the case: http://abcnews.go.com/US/slender-man-stabbing-survivors-parents-describe-horrific-ordeal/story?id=25787516
New, March 2015
In the past few months, since the November update of this website, there have been significant new developments in digital storytelling. One development that made national headlines was the FCC vote to protect the Internet as a public utility. This vote to preserve "Net Neutrality" means that the Internet remains a place for the free expression of ideas, where all forms of storytelling can take place without unfair competition. Links to articles about the FCC's vote and what it means to content creators can be found under Chapter 16, The Internet.
Interesting developments also occurred in the fields of social media, transmedia entertainment and virtual reality. Moreover, articles were published in recent months about virtually every area covered in the third edition of Digital Storytelling. Many have videos, as well. As with the previous update, this new information is arranged by chapter by chapter, with the same organization as in the book.
Chapter 1
- Innovative interactive visual storytelling: By zooming into tiny details in David Wiesner's Spot, a mobile app, the user can explore wondrous hidden worlds, some of which are animated. The work contains sound effects but no dialogue or plot. Users can create their own stories to complement the visuals.
- Storytelling in a physical building: Architect Mary Colter (1869=1958) liked to design her buildings around stories she created
- A description of her story about the hotel La Posada in Winslow, Arizona: http://www.laposada.org/hotel_history_origins.html
- A description of Colter's creative process: http://www.collectorsguide.com/fa/fa147.shtml
Chapter 2
- Interactive ebooks, in a sense the picture books of the digital age, are becoming increasingly popular for children. Here are some articles about this field.
- How children and their parents feel about ebooks, from Digital Book World: http://www.digitalbookworld.com/2015/growing-range-of-devices-kindle-growth-in-kids-e-reading/?et_mid=714277&rid=240255561
- The popularity of ebooks during the 2014 holiday season, from Consumer Electronics Net: http://www.consumerelectronicsnet.com/article/Ebooks-Are-Hot-During-the-2014-Holiday-Season-According-to-a-Survey-3632187
Chapter 4
- Text based games (games controlled by text and without visuals) are making a comeback. The new games span a variety of genres and are a form of Interactive Fiction (IF). From Fast Company: http://www.fastcolabs.com/3038336/restart-game-text-adventures-make-a-comeback
Chapter 5
- What happens if you give Super Mario artificial intelligence? In this project by computer scientists at the University of Tubingen, we find out. The article contains a video demonstration during which Mario seems to think, feel emotions, be self-aware and even speaks in a heavy German accent. From The Verge: http://www.theverge.com/2015/1/19/7852975/artificially-intelligent
- Barbie now uses voice recognition technology and Wi-Fi to have two way conversations, and can remember what you talked about.
- http://www.christiantoday.com/article/new.barbie.uses.speech.recognition
- Trailer demonstrating the new Barbie from b105: http://b105.com/hello-barbie-uses-speech-recognition-and-freaks-us-out/
- Machines that can Think and Learn: Intelligent computers can be an important part of digital storytelling. Here's a thoughtful piece about how machines this subject, though from a business point of view. From Shelley Palmer's blog on March 14, 2015: http://www.shellypalmer.com/spb/2015/3/14/can-machines-really-learn
Chapter 6
- An interesting article about antagonists from Script Magazine: http://www.scriptmag.com/features/script-notes-major-character-types
- A new Super Mario with AI: one who thinks, feels, and speaks in a heavy German accent. Article contains a video demonstration, from The Verge: http://www.theverge.com/2015/1/19/7852975/artificially-intelligent-mario-learns-feel
Chapter 8
- Even though the article is about the real estate market, it is a very good description of a specific audience, Gen Y. From the Santa Fe New Mexican, Sunday, Nov.9: http://www.santafenewmexican.com/life/real_estate/property-management-it-s-time-to-accommodate-generation-y/
Chapter 1
- An interesting look at how much time users spend on various forms of social media and which group consists of its biggest user base, from MediaBistro, Nov. 18, 2014 : http://www.mediabistro.com/alltwitter/social-media-minutes-day_b61676
- Tips for using social media, many of which apply to storytelling, from ClickZ: http://www.clickz.com/clickz/column/2396567/social-media-15-ways-you-re-doing-it-wrong
