An important feature of the book is the numerous real-time
simulations that illustrated each feature. In the EPUB and online
versions these can be linked with a simple click. Readers of
the printed version need only remember the link to this page, to
find any of the simulations.
1. Why do you need Control Theory?
2. Modelling time.
3. A simulation environment.
www.jollies.com
falling.xhtml
fallingball.xhtml
Segway.xhtml
4. Step length considerations.
Step1-Euler.xhtml
Step2-Exact.xhtml
5. Modelling a second order system.
Motor1.xhtml
Motor2.xhtml
Motor3.xhtml
6. The complication of motor drive limits.
Motor4.xhtml
Motor5.xhtml
MoveBlock.xhtml
Phase1.xhtml
7. Practical controller design.
Phase2.xhtml
Motor6.xhtml
Bike1.xhtml
Bike2.xhtml
Bike3.xhtml
Bike4.xhtml
Bike5.xhtml
8. Adding dynamics to the controller.
Motor3.xhtml
Motor7.xhtml
Motor8.xhtml
Discrete1.xhtml
Discrete2.xhtml
Phase3.xhtml
9. Sensors and actuators.
Stepper.xhtml
10. Analogue simulation.
11. Matrix state equations.
12. Putting it into practice.
Trolley1.xhtml
Trolley2.xhtml
13. Observers.
Trolley3.xhtml
Trolley4.xhtml
14. More about the mathematics.
Damping.xhtml
15. Transfer functions.
16. Solving the state equations.
Phase4.xhtml
Eigen1.xhtml
17. Discrete time and the z operator.
Series1.xhtml
Series2.xhtml
Discrete2.xhtml
Motor8.xhtml
Motor9.xhtml
18. Root locus.
Complex1.xhtml
Complex2.xhtml
Map1.xhtml
Locus1.xhtml
Locus2.xhtml
Locus3.xhtml
Locus4.xhtml
Locus6.xhtml
19. More about the phase plane.
Phase4.xhtml
Phase5.xhtml
20. Optimisation and an experiment.
Predictive1.xhtml
Ballbeam1.xhtml
BallbeamPred.xhtml
Ballbeam2.xhtml
Locus4.xhtml
Ballbeam3.xhtml
Locus5.xhtml
Locus6.xhtml
21. Problem systems.
Heater1.xhtml
Heater2.xhtml
Heater3.xhtml
Heater4.xhtml
22. Final comments.