- A set of unwritten rules for using social media, and which ones to break. Though oriented towards business, it includes many pointers pertinent to storytelling. From The Next Web, March 8, 2015: http://thenextweb.com/socialmedia/2015/03/08/the-29-rules-of-social-media-and-which-ones-to-break/
- An example of a touching photo that went viral: From Ellen TV, Jan. 26, 2015: http://www.ellentv.com/2015/01/26/how-a-chance-encounter-and-one-photo-made-a-700-000-difference/
- All about Meerkat, a hot new video app for Twitter:
- Article from Time magazine: http://time.com/3742746/meerkat/
- From the Huffington Post: http://www.huffingtonpost.com/2015/03/15/meerkat-app_n_6872736.html
Chapter 10
- General discussion of transmedia and video case study of The Twilight Saga: http://storydisruptive.com/2014/11/19/building-successful-transmedia-strategies-the-twilight-saga-case-study-video/
- Transmedia for children, focusing on the action adventure series Thunderbirds Are Go, from the Wellington Scoop: http://wellington.scoop.co.nz/?p=75565
- Article about a unique physical transmedia project, "House of Eternal Return," in which users explore a fully built out Victorian house with secret portals to the past. The work, still being constructed, is a spinoff of The Due Return ship, covered in the third edition of Digital Storytelling. From the Santa Fe New Mexican Jan. 30 2015: http://www.santafenewmexican.com/pasatiempo/columns/state_of_the_arts/
- Ancient Mayan transmedia storytelling: I discovered a surprising twist to transmedia storytelling while on an archeological trip to Belize and Guatemala in early 2015. As with the ancient Egyptians, the ancient Maya of Mexico and Central America used many vehicles to tell stories that were of importance to them, particularly stories about their spiritual beliefs, deities and family lineage. Many of these stories were told in the sculptures, reliefs and painted panels of their huge temples and palaces. Another important vehicle for storytelling were their processions, which included costumed dancers wearing masks and drummers and other musicians. In addition, they acted out dramas on high platforms. They also painted images of these processional rituals on pots and they etched drawings of them on the walls and lintels of their buildings. The dancers were the avatars of the spiritual beings they portrayed. But the most unusual vehicle for their storytelling was the elaborate headdresses they wore, as portrayed on their stelae, or carved panels. The headdresses indicated their status and family history, and sometimes incorporated images of spiritual beings. See https://decipherment.wordpress.com/2013/06/ for an image of a headdress.
Chapter 13
- An article about the concept of “brand storytelling,” which relates closely to Digital Storytelling: http://www.pullinc.com/building-relationship-and-reputation-through-brand-storytelling/
- An article about branded content, with numerous Digital Storytelling examples. From Business 2 Community: http://www.business2community.com/content-marketing/digital-storytelling-2-0-branded-content-coming-age-01068387
- Product placement in enhanced ebooks, focusing an adventure story called The Vanishing Game, which features a Land Rover. From Digital Book World: http://www.digitalbookworld.com/2014/land-rover-turns-enhanced-ebook-publisher/?et_mid=703448&rid=240255561
- Another example of product placement in an enhanced ebook, this one featuring the artificial sweetener, Sweet’N Low. From the New York Times: http://www.nytimes.com/2014/11/03/business/media/e-book-mingles-love-and-product-placement.html?_r=1
Chapter 14
- Baptism by Fire is an interactive documentary about a rookie firefighter waiting for and working his first fire. It employs text, stills, diagrams, and videos. Published by the New York Times: http://www.nytimes.com/interactive/2014/06/22/nyregion/rookie-new-york-firefighter-faces-first-test.html?_r=0
- A case study of an interactive documentary about a trip along the US-Mexican border, using some novel techniques. The work was collaboration between Esquire magazine and the Media Innovation l program, which is a new graduate degree program in digital journalism at Northeastern University. From PBS: http://www.pbs.org/mediashift/2015/02/northeastern-esquire-reimagine-the-future-of-magazine-journalism/
- Virtual Archeology: A detailed touch screen interactive exhibit called Chaco's Legacy: Ancient Migration in the Pueblo World. You can now take a virtual tour of ancient Pueblo ruins in the American Southwest at two major archeological sites, the Salmon and the Aztec Ruins, and learn about their relationship to the famous Chaco Canyon ruins. You can explore monumental buildings and small villages and examine hundreds of objects from a perspective not normally available by exploring unguided on foot. The exhibit is partially fueled by video game technology and is available to see at both sites.
- Article from the Daily Times: http://www.daily-times.com/portlet/article/html/imageDisplay.jsp?contentItemRelationshipId=6038170
- You can download a free copy of the exhibit by emailing Douglas Gann at dgann@archaeologysouthwest.org.
- A preview is available at www.archaeologysouthwest.org.
- An interactive story called The Collectors, about people who collected the odd and macabre, mostly of a medical nature, between 1771 and 1800, published by the Wellcome Library in London.
- Article about the work: from Hyperallergic: http://hyperallergic.com/183484/centuries-of-collecting-the-macabre-through-digital-storytelling/
- Link to the work itself: http://wellcomecollection.org/thecollectors
Chapter 15
- Record growth expected for PC games. In this press release, note the chart which shows growth not only of PC games but also of tablets and handhelds. According to the chart, console games are no longer expected to be the most popular form of gaming, as they were in previous years. Note, too, the explosive growth of tablets and phones, from when they were barely noticeable back in 2009. From a press release from Open Gaming: https://opengamingalliance.org/press/details/core-gamers
- “80 Days,” an adventure game for mobile devices, has been acclaimed a fresh take on video games. The game was created by a small British studio, Inkle. Based on Jules Verne’s “Around the World in 80 Days,” it is a highly literary game that does not shy away from the use of text. You play the game as the servant of Phileas Fogg, the protagonist of the Verne Novel. The game offers the user thousands of choices and the company says you could play the game six times through without repeating any text.
- From the LA times: http://herocomplex.latimes.com/games/80-days-jules-verne-inspired-mobile-game-is-all-over-the-map/
- Trailer for the game: https://www.youtube.com/watch?v=AreGURApJlI
- Star video game players are now being offered athletic scholarships at some universities, and video game teams are highly competitive. From the New York Times: http://www.nytimes.com/2014/12/09/technology/esports-colleges-breeding-grounds-professional-gaming
- Video game competitions have become popular spectator sports. Top video gamers are becoming superstars and can make a million dollars a year. From the New York Times, by the way of the Santa Fe New Mexican: http://www.santafenewmexican.com/life/tech/in-gaming-he-s-no-with-a-bullet/
Chapter 16
- Articles about Net Neutrality:
- From the NY Times: http://www.nytimes.com/2015/02/27/technology/net-neutrality-fcc-vote-internet-utility.html?ref=technology&_r=0
- From the Associated Press: http://hosted.ap.org/dynamic/stories/U/US_NET_NEUTRALITY_5_THINGS?SITE=AP&SECTION=HOME&TEMPLATE=DEFAULT
- Blog post about Net Neutrality from Shelly Palmer: http://www.shellypalmer.com/spb/2015/2/28/free-and-open-internet
- An article about a hit podcast, Serial, a murder mystery, and what makes it so unique. From Variety: http://variety.com/2014/digital/opinion/why-serial-wont-do-much-for-podcasting-or-hollywood-1201363584/
- Literally Can't Even is an original web series produced by Snapshot, with comedic glimpses of real people, including Sasha Spielberg, the daughter of Steven Spielberg, and Emily Goldwyn, the daughter of John Goldwyn. Each episode will remain online for only 24 hours. From the Hollywood Reporter: http://www.hollywoodreporter.com/news/sasha-spielberg-emily-goldwyn-star-
Chapter 17
- Video discussion of prize winning children's apps, from the judges of the BolognaRagazzi Digital Award. The judges note what they believe makes an app excellent: https://www.youtube.com/watch?v=tPHa4aGl3z0&feature=youtu.be
- Beyond the Wave is a new approach to a mobile movie, in that it's meant to be watched and played simultaneously by two people with two smart phones. Although produced by a sex toy company, the content does not include sex toys.
- Article from Ad Freak: http://www.adweek.com/adfreak/sex-toy-company-makes-movie-special-trailer-you-cant-watch-alone-163020
- Single screen trailer: http://www.beyondthewavemovie.com/
- Innovative visual storytelling for mobile devices: By zooming into tiny details in David Wiesner's Spot, a mobile app, the user can explore wondrous hidden worlds, some of which are animated. The work contains no dialogue or plot or text but users can create their own stories to complement the visuals.
- Article about the work: http://www.finances.com/company-news/66873-houghton-mifflin-harcourt-unveils-spot-a-unique-digital-storytelling-app-from-three-time-caldecott-medalist-david-wiesner.htm
- Video Preview of the work: https://www.youtube.com/watch?v=0HDA0hJAh40&feature=youtu.be
- Trailer for the work: https://www.youtube.com/watch?v=vx3TNPSNffM&feature=youtu.be
Chapter 18
- News about seven new ARGS from ARGNet: http://www.argn.com/
Chapter 20
Toys:
- With Hello, Barbie, the newest version of the Barbie Doll, a child can have a conversation with the doll, who has Wi-Fi connectivity and learns about the child's interests and preferences through their conversations in order to personalize them.
- Article about the doll, from Children's Technology Review: http://reviews.childrenstech.com/ctr/review.php?id=18459
- Demo of Hello Barbie having a conversation with a representative from Mattel: https://www.youtube.com/watch?v=FTXVetNso4I
- Article about the protests over the doll as an invasion of privacy, from Gizmodo: http://gizmodo.com/why-the-talking-smart-barbie-terrifies-privacy-advoca-1691069923
- The chatterbox doll, Furby, now comes in a Star Wars version, called Furbacca. You can see the doll in a YouTube video at https://www.youtube.com/watch?v=pNZU_mgkPBE&feature=youtu.be
- At article about toys that are connected to the Internet, from the New York Times: http://www.nytimes.com/2014/11/27/business/tech-toys-that-can-make-the-video-screen-passe
- View Master now has a new high tech version, giving users an experience much like virtual reality. There are other effects, as well. Here is a review from Children's Technology Review: http://reviews.childrenstech.com/ctr/review.php?id=18443
Robots
- Research into the capabilities of robots, from Georgia Tech: http://www.gtresearchnews.gatech.edu/serious-gaming-technology/
- Robots in battle, from Gizmodo, article and video: http://gizmodo.com/battlebots-is-back-after-ten-years-and-its-bound-to-be-
Chapter 22
- KidZania is a new-style theme park where children spend the day role-playing at various careers. From the New Yorker: http://www.newyorker.com/magazine/2015/01/19/grow
- Virtual Reality for Treating Pain – in the 3rd edition of my book, I wrote briefly about Snow World, designed to help burn victims tolerate painful treatments. Here is more about Snow World:
- An article by Sue Thomas for The Conversation: https://theconversation.com/columns/sue-thomas-108724
- From NBC News: http://rockcenter.nbcnews.com/_news/2012/10/24/14648057-groundbreaking-experiment-in-virtual-reality-uses-video-game-to-treat-pain?lite
- Roto is a New VR system for gaming, designed to be totally immersive and to avoid VR “sea sickness.” From a press release from Dropbox: https://www.dropbox.com/sh/rvk4fxl3sgxnfa2/AAD9TQCmqxTlXFYExM0p3VUda/Press%20Release/Roto%20Press%20Release%20FINAL.docx?dl=0
- Oculus Rift developments:
- A podcast about creating cinematic VR content for the Oculus Rift. From Pro Video Coalition: http://provideocoalition.com/news/story/find-out-what-it-means-to-create-cinematic-vr-content-for-the-oculus-rift
- The potential future of Oculus Rift, Facebook and VR, from Tech Crunch: http://techcrunch.com/2015/03/15/facebook-oculus-and-the-future-of-virtual-reality/
- An Oculus Rift Super Bowl party, during which you are surrounded by the sounds of the game. From Venture Beat: http://venturebeat.com/2015/01/30/oculus-super-bowl-party-could-be-the-future-of-social-sports-broadcasting/
Chapter 24
- The Issue of Diversity and More Jobs for Women from the Associated Press, reprinted in Santa Fe New Mexican: http://www.santafenewmexican.com/life/tech/facebook-linkedin-join-to-help-women-in-tech/article_22ff1391-8f61-5a65-9112-bcf94e422bce.html